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Difference between revisions of "Clu Clu Land"
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− | '''Clu Clu Land''' is a puzzle game released for the [[Famicom Disk System|Famicom]] on November 22, 1984 and for the [[NES]] on October 18, 1985. | + | '''Clu Clu Land''' is a puzzle game released for the [[Famicom Disk System|Famicom]] on November 22, 1984 and for the [[NES]] on October 18, 1985. A [[Nintendo Vs. System]] version of this game was also released. |
− | An enhanced version of this game, [[ | + | An enhanced version of this game, [[Clu Clu Land D|Clu Clu Land D]] was later released for the Famicom Disk System in Japan. |
==Gameplay== | ==Gameplay== | ||
In ''Clu Clu Land'', the player plays as ''Bubbles'', a female Bubble fish and protagonist of this game. | In ''Clu Clu Land'', the player plays as ''Bubbles'', a female Bubble fish and protagonist of this game. | ||
− | The plot of this game is where a Sea Urchin, called ''Unira'', is stealing all the treasures in the underwater kingdom of Clu Clu Land. Bubbles is set out to retrieve all the stolen treasures from the Unira. The object of every level is to uncover all the gold ingots in every level while avoiding Unira and Black Holes. There is no way to stop Bubbles from running continuously in a straight line, so the only way for her to turn around into a different direction is by means of turning points located in all levels. The only way to defeat Unira is if the player uses Bubble's sound waves. Once used on Unira, Unira will get stunned. Once stunned, Bubbles can push Unira into a wall and then Unira is destroyed and the player gets a point. If Bubbles touches a Unira if it's not stunned, the player loses a life | + | The plot of this game is where a Sea Urchin, called ''Unira'', is stealing all the treasures in the underwater kingdom of Clu Clu Land. Bubbles is set out to retrieve all the stolen treasures from the Unira. The object of every level is to uncover all the gold ingots in every level while avoiding Unira and Black Holes. There is no way to stop Bubbles from running continuously in a straight line, so the only way for her to turn around into a different direction is by means of turning points located in all levels. The only way to defeat Unira is if the player uses Bubble's sound waves. Once used on Unira, Unira will get stunned. Once stunned, Bubbles can push Unira into a wall and then Unira is destroyed and the player gets a point. If Bubbles touches a Unira if it's not stunned, the player loses a life. |
In later levels, the player must pass over the ingots an odd number of times to uncover them, as they will alternate between their uncovered side and a dull side. | In later levels, the player must pass over the ingots an odd number of times to uncover them, as they will alternate between their uncovered side and a dull side. | ||
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==References in other games== | ==References in other games== | ||
− | *In ''[[Super Smash Bros. Melee]]'', Bubbles appears as a trophy and later in [[Super Smash Bros. Brawl]], Unira appears as an item. Unira once again appears as an | + | *In ''[[Super Smash Bros. Melee]]'', Bubbles appears as a trophy and later in [[Super Smash Bros. Brawl]], Unira appears as an item. Unira once again appears as an item in [[Super Smash Bros. 4]] and [[Super Smash Bros. Ultimate]]. |
*The rupee from The Legend of Zelda series was modeled after the Ingot sprite from Clu Clu Land. | *The rupee from The Legend of Zelda series was modeled after the Ingot sprite from Clu Clu Land. | ||
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+ | ==Notes== | ||
+ | *Clu Clu is based on the Japanese onomatopoeia kuru kuru, meaning to 'go around and around'. The [[Kururin series]] also plays on this phrase and idea. | ||
+ | |||
+ | {{Clu Clu Land series}} |
Latest revision as of 19:39, 3 January 2021
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Clu Clu Land is a puzzle game released for the Famicom on November 22, 1984 and for the NES on October 18, 1985. A Nintendo Vs. System version of this game was also released.
An enhanced version of this game, Clu Clu Land D was later released for the Famicom Disk System in Japan.
Gameplay
In Clu Clu Land, the player plays as Bubbles, a female Bubble fish and protagonist of this game.
The plot of this game is where a Sea Urchin, called Unira, is stealing all the treasures in the underwater kingdom of Clu Clu Land. Bubbles is set out to retrieve all the stolen treasures from the Unira. The object of every level is to uncover all the gold ingots in every level while avoiding Unira and Black Holes. There is no way to stop Bubbles from running continuously in a straight line, so the only way for her to turn around into a different direction is by means of turning points located in all levels. The only way to defeat Unira is if the player uses Bubble's sound waves. Once used on Unira, Unira will get stunned. Once stunned, Bubbles can push Unira into a wall and then Unira is destroyed and the player gets a point. If Bubbles touches a Unira if it's not stunned, the player loses a life.
In later levels, the player must pass over the ingots an odd number of times to uncover them, as they will alternate between their uncovered side and a dull side.
References in other games
- In Super Smash Bros. Melee, Bubbles appears as a trophy and later in Super Smash Bros. Brawl, Unira appears as an item. Unira once again appears as an item in Super Smash Bros. 4 and Super Smash Bros. Ultimate.
- The rupee from The Legend of Zelda series was modeled after the Ingot sprite from Clu Clu Land.
Notes
- Clu Clu is based on the Japanese onomatopoeia kuru kuru, meaning to 'go around and around'. The Kururin series also plays on this phrase and idea.