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Difference between revisions of "Mario Factory"

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The concept of Mario Factory is similar to Nintendo's other software creation tools in video games, such as [[Mario Paint]], [[Sound Fantasy]] (cancelled and formally known as Sound Factory), the [[Mario Artist series]], [[WarioWare: D.I.Y.]], [[Electroplankton]] (for music), [[Super Mario Maker]] and [[Super Mario Maker 2]], and [[Game Builder Garage]].
 
The concept of Mario Factory is similar to Nintendo's other software creation tools in video games, such as [[Mario Paint]], [[Sound Fantasy]] (cancelled and formally known as Sound Factory), the [[Mario Artist series]], [[WarioWare: D.I.Y.]], [[Electroplankton]] (for music), [[Super Mario Maker]] and [[Super Mario Maker 2]], and [[Game Builder Garage]].
 
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==See also==
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*[[Family Basic]]
 
==References==
 
==References==
 
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Revision as of 19:10, 19 April 2022

This article describes one or more prototypes, which may include information that has already leaked. Although a limited number of screenshots and general information is allowed, linking to ROMs/source code is not allowed, nor is coverage of prototypes of upcoming games.


Mario Factory was an internal software/game development program used by Nintendo and Intelligent Systems circa 1994, which made use of "Game Processor" hardware, as well as a special Game Pak known as the Game Processor RAM Cassette to edit the games. Mario Factory was designed to create games for use on a Super Nintendo Entertainment System/Super Famicom.[1]

Satoshi Yamato, Satoshi Nishiumi, Toshiaki Suzuki, Toshiyuki Nakamura, Makoto Kimizuka take credit as inventors of the Game Processor.[2]

The concept of Mario Factory is similar to Nintendo's other software creation tools in video games, such as Mario Paint, Sound Fantasy (cancelled and formally known as Sound Factory), the Mario Artist series, WarioWare: D.I.Y., Electroplankton (for music), Super Mario Maker and Super Mario Maker 2, and Game Builder Garage.

See also

References

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