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Difference between revisions of "Cubivore: Survival of the Fittest"
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Revision as of 18:20, 7 June 2021
Cubivore: Survival of the Fittest | ||||||||||||||
動物番長 Dōbutsu Banchō | ||||||||||||||
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Cubivore: Survival of the Fittest is an adventure game developed by Saru Brunei and Intelligent Systems for the Nintendo GameCube. The game was released by Nintendo in Japan in February 2002, and would later be released in North America by Atlus in November 2002.
Contents
Blurb
Story
Once, the colored beasts freely roamed the land, which was filled with Wilderness. However, the colorless beasts soon arrived and began to devour all of the Wilderness. The beasts kept the Wilderness for themselves until it formed Raw-Meat. The most powerful, with six pieces of Raw-Meat, dubbed itself the Killer Cubivore, becoming the ruler of the world.
Starting as a small beast, the player's beast sets off on a quest to grow until they can become the King of all Cubivores.
Gameplay
Cubivore revolves around the player, starting as a small animal, attacking and defeating other animals to gain mutations and increase their strength. Pressing L will target an enemy, and then pressing A will attack them. Animals come in one of five different colors, which each have different abilities. The player can swap between any mutations that they have acquired at any time using the EZ Mutate catalogue.
Throughout the game, the player will be given the opportunity to mate, which will produce new Cubivores with different mutations and one extra limb; the number of mates the player can attract will increase as they gain more mutations.
Development
Cubivore was originally in development as a title for the Nintendo 64DD; the game would later be converted to a standard Nintendo 64 Game Pak, slated for release in January 2001.[1] However, the game would be converted again for release on the Nintendo GameCube.[2] In total, the game took around four-and-one-half years to develop.[3] According to Saru Brunei founder Gento Matsumoto, the game was developed for Nintendo hardware as he disliked the longer loading times of the PlayStation hardware.[3]
When asked whether or not the game would see a release in North America, Shigeru Miyamoto would state that it and Doshin the Giant were being reviewed by Nintendo to see if they would be suitable for an international release.[4] Atlus would later announce in August 2002 that they would be publishing the game in North America.[5]
Reception
Aggregate scores | |
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Metacritic | 71 |
GameRankings | 71.61% |
Reviews | |
Famitsu | 32/40[6] |
IGN | 6.7/10 |
GameSpot | 7.3/10 |
Cubivore received mixed reception upon its release. While most critics appreciated the game's more unique gameplay and mechanics, it was primarily criticized for a lack of depth, the game's camera controls, and its short length.
In its first week of sales in Japan, Cubivore was the second best-selling game, with around 48,694 sold.[7]
Technical details
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External links
References
- Jump up ↑ Doubutsu Banchou. IGN (January 9, 2001). Retrieved March 10, 2019.
- Jump up ↑ Gone to GameCube. IGN (February 11, 2002). Retrieved March 10, 2019.
- ↑ Jump up to: 3.0 3.1 Describing the Shibuya Event Round #2. Nintendo World Report (February 19, 2002). Retrieved March 10, 2019.
- Jump up ↑ Nintendo Roundtable. IGN (February 28, 2002). Retrieved March 10, 2019.
- Jump up ↑ Dobutsu Bancho Coming to USA. IGN (August 5, 2002). Retrieved March 10, 2019.
- Jump up ↑ Famitsu Scores Doubutsu Banchou. Nintendo World Report (February 19, 2002). Retrieved March 11, 2019.
- Jump up ↑ The Famitsu Top 30! Nintendo World Report (March 8, 2002). Retrieved March 11, 2019.