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Difference between revisions of "Spitball Sparky"
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==Story== | ==Story== | ||
==Gameplay== | ==Gameplay== | ||
− | As Sparky, the player has to shoot blocks by keeping a ball afloat with puffs of air, creating a game similar to ''[[wikipedia:Breakout (video game)|Breakout]]'' or ''[[wikipedia:Arkanoid|Arkanoid]]''. The player earns a point for erasing a green block, two points for a blue block, and three points for a red block. When the player clears a display, they | + | As Sparky, the player has to shoot blocks by keeping a ball afloat with puffs of air, creating a game similar to ''[[wikipedia:Breakout (video game)|Breakout]]'' or ''[[wikipedia:Arkanoid|Arkanoid]]''. The player earns a point for erasing a green block, two points for a blue block, and three points for a red block. When the player clears a display, they earn five points for every unit remaining on the bonus meter. The next display contains more blocks, with the maximum being 18. If the player erases all but the red blocks and then hits all the red blocks once to make them flash, the player is awarded 30 points. Eventually, blocks that require two hits to break appear, as well as unbreakable barriers that get in the player's way. If a ball falls to the bottom, the player receives a miss. At 300 points, any misses the player has are removed. The player receives a Game Over when they have three misses. On a side note, in Game B, blocks have the habit of disappearing briefly. The player needs to hit them while they are displayed. However, the flashing stops when the red blocks are erased. |
==Trivia== | ==Trivia== |
Revision as of 17:18, 4 March 2023
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Spitball Sparky is a Game & Watch game released as part of the Supercolor series on February 7, 1984. It was later ported as an unlockable minigame in Game & Watch Gallery 3.
Blurb
Story
Gameplay
As Sparky, the player has to shoot blocks by keeping a ball afloat with puffs of air, creating a game similar to Breakout or Arkanoid. The player earns a point for erasing a green block, two points for a blue block, and three points for a red block. When the player clears a display, they earn five points for every unit remaining on the bonus meter. The next display contains more blocks, with the maximum being 18. If the player erases all but the red blocks and then hits all the red blocks once to make them flash, the player is awarded 30 points. Eventually, blocks that require two hits to break appear, as well as unbreakable barriers that get in the player's way. If a ball falls to the bottom, the player receives a miss. At 300 points, any misses the player has are removed. The player receives a Game Over when they have three misses. On a side note, in Game B, blocks have the habit of disappearing briefly. The player needs to hit them while they are displayed. However, the flashing stops when the red blocks are erased.
Trivia
- One of Mr. Game & Watch's moves involves blowing a puff of air as his hands disappear, referencing Spitball Sparky.
- In the Super Game Boy version of Game & Watch Gallery 3, the background of this game's pause menu is purple rather than black.
References
External links
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