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Difference between revisions of "Mario Factory"
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Torchickens (talk | contribs) (Probably better to not list all the software creation video games/tools.) |
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[[Satoshi Yamato]], [[Satoshi Nishiumi]], [[Toshiaki Suzuki]], [[Toshiyuki Nakamura]], [[Makoto Kimizuka]] take credit as inventors of the Game Processor.<ref>[https://patents.google.com/patent/US6115036A/en US6115036A - Video game_videographics program editing apparatus with program halt and data transfer features - Google Patents]</ref> | [[Satoshi Yamato]], [[Satoshi Nishiumi]], [[Toshiaki Suzuki]], [[Toshiyuki Nakamura]], [[Makoto Kimizuka]] take credit as inventors of the Game Processor.<ref>[https://patents.google.com/patent/US6115036A/en US6115036A - Video game_videographics program editing apparatus with program halt and data transfer features - Google Patents]</ref> | ||
− | The concept of Mario Factory is similar to Nintendo's | + | The concept of Mario Factory is similar to Nintendo's consumer software creation tools in video games, spanning from early games such as [[Family BASIC]] to later games such as [[Game Builder Garage]]. |
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==References== | ==References== | ||
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Revision as of 19:11, 24 October 2023
This article describes one or more prototypes, which may include information that has already leaked. Although a limited number of screenshots and general information is allowed, linking to ROMs/source code is not allowed, nor is coverage of prototypes of upcoming games. |
Mario Factory was an internal software/game development program used by Nintendo and Intelligent Systems circa 1994, which made use of "Game Processor" hardware, as well as a special Game Pak known as the Game Processor RAM Cassette to edit the games. Mario Factory was designed to create games for use on a Super Nintendo Entertainment System/Super Famicom.[1]
Satoshi Yamato, Satoshi Nishiumi, Toshiaki Suzuki, Toshiyuki Nakamura, Makoto Kimizuka take credit as inventors of the Game Processor.[2]
The concept of Mario Factory is similar to Nintendo's consumer software creation tools in video games, spanning from early games such as Family BASIC to later games such as Game Builder Garage.
References
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