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Difference between revisions of "Mario Factory"
Torchickens (talk | contribs) (Created page with "{{Prototype}} '''Mario Factory''' was an internal software/game development program used by Nintendo and Intelligent Systems circa 1994, which made use of "Game Proc...") |
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[[Satoshi Yamato]], [[Satoshi Nishiumi]], [[Toshiaki Suzuki]], [[Toshiyuki Nakamura]], [[Makoto Kimizuka]] take credit as inventors of the Game Processor.<ref>[https://patents.google.com/patent/US6115036A/en US6115036A - Video game_videographics program editing apparatus with program halt and data transfer features - Google Patents]</ref> | [[Satoshi Yamato]], [[Satoshi Nishiumi]], [[Toshiaki Suzuki]], [[Toshiyuki Nakamura]], [[Makoto Kimizuka]] take credit as inventors of the Game Processor.<ref>[https://patents.google.com/patent/US6115036A/en US6115036A - Video game_videographics program editing apparatus with program halt and data transfer features - Google Patents]</ref> | ||
− | The concept of Mario Factory is similar to Nintendo's other software creation tools in video games, such as [[Mario Paint]], [[Sound Fantasy]] (cancelled and formally known as Sound Factory), the [[Mario Artist series]], [[WarioWare D.I.Y.]], [[Electroplankton]] (for music), [[Super Mario Maker]] and [[Super Mario Maker 2]], and [[Game Builder Garage]]. | + | The concept of Mario Factory is similar to Nintendo's other software creation tools in video games, such as [[Mario Paint]], [[Sound Fantasy]] (cancelled and formally known as Sound Factory), the [[Mario Artist series]], [[WarioWare: D.I.Y.]], [[Electroplankton]] (for music), [[Super Mario Maker]] and [[Super Mario Maker 2]], and [[Game Builder Garage]]. |
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==References== | ==References== |
Revision as of 15:59, 18 April 2022
This article describes one or more prototypes, which may include information that has already leaked. Although a limited number of screenshots and general information is allowed, linking to ROMs/source code is not allowed, nor is coverage of prototypes of upcoming games. |
Mario Factory was an internal software/game development program used by Nintendo and Intelligent Systems circa 1994, which made use of "Game Processor" hardware, as well as a special Game Pak known as the Game Processor RAM Cassette to edit the games. Mario Factory was designed for use on a Super Nintendo Entertainment System/Super Famicom.[1]
Satoshi Yamato, Satoshi Nishiumi, Toshiaki Suzuki, Toshiyuki Nakamura, Makoto Kimizuka take credit as inventors of the Game Processor.[2]
The concept of Mario Factory is similar to Nintendo's other software creation tools in video games, such as Mario Paint, Sound Fantasy (cancelled and formally known as Sound Factory), the Mario Artist series, WarioWare: D.I.Y., Electroplankton (for music), Super Mario Maker and Super Mario Maker 2, and Game Builder Garage.
References
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