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Difference between revisions of "Mario Factory"

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{{Prototype}}
 
{{Prototype}}
[[File:Mario Factory screenshot.png|thumb|right|Patent image]]
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[[File:Mario Factory patent image.png|thumb|right|Patent image]]
'''Mario Factory''' was an internal software/game development program used by [[Nintendo]] and [[Intelligent Systems]] circa 1994, which made use of the "[[Game Processor]]" hardware (used by students of [[HAL College of Technology & Design]]), as well as a special [[Game Pak]] known as the [[Game Processor RAM Cassette]] to edit the games. Mario Factory was designed to create games for use on a [[Super Nintendo Entertainment System]]/Super Famicom.<ref>[https://twitter.com/luigiblood/status/1110878990699585536 Twitter thread by LuigiBlood]</ref>
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'''Mario Factory''' was an internal software/game development program produced by [[Nintendo]] and [[Intelligent Systems]] circa 1994, which made use of the "[[Game Processor]]" hardware (used by students of [[HAL College of Technology & Design]]), as well as a special [[Game Pak]] known as the [[Game Processor RAM Cassette]] to edit the games. Mario Factory was designed to create games for use on a [[Super Nintendo Entertainment System]]/Super Famicom.<ref>[https://twitter.com/luigiblood/status/1110878990699585536 Twitter thread by LuigiBlood]</ref>
  
 
[[Satoshi Yamato]], [[Satoshi Nishiumi]], [[Toshiaki Suzuki]], [[Toshiyuki Nakamura]], [[Makoto Kimizuka]] take credit as inventors of the Game Processor.<ref>[https://patents.google.com/patent/US6115036A/en US6115036A - Video game_videographics program editing apparatus with program halt and data transfer features - Google Patents]</ref>
 
[[Satoshi Yamato]], [[Satoshi Nishiumi]], [[Toshiaki Suzuki]], [[Toshiyuki Nakamura]], [[Makoto Kimizuka]] take credit as inventors of the Game Processor.<ref>[https://patents.google.com/patent/US6115036A/en US6115036A - Video game_videographics program editing apparatus with program halt and data transfer features - Google Patents]</ref>
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==References==
 
==References==
 
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{{Nintendo insider works}}
 
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[[Category:Unreleased games]]
 
[[Category:Unreleased games]]
 
[[Category:Super Nintendo Entertainment System games]]
 
[[Category:Super Nintendo Entertainment System games]]
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[[Category:Nintendo creation software]]

Latest revision as of 01:30, 5 November 2023

This article describes one or more prototypes, which may include information that has already leaked. Although a limited number of screenshots and general information is allowed, linking to ROMs/source code is not allowed, nor is coverage of prototypes of upcoming games.


Patent image

Mario Factory was an internal software/game development program produced by Nintendo and Intelligent Systems circa 1994, which made use of the "Game Processor" hardware (used by students of HAL College of Technology & Design), as well as a special Game Pak known as the Game Processor RAM Cassette to edit the games. Mario Factory was designed to create games for use on a Super Nintendo Entertainment System/Super Famicom.[1]

Satoshi Yamato, Satoshi Nishiumi, Toshiaki Suzuki, Toshiyuki Nakamura, Makoto Kimizuka take credit as inventors of the Game Processor.[2]

The concept of Mario Factory is similar to Nintendo's consumer software creation tools in video games, spanning from early games such as Family BASIC to later games such as Game Builder Garage.

References

Internal Nintendo products
Aging cartridges  • Controller test cartridges  • Crash debugger  • Debagame Tester: Second Impact  • DS Download Station Game Cards  • Mario Club build games  • Nintendo Campus Challenge 1991 cartridge  • Nintendo Campus Challenge 1992 cartridge/Super Mario Club Taikai You  • Nintendo Demo Vision  • Nintendo kiosk demos  • Nintendo NES M82  • Nintendo World Championships (cartridges)  • Pokémon distribution cartridges  • Super Famicom DOS  • Super Mario Club (Famicom Network System)  • Super NES Service cartridge  • Port test cartridge  • Service disc  • Tech demos  • Test program  • VUE debugger sample  • Wide Boy
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