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Difference between revisions of "Wide-Boy"
(Created page with "The '''Wide-Boy''' (also referred to as '''Wide Boy''' or '''WideBoy''') is a series of peripherals for the Famicom, Super Nintendo Entertainment System|...") |
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==Famicom== | ==Famicom== | ||
− | The Famicom version of the Wide Boy unit is a large circuit board containing all of the essential components that make up the [[Game Boy]] hardware<ref>[http://devkits.handheldmuseum.com/GB_Wideboy.htm Nintendo Game Boy Wide-Boy (for FamiCom)]. Electronic Handheld Gaming Museum. Retrieved February 24, 2016.</ref>. On the top is a black cover to protect the board, with the exception of the space where a Game Boy [[Game Pak]] is inserted. On the bottom of the board is a top-loading connector that inserts into the cartridge slot of a Famicom unit. A Game Boy unit is wired to connect to the Wide-Boy via an external connector to serve as a controller. | + | The Famicom version of the Wide Boy unit is a large circuit board containing all of the essential components that make up the [[Game Boy]] hardware<ref>[http://devkits.handheldmuseum.com/GB_Wideboy.htm Nintendo Game Boy Wide-Boy (for FamiCom)]. Electronic Handheld Gaming Museum. Retrieved February 24, 2016.</ref>. On the top is a black cover to protect the board, with the exception of the space where a [[Game Boy]] [[Game Pak]] is inserted. On the bottom of the board is a top-loading connector that inserts into the cartridge slot of a Famicom unit. A Game Boy unit is wired to connect to the Wide-Boy via an external connector to serve as a controller. |
When the system is turned on, the game will by default be displayed with a background similar in design to a Game Boy unit. By pressing A and B on the Famicom's controller, the player can cycle through different color palettes.<ref>[http://www.chrismcovell.com/wideboy.html Wide Boy] chrismcovell.com. Retrieved February 24, 2016.</ref> | When the system is turned on, the game will by default be displayed with a background similar in design to a Game Boy unit. By pressing A and B on the Famicom's controller, the player can cycle through different color palettes.<ref>[http://www.chrismcovell.com/wideboy.html Wide Boy] chrismcovell.com. Retrieved February 24, 2016.</ref> | ||
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==Wide-Boy64== | ==Wide-Boy64== | ||
− | The '''Wide-Boy64''' was a Nintendo 64 cartridge wired to a handheld that served as a controller, as most of the handheld's actual circuitry is inside the actual system. Two versions of the Wide-Boy64 were produced: The Wide-Boy64 CGB, used for Game Boy and Game Boy Color games, and the newer Wide-Boy64 AGB, which could also play Game Boy Advance games. The cartridge is larger than a normal Nintendo 64 cartridge, and has a space for the respective cartridge to be inserted on the top.<ref>[http://devkits.handheldmuseum.com/GBC_Wideboy.htm Nintendo Game Boy Color Wide-Boy (for N64)]. Electronic Handheld Gaming Museum. Retrieved February 24, 2016.</ref><ref>[http://devkits.handheldmuseum.com/GBA_Wideboy.htm Nintendo Game Boy Advance Wide-Boy (for N64)]. Electronic Handheld Gaming Museum. Retrieved February 24, 2016.</ref> | + | The '''Wide-Boy64''' was a Nintendo 64 cartridge wired to a handheld that served as a controller, as most of the handheld's actual circuitry is inside the actual system. Two versions of the Wide-Boy64 were produced: The Wide-Boy64 CGB, used for Game Boy and [[Game Boy Color]] games, and the newer Wide-Boy64 AGB, which could also play [[Game Boy Advance]] games. The cartridge is larger than a normal Nintendo 64 cartridge, and has a space for the respective cartridge to be inserted on the top.<ref>[http://devkits.handheldmuseum.com/GBC_Wideboy.htm Nintendo Game Boy Color Wide-Boy (for N64)]. Electronic Handheld Gaming Museum. Retrieved February 24, 2016.</ref><ref>[http://devkits.handheldmuseum.com/GBA_Wideboy.htm Nintendo Game Boy Advance Wide-Boy (for N64)]. Electronic Handheld Gaming Museum. Retrieved February 24, 2016.</ref> |
The Wide-Boy64 CGB surrounds the game with a display resembling a Game Boy Color's screen, while the Wide-Boy64 AGB displays the game in a box with the Game Boy Advance logo underneath. When using a [[Nintendo 64 Controller]] with the Wide-Boy64, the player use the analog stick to zoom in on the game image. The player can also reset the game by pressing R and Z simultaneously.<ref>[http://www.chrismcovell.com/wideboy64.html Wide Boy 64] chrismcovell.com. Retrieved February 24, 2016.</ref> | The Wide-Boy64 CGB surrounds the game with a display resembling a Game Boy Color's screen, while the Wide-Boy64 AGB displays the game in a box with the Game Boy Advance logo underneath. When using a [[Nintendo 64 Controller]] with the Wide-Boy64, the player use the analog stick to zoom in on the game image. The player can also reset the game by pressing R and Z simultaneously.<ref>[http://www.chrismcovell.com/wideboy64.html Wide Boy 64] chrismcovell.com. Retrieved February 24, 2016.</ref> | ||
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Latest revision as of 02:00, 24 September 2019
The Wide-Boy (also referred to as Wide Boy or WideBoy) is a series of peripherals for the Famicom, Super Famicom, and Nintendo 64 that allowed developers to test handheld games on a television screen, akin to a Super Game Boy or Game Boy Player. Manufactured by Intelligent Systems, the Wide-Boy devices were never released to the general market, and were only sold to developers, press, or retailers for displays.
Famicom
The Famicom version of the Wide Boy unit is a large circuit board containing all of the essential components that make up the Game Boy hardware[1]. On the top is a black cover to protect the board, with the exception of the space where a Game Boy Game Pak is inserted. On the bottom of the board is a top-loading connector that inserts into the cartridge slot of a Famicom unit. A Game Boy unit is wired to connect to the Wide-Boy via an external connector to serve as a controller.
When the system is turned on, the game will by default be displayed with a background similar in design to a Game Boy unit. By pressing A and B on the Famicom's controller, the player can cycle through different color palettes.[2]
Super Famicom
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Wide-Boy64
The Wide-Boy64 was a Nintendo 64 cartridge wired to a handheld that served as a controller, as most of the handheld's actual circuitry is inside the actual system. Two versions of the Wide-Boy64 were produced: The Wide-Boy64 CGB, used for Game Boy and Game Boy Color games, and the newer Wide-Boy64 AGB, which could also play Game Boy Advance games. The cartridge is larger than a normal Nintendo 64 cartridge, and has a space for the respective cartridge to be inserted on the top.[3][4]
The Wide-Boy64 CGB surrounds the game with a display resembling a Game Boy Color's screen, while the Wide-Boy64 AGB displays the game in a box with the Game Boy Advance logo underneath. When using a Nintendo 64 Controller with the Wide-Boy64, the player use the analog stick to zoom in on the game image. The player can also reset the game by pressing R and Z simultaneously.[5]
External links
References
- ↑ Nintendo Game Boy Wide-Boy (for FamiCom). Electronic Handheld Gaming Museum. Retrieved February 24, 2016.
- ↑ Wide Boy chrismcovell.com. Retrieved February 24, 2016.
- ↑ Nintendo Game Boy Color Wide-Boy (for N64). Electronic Handheld Gaming Museum. Retrieved February 24, 2016.
- ↑ Nintendo Game Boy Advance Wide-Boy (for N64). Electronic Handheld Gaming Museum. Retrieved February 24, 2016.
- ↑ Wide Boy 64 chrismcovell.com. Retrieved February 24, 2016.