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User:ShyGuy8/sandbox
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Mario Kart 8
Mario Kart 8 is a game for the Wii U. It is the eighth installment in the main Mario Kart series and including the arcade games, the eleventh overall. This installment is a follow-up game of the Nintendo 3DS title Mario Kart 7. Like other Nintendo 3DS and Wii U games, this game can be purchased both physically at retail and digitally through the Nintendo eShop, with the digital version requiring 4949.8 MB (approx. 4.83 GB) of memory to be installed.
A prominent new addition is anti-gravity, allowing players to drive on almost any surface. Elements from Mario Kart Wii and Mario Kart 7 are reused, such as Bikes and 2-Player online from Mario Kart Wii, and gliding, underwater driving, and kart customizing from Mario Kart 7. In addition, ATVs join the returning karts and bikes as a new class of vehicle. The game also features more detail in courses, specifically Retro Tracks, which appear more redesigned than their original appearance.
Gameplay
The gameplay maintains the traditional elements of previous Mario Kart games, mostly from the two recent installments on the Wii and Nintendo 3DS respectively. Karts, which feature similar designs from Mario Kart 7, can be customized once again, alongside the returning bikes, which handle similar to the karts now and can only perform a wheelie via a boost, and the newly introduced ATVs. The hang-glider and underwater mechanics also return, as well as Coins, with the player being able to collect up to ten in one race as in Mario Kart 7. Like Mario Kart Wii, twelve racers are present in normal races. Tricks and the ability to look behind also return in this game.
The newest feature for the series is anti-gravitational segments that not only allow for more dynamic track design, but also for racers to drive across walls, ceilings, and other seemingly unusual places. When in anti-gravity, if a racer bumps into another racer, the kart spins rather than just bumping and both racers receive a speed boost. This is called spin boosting.
The game also features Wii U GamePad integration. In addition to the standard Off-TV Play, players also have the option of displaying the course map, and when neither the television gameplay nor the map are being displayed, the GamePad can be used as a horn button. Players have the option to toggle between these features at will. The GamePad can also be used to toggle on and off the gyroscopic steering, and in its default display and when displaying the map the GamePad also displays the current rankings.
There is also Miiverse integration, which allows players to share their replay videos and comment on others' videos, in a feature called Mario Kart TV. Another change is that in 2-player mode, the screen splits vertically instead of the horizontally in the other console Mario Kart games, a feature that was originally intended to be in Mario Kart 64 but was removed from the final game. Additionally, if the player falls off the edge of the track, Lakitu will pick them up and drop them back on to the track more quickly when compared to how he did this in past installments. This makes glitches involving falling into areas impossible.
Point management works similar to Mario Kart Wii, except that racers below top 3 get an extra point. Below is a chart of the point spread comparison between these eight games:
Point Spread Comparisons (GP) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | 11th | 12th | |
Super Mario Kart Mario Kart 64 Mario Kart: Super Circuit |
9 | 6 | 3 | 1 | 0 | 0 | 0 | 0 | - | - | - | - |
Mario Kart: Double Dash!! Mario Kart DS |
10 | 8 | 6 | 4 | 3 | 2 | 1 | 0 | - | - | - | - |
Mario Kart Wii | 15 | 12 | 10 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
Mario Kart 7 | 10 | 8 | 6 | 5 | 4 | 3 | 2 | 1 | - | - | - | - |
Mario Kart 8 | 15 | 12 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP) Normal bg signifies losing results, losing music; - means not available In Super Mario Kart, Mario Kart 64, and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly three times, the Grand Prix must be started over. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth. |
Game modes
There are various game modes for Mario Kart 8. All modes available on single player (some also on local and online multiplayer) are listed here.
Grand Prix
Mario Kart 8 Grand Prix works similar to past installments. Like past games the 50cc, 100cc, and 150cc engine classes are available by default, and completing 150cc unlocks Mirror; for the former three, however, Grand Prix rankings carry over to the lower engine classes after being completed on a higher engine class. In addition, and for the first time in the series, a 200cc engine class has been added as of the version 4.0 update, which is available by default alongside Mirror as of version 4.1. Only the Mushroom and Shell Cups are available at the start of the game, with the others being unlocked after completing the cup before, and are available in every engine class after being unlocked. The player starts out with five coins on the first race of any cup. There is the usual four-race marathon. Players now have the option to do a multiplayer Grand Prix up to four players, unlike in most previous home console Mario Kart games, where only up to two players can race in Grand Prix.
Time Trials
Time Trial mode lets the player complete a selected course in the fastest time possible. Among the other features, in addition to viewing ghost data, players can upload their own ghost data onto Miiverse, which other players can download and comment on. In addition, beating one of Nintendo's Staff Ghosts in a race earns the player a stamp based on the course they raced on which they can use in Miiverse posts. Leaderboards as seen in Mario Kart Wii also return.
VS Race
VS mode can be played locally with up to four players. Players can set rules like which items appear, the difficulty level of the CPUs, and Team or Solo racing. Players can also set how the courses appear, choose a course after one is finished, or play all tracks randomly or in order. In this game, Mirror Mode appears as a default engine class, even if it isn't unlocked in Grand Prix.
Battle
Battle mode now features race tracks remixed to fit battle mode rather than containing all-new separate arenas. Balloon Battle can be played in teams or in free-for-all mode. It combines survival battle mode from Mario Kart DS and earlier installments and the timed points battle mode introduced in Mario Kart Wii; all players start with three points and three balloons each. Successfully making an opponent lose a balloon awards the player a point, and losing a balloon through any method will cause the player to lose a point. Balloons can never be regained (unless one is stolen from another player with a Mushroom or a Super Star), and if all balloons are lost, points can no longer be lost or gained. Defeated players can still drive and attack players as a Ghost, although they cannot receive points. Players can also now adjust the time limit from one to five minutes, and they can set up to 32 rounds in set intervals.
=Online
As with Mario Kart Wii, one or two local players can play over the Internet against other remote players. Players can race and battle with up to eleven other players from around the world or in their region, and can join and race with friends from the Friends menu. Finally, players are able to join a worldwide room using custom rules. Players can also set up their own rooms for friends and can race with custom rules, such as engine class, whether items are on or off, vehicle types available, control method, whether to play with computer players or not. As of version 3.0, players can also toggle whether they want to play on just the original 32 courses, the original courses and one of the two sets of DLC courses, or every available course by pressing the A button. after selecting Worldwide or Regional, as well as when setting up a room for friends. When playing online worldwide or regional, players once again earn VR points based upon their ranking at the end of a race or battle like in Mario Kart Wii and Mario Kart 7; like in Mario Kart 7 a player's VR starts at 1000, though like Mario Kart Wii players have different VR rankings for races and battles.
Players can also create their own tournaments, similar to the communities from Mario Kart 7. When creating a tournament, players can choose an icon and a name for their tournament as well as set the rules, including engine class, whether to play in teams or not, whether to have items or not, vehicle types, whether there are computer players or not, and, as of version 3.0, available courses (the original 32 courses, every course including DLC courses, just the DLC courses, or, as of version 4.0, the original courses and one of the DLC packs). Players can also set times in which the tournament is available (weekly, daily, or between a fixed period and at what day and time the tournament begins and ends), the number of races before scores are totaled, and whether the groups shuffle after every four matches or not. Finally, the availability can be set, including whether it is open or a code is required or it is open to anybody, whether it is open to anyone worldwide or just regional, and whether only players of certain ratings can play. When looking for a tournament, players can enter a code, search by type, or look at active tournaments. In addition, playing in a tournament that allows the DLC tracks to be selected requires purchasing the DLC before the player can enter.
After entering a room, players can choose one of three predetermined tracks or "Random", which chooses one of any of the game's tracks at random if the player's option is ultimately chosen; when playing with friends, however, players can select from any of the tracks available depending on the settings. Once every player has selected a track a roulette selects one of these options as the track to be raced on.
Mario Kart TV
Mario Kart TV is an Internet-based feature in which players can view and share highlights of their and others' race and battle highlights. In the Mario Kart TV menu, the game automatically saves the twelve most recent race and battle replays, and the player can favorite up to six at one time. Players can view and edit theirs and others' replays by changing the duration of the replay and the focus characters and actions and can slow down, speed up, and rewind the replay while watching. Players can also share their highlights on Miiverse and YouTube; up to sixty seconds of video can be uploaded at one time, however.
Characters
Drivers
There are 36 total playable characters in Mario Kart 8, consisting of 16 default characters, 14 unlockable characters, and 6 characters obtainable by purchasing the add-on packs.[1] Including the add-on characters, there are 14 new playable characters, being the seven Koopalings (indicated by an * in the gallery), Baby Rosalina, Pink Gold Peach (indicated by an **), Tanooki Mario, Cat Peach, Link, Villager, and Isabelle. There are three weight classes dependent on the size of the vehicle the characters drive (with the exception of Metal Mario and Pink Gold Peach): light, medium, and heavy.[2]
The add-on packs contain three new characters each (see here for more info), but if both are purchased, the player will gain access to eight new colors for Yoshi and Shy Guy, ultimately expanding the character roster by 22 characters. Updates have been released that allowed suits to be unlocked by using amiibo, which allow Miis to resemble characters such as Samus Aran and Sonic the Hedgehog. Template:Br
Starting drivers
- MK8 Mario.png
Mario
Medium - MK8 Luigi.png
Luigi
Medium - MK8 Peach.png
Peach
Medium - MK8 Daisy.png
Daisy
Medium - MK8 Yoshi.png
Yoshi
Medium - MK8 Toad.png
Toad
Light - MK8 Koopa.png
Koopa Troopa
Light - MK8 ShyGuy.png
Shy Guy
Light - MK8 BabyMario.png
Baby Mario
Light - MK8 BabyLuigi.png
Baby Luigi
Light - MK8 BabyPeach.png
Baby Peach
Light - MK8 BabyDaisy.png
Baby Daisy
Light - MK8 Bowser.png
Bowser
Heavy - MK8 DonkeyKong.png
Donkey Kong
Heavy - MK8 Wario.png
Wario
Heavy - MK8 Waluigi.png
Waluigi
Heavy
Unlockable drivers
- MK8 Rosalina.png
Rosalina
Heavy - MK8 MetalMario.png
Metal Mario
Heavy - MK8 Lakitu.png
Lakitu
Light - MK8 Toadette.png
Toadette
Light - MK8 BabyRosalina.png
Baby Rosalina**
Light - MK8 PinkGoldPeach.png
Pink Gold Peach**
Heavy - MK8 Iggy.png
Iggy*
Medium - MK8 Roy.png
Roy*
Heavy - MK8 Lemmy.png
Lemmy*
Light - MK8 Larry.png
Larry*
Light - MK8 Wendy.png
Wendy*
Light - MK8 Ludwig.png
Ludwig*
Medium - MK8 Morton.png
Morton*
Heavy - MK8 Mii.png
Mii
Any***
* - Mario Kart debut
** - Mario franchise debut
*** - Mii's weight is determined by the height and weight of the Mii the player chooses to race as.
Downloadable characters
Included in the game's two downloadable content packs (The Legend of Zelda × Mario Kart 8 and Animal Crossing × Mario Kart 8) are three additional racers, making six total. In addition, by purchasing both packs the player immediately obtains eight new colors for both Yoshi and Shy Guy. The Villager, included with the Animal Crossing pack, also has both a male and female variant.
Additional characters | |
---|---|
Pack | Characters |
The Legend of Zelda × Mario Kart 8 | 32x32px32x32px32x32px |
Animal Crossing × Mario Kart 8 | 50px 32x32px 32x32px |
Color skins | |
Colored Yoshis | 32x32px32x32pxLight-blue Yoshi32x32px32x32px32x32px32x32px32x32px |
Colored Shy Guys | Green Shy GuyBlue Shy GuyLight-blue Shy GuyYellow Shy GuyPink Shy Guy32x32px32x32pxOrange Shy Guy |
Unlocking criteria
Unlike previous Mario Kart games, characters (other than Mii) are unlocked at random by completing cups; however, another character cannot be unlocked by replaying a cup, making this title the first and only Mario Kart game that was done so. In previous games, fixed characters are unlocked by completing specific cups with specific engine classes. Additionally, for the first time in the series, unlockable characters appear as CPUs during races when they are still locked.[3]
Mii is the only character not randomly unlocked and is instead always the eighth character unlocked, unless the player uses an amiibo to unlock a Mii costume, in which case it will be unlocked immediately. Miis will never appear as CPU players.
Driver statistics
Like in Mario Kart 7, drivers in a specific group have their own stats.[2][4]
- Speed: The top speed of the vehicle. Does not affect off-road travel.
- Ground Speed: The top speed of the vehicle on land with normal gravity.
- Water Speed: The top speed of the vehicle while driving underwater.
- Air Speed: The top speed of the vehicle while gliding.
- Anti-Gravity Speed: The top speed of the vehicle in anti-gravity mode.
- Acceleration: The rate of the vehicle it takes to reach its top speed from a standing position.
- Weight: The weight of the vehicle. Vehicles with higher weight knock away vehicles with lower weight.
- Handling: The turning ability of the vehicle. A higher stat means vehicles turn sharper.
- Ground Handling: The turning ability of the vehicle on land with normal gravity.
- Water Handling: The turning ability of the vehicle while driving underwater.
- Air Handling: The turning ability of the vehicle while gliding.
- Anti-Gravity Handling: The turning ability of the vehicle in anti-gravity mode.
- Traction (Grip in PAL version): The grasp of the vehicle. Vehicles with higher traction slip less on certain terrain and can stay stable on the road better. Not to be confused with handling.
- Mini-Turbo: The strength of the vehicle's mini-turbo speed boosts.
Only ground speed, acceleration, weight, ground handling, and traction are visible in-game. The other stats, known as hidden stats, exist, but are not visible in-game.
The units are out of 6, displaying the different stats. Just like in Mario Kart Wii, Miis can be Light, Medium, or Heavy, depending on their height and weight. Character icons are sorted by how they're ordered in-game.
Driver Statistics | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Weight Class | Speed | Acceleration | Weight | Handling | Traction | Mini-Turbo | |||||||
Ground | Water | Air | Anti-Gravity | Ground | Water | Air | Anti-Gravity | ||||||
Light | 32x32px32x32px32x32px32x32px 32x32px32x32px32x32px |
2.25 | 2.75 | 2.25 | 2.5 | 3.25 | 2.25 | 4.75 | 4.75 | 4.5 | 5 | 4.5 | 3 |
32x32px32x32px32x32px*32x32px 32x32px32x32px32x32px32x32px |
2.75 | 3.25 | 2.75 | 3 | 3 | 2.75 | 4.25 | 4.25 | 4 | 4.5 | 4.25 | 2.75 | |
Medium | 32x32px32x32px | 3.25 | 3.75 | 3.25 | 3.5 | 3 | 3 | 3.75 | 3.75 | 3.5 | 4 | 4 | 2.5 |
32x32px32x32px32x32px* | 3.25 | 3.75 | 3.25 | 3.5 | 2.75 | 3.25 | 3.75 | 3.75 | 3.5 | 4 | 4 | 2.5 | |
32x32px32x32px | 3.75 | 4.25 | 3.75 | 4 | 2.75 | 3.5 | 3.25 | 3.25 | 3 | 3.5 | 3.75 | 2.25 | |
32x32px32x32px32x32px32x32px32x32px | 3.75 | 4.25 | 3.75 | 4 | 2.5 | 3.75 | 3.25 | 3.25 | 3 | 3.5 | 3.75 | 2.25 | |
Heavy | 32x32px32x32px32x32px32x32px32x32px | 4.25 | 4.75 | 4.25 | 4.5 | 2.25 | 4.25 | 2.75 | 2.75 | 2.5 | 3 | 3.5 | 2 |
32x32px32x32px | 4.25 | 4.75 | 4.25 | 4.5 | 2 | 4.75 | 2.75 | 2.75 | 2.5 | 3 | 3.25 | 1.75 | |
32x32px32x32px32x32px32x32px32x32px | 4.75 | 5.25 | 4.75 | 5 | 2 | 4.75 | 2.25 | 2.25 | 2 | 2.5 | 3.25 | 1.75 |
* Denotes a character with multiple color changes, see here for more info.
Body frame sizes
Depending on the character, the size of the vehicle can change. The size can influence how big of a target the vehicle is. The body frame size that the Mii uses depends on its weight class.
Vehicle Body Frame Sizes | |
---|---|
Size | Characters |
Small | 32x32px32x32px32x32px32x32px32x32px32x32px32x32px32x32px32x32px32x32px32x32px32x32px32x32px32x32px |
Medium | 32x32px32x32px32x32px32x32px32x32px32x32px32x32px32x32px32x32px32x32px32x32px50x50px |
Large | 32x32px32x32px32x32px32x32px32x32px32x32px32x32px32x32px32x32px |
Other characters
|
Vehicle parts
There are 17 karts, 9 bikes, 3 ATVs (26 bodies in total), 19 tires, and 12 gliders.[5][6] Eight additional karts are also included in the downloadable content packs, four of them appearing in each one, with the Blue Falcon, B Dasher, Master Cycle and Tanooki Kart downloadable in the The Legend of Zelda × Mario Kart 8 pack, and the Streetle, City Tripper, P-Wing, and Bone Rattler in the Animal Crossing × Mario Kart 8 pack.[7] The parts are listed as they appear in-game, and the stat boost/drop values are out of 6 and are relative to the standard parts for each type. However, it is impossible for a vehicle to have any stat less than 1 or greater than 5.75. The "8" logos on the parts are replaced with the character's symbol, except on the Gold Standard and Gold Glider.
Unlocking criteria
Vehicle parts are unlocked by collecting coins from Grand Prix, VS Mode, Time Trials, and online races.[8] Coins collected by additional players are counted. Coins will count towards the player's coin total only for completed races -- if the player collects coins then quits during a race, the coins from that race will not be added to their coin total.
There are 38 unlockable parts, excluding golden parts. Players can unlock new parts for every 50 coins, but once players have collected 1000 coins, 100 coins are instead needed to unlock new parts. Like in Mario Kart 7, players can see how many coins they've collected by viewing the statistics screen from the main menu (this feature is available for only Ver. 2.0 and further of Mario Kart 8, however).
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Special parts
Special gold parts are unlocked with the following criteria:
- Gold Standard: Obtain a minimum of one star ranking in all non-DLC cups of every engine class.[9]
- Gold Tires: Beat the Staff Ghost on all 32 non-DLC courses.[9]
- Gold Glider: Obtain 10,000 coins.[9]
Courses
There are 32 tracks in the main game (excluding DLC Cups), consisting of 16 new tracks and 16 retro tracks, featuring one track each from Super Mario Kart and Mario Kart: Super Circuit, four tracks from Mario Kart 64, two each from Mario Kart: Double Dash!! and Mario Kart Wii, and three each from Mario Kart DS and Mario Kart 7. As with the retro tracks from the 3DS installment, the retro tracks in this game feature altered sections that incorporate the game's hang-glider, underwater, and anti-gravity features. The game features live-recorded music for all of the new tracks and most of the retro tracks. The tracks have been described as more narrow when compared to previous Mario Kart tracks, specifically those from Mario Kart Wii[10]. Names in italics are names used in the PAL version.
Nitro Courses
Retro Courses
Downloadable courses
4 additional cups, each one containing 4 tracks for a total of 16, are included in the game's two downloadable content packs.[7] Of those 16 tracks, 7 of those are retro tracks, adding one track from Super Mario Kart, Mario Kart Wii and Mario Kart 7 and two from Mario Kart: Super Circuit and Mario Kart: Double Dash!!. The other nine tracks consist of four original tracks and five tracks based upon other Nintendo franchises, including Excitebike, F-Zero, The Legend of Zelda, and Animal Crossing.
Battle stages
Unlike previous installments of the series, there are no stages unique to Battle Mode; instead, 8 of the original 32 tracks in standard race modes are modified and used as stages for battles and can all be played from the start of the game, including those that are originally in cups that need to first be unlocked in the race modes.[11] Tracks enabled for Battle mode are the following:
Ghosts
Staff Ghosts
Just like in Mario Kart Wii and Mario Kart 7, the player starts out with Staff Ghosts for each course that can be raced against in Time Trial mode. However, unlike with the past Mario Kart installments, Expert Staff Ghosts (or Fast Staff Ghosts) do not appear in this game. Beating the Staff Ghost for each of the game's standard courses unlocks a stamp that can be used in Miiverse posts.
Course | Staff Name | Country | Time | Character | Vehicle Combination | ||
---|---|---|---|---|---|---|---|
Body | Tires | Glider | |||||
Mario Kart Stadium | Nin★Chris | United Kingdom | 1:59.781 | Mario | Sports Coupe | Standard | Super Glider |
Water Park | Nin★Massim | Italy | 2:02.954 | Baby Luigi | Mr. Scooty | Roller | Super Glider |
Sweet Sweet Canyon | Nin★Fausti | France | 2:12.107 | Baby Peach | Teddy Buggy | Wood | Peach Parasol |
Thwomp Ruins | Nin★Sophia | Germany | 2:11.157 | Donkey Kong | Varmint | Monster | Super Glider |
Mario Circuit | Nin★Sho | Japan | 2:07.436 | Mario | Standard Kart | Standard | Super Glider |
Toad Harbor | Nin★Alice | United States | 2:31.066 | Toadette | Cat Cruiser | Retro Off-Road | Plane Glider |
Twisted Mansion | Nin★Mark | Netherlands | 2:16.195 | Luigi | Mach 8 | Slim | Super Glider |
Shy Guy Falls | Nin★Frank | United Kingdom | 2:19.528 | Shy Guy | Flame Rider | Retro Off-Road | Super Glider |
Sunshine Airport | Nin★Leonel | United States | 2:24.429 | Rosalina | Circuit Special | Standard | Super Glider |
Dolphin Shoals | Nin★Skip | United States | 2:19.160 | Wendy | Landship | Wood | Bowser Kite |
Electrodrome | Nin★Yuya | Japan | 2:24.747 | Larry | Sport Bike | Monster | Super Glider |
Mount Wario | Nin★Elena | Russia | 2:06.283 | Waluigi | The Duke | Monster | Wario Wing |
Cloudtop Cruise | Nin★Maria | Portugal | 2:26.347 | Baby Rosalina | Biddybuggy | Standard | Super Glider |
Bone-Dry Dunes | Nin★Elena | Russia | 2:13.391 | Morton | Tri-Speeder | Monster | Super Glider |
Bowser's Castle | Nin★Polly | United Kingdom | 2:23.872 | Bowser | Badwagon | Standard | Super Glider |
Rainbow Road | Nin★Mizuho | Japan | 2:23.967 | Pink Gold Peach | Comet | Slim | Super Glider |
Wii Moo Moo Meadows | Nin★Chris | United Kingdom | 1:46.099 | Daisy | Varmint | Hot Monster | Super Glider |
GBA Mario Circuit | Nin★Rie | Japan | 1:49.158 | Baby Mario | Yoshi Bike | Standard | Super Glider |
DS Cheep Cheep Beach | Nin★Massim | Italy | 2:11.220 | Koopa Troopa | Steel Driver | Metal | Parachute |
N64 Toad's Turnpike | Nin★Alice | United States | 2:08.059 | Toad | Standard Bike | Standard | Parachute |
GCN Dry Dry Desert | Nin★Maria | Portugal | 2:29.678 | Peach | Standard Bike | Slim | Super Glider |
SNES Donut Plains 3 | Nin★Frank | United Kingdom | 1:39.148 | Lakitu | Pipe Frame | Monster | MKTV Parafoil |
N64 Royal Raceway | Nin★Skip | United States | 2:21.371 | Peach | Prancer | Wood | Peach Parasol |
3DS DK Jungle | Nin★Rie | Japan | 2:26.900 | Donkey Kong | Varmint | Monster | Super Glider |
DS Wario Stadium | Nin★Mizuho | Japan | 2:14.213 | Wario | Tri-Speeder | Off-Road | Wario Wing |
GCN Sherbet Land | Nin★Fausti | France | 2:21.192 | Lemmy | Sneeker | Standard | Super Glider |
3DS Music Park | Nin★Sho | Japan | 2:24.468 | Baby Daisy | Biddybuggy | Standard | Super Glider |
N64 Yoshi Valley | Nin★Mark | Netherlands | 2:28.814 | Yoshi | Wild Wiggler | Standard | Flower Glider |
DS Tick-Tock Clock | Nin★Sophia | Germany | 2:13.712 | Iggy | Standard Bike | Monster | Super Glider |
3DS Piranha Plant Slide | Nin★Polly | United Kingdom | 2:23.991 | Ludwig | Jet Bike | Slim | Super Glider |
Wii Grumble Volcano | Nin★Yuya | Japan | 2:18.305 | Roy | Badwagon | Off-Road | Super Glider |
N64 Rainbow Road | Nin★Leonel | United States | 1:33.731 | Metal Mario | Standard ATV | Monster | Super Glider |
GCN Yoshi Circuit | Nin★Adrien | France | 2:11.299 | Red Yoshi | B Dasher | Standard | Super Glider |
Excitebike Arena | Nin★Pedro | Spain | 2:06.483 | Mario | Standard Bike | Slim | Super Glider |
Dragon Driftway | Nin★Kaori | Japan | 2:05.487 | Lakitu | Varmint | Monster | Cloud Glider |
Mute City | Nin★Laura | United States | 2:10.427 | Mario | Blue Falcon | Roller | Super Glider |
Wii Wario's Gold Mine | Nin★Pit | Germany | 2:19.782 | Wario | Standard Kart | Monster | Super Glider |
SNES Rainbow Road | Nin★Anne | Netherlands | 1:46.599 | Cat Peach | Cat Cruiser | Retro Off-Road | Super Glider |
Ice Ice Outpost | Nin★Pavel | Russia | 2:07.868 | Tanooki Mario | Tanooki Kart | Monster | Super Glider |
Hyrule Circuit | Nin★Claudi | United Kingdom | 2:11.156 | Link | Master Cycle | Triforce Tires | Hylian Kite |
GCN Baby Park | Nin★Joost | Netherlands | 1:22.562 | Baby Mario | Biddybuggy | Standard | Super Glider |
GBA Cheese Land | Nin★Aracel | Spain | 2:09.601 | Orange Yoshi | Pipe Frame | Monster | Parafoil |
Wild Woods | Nin★Akira | Japan | 2:04.480 | Villager (Boy) | Streetle | Leaf Tires | Paper Glider |
Animal Crossing | Nin★Marie | United States | 1:58.273 | Isabelle | City Tripper | Slim | Paper Glider |
3DS Neo Bowser City | Nin★Guile | United States | 2:09.513 | Dry Bowser | Bone Rattler | Metal | Super Glider |
GBA Ribbon Road | Nin★Giulia | Italy | 2:11.839 | Villager (Girl) | Teddy Buggy | Button | Super Glider |
Super Bell Subway | Nin★Juliet | France | 2:07.175 | Pink Shy Guy | City Tripper | Slim | Super Glider |
Big Blue | Nin★Dylan | United Kingdom | 1:44.100 | Mario | P-Wing | Blue Standard | Super Glider |
Kart of Champions
These are Nintendo's best times for each of the 32 base courses, as shown in the Prima Official Game Guide. Ghost data does not exist for the following times in-game.
Course | Staff Name | Time | Character | Vehicle Combination | ||
---|---|---|---|---|---|---|
Body | Tires | Glider | ||||
Mario Kart Stadium | Addison K. | 1:44.503 | Bowser | Sport Bike | Slick | Bowser Kite |
Water Park | Jeff C. M. | 1:48.231 | Wario | Sport Bike | Cyber Slick | Parafoil |
Sweet Sweet Canyon | Jeff C. M. | 1:57.071 | Wario | Sport Bike | Slick | Parafoil |
Thwomp Ruins | Greg R. | 1:57.193 | Mii | Gold Standard | Slick | Bowser Kite |
Mario Circuit | Addison K. | 1:53.017 | Bowser | Sport Bike | Slick | Bowser Kite |
Toad Harbor | Jeff C. M. | 2:11.578 | Wario | Sport Bike | Cyber Slick | Parafoil |
Twisted Mansion | Jeff C. M. | 2:01.605 | Wario | Sport Bike | Cyber Slick | Parafoil |
Shy Guy Falls | Jeff C. M. | 2:08.775 | Wario | Sport Bike | Cyber Slick | Parafoil |
Sunshine Airport | Jeff C. M. | 2:08.177 | Wario | Sport Bike | Cyber Slick | Parafoil |
Dolphin Shoals | Jeff C. M. | 2:09.590 | Wario | Sport Bike | Slick | Parafoil |
Electrodrome | Jeff C. M. | 2:07.774 | Wario | Sport Bike | Cyber Slick | Parafoil |
Mount Wario | Jeff C. M. | 1:53.516 | Wario | Sport Bike | Cyber Slick | Parafoil |
Cloudtop Cruise | Jeff C. M. | 2:11.595 | Wario | Sport Bike | Cyber Slick | Parafoil |
Bone-Dry Dunes | Jeff C. M. | 2:02.028 | Wario | Sport Bike | Slick | Parafoil |
Bowser's Castle | Jeff C. M. | 2:15.686 | Wario | Sport Bike | Slick | Parafoil |
Rainbow Road | Jeff C. M. | 2:15.895 | Wario | Sport Bike | Slick | Parafoil |
Wii Moo Moo Meadows | Jeff C. M. | 1:31.643 | Wario | Sport Bike | Slick | Parafoil |
GBA Mario Circuit | Jeff C. M. | 1:35.290 | Wario | Sport Bike | Slick | Parafoil |
DS Cheep Cheep Beach | Addison K. | 1:57.169 | Bowser | Sport Bike | Slick | Bowser Kite |
N64 Toad's Turnpike | Addison K. | 1:50.089 | Bowser | Sport Bike | Slick | Bowser Kite |
GCN Dry Dry Desert | Jeff C. M. | 2:14.415 | Wario | Sport Bike | Cyber Slick | Parafoil |
SNES Donut Plains 3 | Jeff C. M. | 1:24.754 | Morton | Gold Standard | Cyber Slick | Cloud Glider |
N64 Royal Raceway | Jeff C. M. | 2:04.626 | Wario | Sport Bike | Slick | Parafoil |
3DS DK Jungle | Jeff C. M. | 2:14.917 | Wario | Sport Bike | Slick | Parafoil |
DS Wario Stadium | Jeff C. M. | 2:04.685 | Wario | Sport Bike | Slick | Parafoil |
GCN Sherbet Land | Jeff C. M. | 2:02.291 | Wario | Sport Bike | Slick | Parafoil |
3DS Music Park | Jeff C. M. | 2:06.354 | Wario | Sport Bike | Cyber Slick | Parafoil |
N64 Yoshi Valley | Jeff C. M. | 2:08.495 | Wario | Sport Bike | Slick | Parafoil |
DS Tick-Tock Clock | Jeff C. M. | 1:59.372 | Wario | Sport Bike | Slick | Parafoil |
3DS Piranha Plant Slide | Jeff C. M. | 2:12.079 | Wario | Sport Bike | Slick | Parafoil |
Wii Grumble Volcano | Jeff C. M. | 2:10.129 | Wario | Sport Bike | Slick | Parafoil |
N64 Rainbow Road | Jeff C. M. | 1:26.548 | Wario | Sport Bike | Slick | Parafoil |
Items
As in all Mario Kart games, Mario Kart 8 keeps the use of items during the races. Four new items have been added to the list, being the Boomerang Flower, the Piranha Plant, the Super Horn, and the Crazy Eight. The Coin also makes a return as an item since its first appearance in Super Mario Kart.
Mario Kart 8 also features changes to the items' mechanics. While past Mario Kart games allowed the users to gain a different item from the Item Boxes while dragging some other such as a Green Shell or a Banana, in Mario Kart 8, players are restricted to carry only the item they are currently holding or dragging. Releasing the item in use will then allow the player to take another from the boxes. In order to keep gameplay balance, some items are much less frequent to appear, most notably Lightning and the Spiny Shell. Additionally, the Triple Bananas and the Triple Mushrooms surround the vehicle in the same manner as triple shells do, and opponents receive their effects when touching them, giving some disadvantage, or advantage in the case of the triple mushrooms. Racers do not lose their items if they fall from the track. The item icon, located on the top left of the screen, now displays a usage-remaining meter, either time remaining to use or uses remaining, for items with limited repeating usage.
Items found on the track | |
---|---|
x75px Item Box |
Gives the player a random item. Items given are based on the player's position. |
x75px Coin |
Gives the player a small boost and increase top speed when more are collected, up to a maximum of ten. |
x75px Rupee |
The equivalent of a coin found only in Hyrule Circuit. They replace coins in the item roulette and in the track. |
x75px Bell |
The equivalent of a coin found only in Animal Crossing. They replace coins in the item roulette and in the track. |
New items | |
x75px Boomerang Flower |
Can be thrown up to three times, hitting racers forward and when it returns. |
x75px Piranha Plant |
Automatically chomps on obstacles and other racers, giving a short speed boost for each bite. |
x75px Super Horn |
Emits a radial shockwave hitting racers, as well as destroying all obstacles and items. |
x75px Crazy Eight |
Generates eight items (Coin, Bob-omb, Mushroom, Star, Blooper, Green Shell, Red Shell, and a Banana) that circle around the player for them to use. |
Returning items | |
x75px Coin |
Grants the player two extra coins and a micro boost. |
x75px Green Shell |
Travels in a straight line and knocks over a kart it hits. |
x75px Triple Green Shells |
Three green shells that orbit the player's kart, protecting them from incoming attacks. |
x75px Red Shell |
Homes in on the closest kart in front of the player and knocks it over. |
x75px Triple Red Shells |
Three red shells that orbit the player's kart, protecting them from incoming attacks. |
x75px Banana |
Protects the player from incoming items, and spins out other racers that hit it. |
x75px Triple Bananas |
Three bananas that orbit the player's kart, protecting them from incoming attacks. |
x75px Mushroom |
Provides the player's kart with a small speed boost. |
x75px Triple Mushrooms |
Orbits the player's kart, providing them with three separate speed boosts. |
x75px Golden Mushroom |
Provides the player's kart with continuous speed boosts for a short time. |
x75px Fire Flower |
Allows the player to throw fireballs for a short time that cause other karts to spin out on impact. |
x75px Star |
Provides the player invincibility from all terrain and items, and also giving a speed boost. |
x75px Blooper |
Sprays ink on all racers ahead and reduces their visibility. The racers hit also lose some of their traction while sprayed. |
x75px Bob-omb |
Explodes after a short time when thrown or dropped, knocking over any kart in its blast radius. |
x75px Spiny Shell |
Targets the racer in first place, knocking over all other karts in its path. |
x75px Lightning |
Causes all opponents to drop their items, shrink, and drive slowly for a short time. |
x60px Bullet Bill |
Transforms the player into a Bullet Bill, rocketing through the track with auto-pilot, and providing invincibility from all terrain and items. |
Stamps
Main article: List of stamps in Mario Kart 8 |
As in Super Mario 3D World, NES Remix, and NES Remix 2, players can obtain stamps to use in Miiverse posts. There are 100 stamps in the game: 28 are available from the start, while another 62 stamps can be obtained by winning a Grand Prix with every non-DLC character and beating the Staff Ghost on each non-DLC course in Time Trials. In addition, ten more stamps were added with the version 4.0 update. However, beating a Staff Ghost on a DLC course or using a DLC character to complete a Grand Prix will not unlock a stamp.
Downloadable content
As of the version 2.0 update, Mario Kart 8, like New Super Mario Bros. 2, includes an in-game shop feature through which players can purchase and pre-order downloadable content, as well as adding prompts where the character and cup icons are when purchased. Alternatively, players can purchase content through the Nintendo eShop like normal. Nintendo has released free kart parts as part of a collaboration with Mercedes-Benz, and then announced the game will receive two add-on packs, which both include three additional characters, four karts, and eight courses in two cups.
Mercedes-Benz × Mario Kart 8
As part of a collaboration between Nintendo and Mercedes-Benz, a free downloadable content pack was released featuring kart bodies based on several Mercedes-Benz vehicles, including the Mercedes-Benz GLA, W 25 Silver Arrow, and 300 SL Roadster, as well as a set of GLA tires.[12] The content was released in all regions on August 27, 2014.[13] Template:Br
The Legend of Zelda × Mario Kart 8
Main article: The Legend of Zelda × Mario Kart 8 |
The first pack, titled "The Legend of Zelda × Mario Kart 8", which was released on November 13, 2014,[14] includes Tanooki Mario, Cat Peach, and Link from The Legend of Zelda franchise, as well as the Blue Falcon, the B Dasher and the Tanooki Kart as three of the four karts, as well as a new bike part called the Master Cycle. The cups included are the Triforce Cup and the Egg Cup. New courses include both retro ones, such as Wario's Gold Mine from Mario Kart Wii, new courses inspired by non-Mario franchises such as F-Zero and Excitebike, and completely new ones such as Dragon Driftway.
Purchasing both this and the Animal Crossing × Mario Kart 8 pack automatically gives the player eight alternate color skins for Yoshi and Shy Guy each.[7] Template:Br
Animal Crossing × Mario Kart 8
Main article: Animal Crossing × Mario Kart 8 |
The second pack, titled "Animal Crossing × Mario Kart 8" which was released on April 23, 2015, includes Villager and Isabelle from Animal Crossing: New Leaf as well as Dry Bowser. The cups included are the Crossing Cup and the Bell Cup.[15] New courses include a new '
Updates
Ver. 2.0
On the same day as the release of the Mercedes DLC, an update for the game also was released which adds an option to display the map on the TV screen (just like in past Mario Kart games) by pressing Template:Button on the Template:Button, and a records section, which shows how many coins have been collected, online wins and losses (just like Mario Kart 7), and other statistics. The update also saves the players' last used vehicle combo (excluding DLC vehicle parts), lets them edit other players' highlight reels, and improves online stability.
Additionally, the maximum online race and battle ratings have increased from "9999" to "99999", like in Mario Kart 7. The rating system has also been altered in that the amount of points that the players win or lose after an online race or battle is more drastic if there's a large rating difference between participating players. In tournaments without race or battle limits, players can now have more than 1024 points during a tournament period; without the update, players with at least 1024 points have their score reset to zero for the next race/battle. Players must download the update in order to continue playing online.
The update also swaps the 'Next Race/Round/View Results' and 'View Highlight Reel' buttons in offline mode, and adds a Shop button on the main menu, where players can download the Mercedes DLC, and pre-order Add-On Content. Nintendo adds three Mercedes-Benz cars and enhancements to Mario Kart 8 from the 27th of August. The character icons on the map HUD are also altered.
Ver. 3.0
On November 13, 2014, the update to version 3.0 was made available. The update includes compatibility with amiibo figures and enables the first downloadable content pack for those who purchased it.The update also allows the game to save any last used vehicle combo that uses any of the DLC vehicle parts or characters. Also, when a light racer bumps into a heavier one, it will be pushed less far away. In terms of online, the race and battle rating system has been modified to be less punishing to players who do poorly in a race or battle. Additionally, players can now set up tournaments that have cup limitations. The update is required to continue playing online, but players cannot play in rooms or tournaments that include the downloadable tracks until they have purchased them. Players that have not purchased the add-on packs can still encounter the included characters and vehicles online, but cannot select them.
Ver. 4.0
Update version 4.0 was released on April 23, 2015, the same day as the Animal Crossing × Mario Kart 8 downloadable content pack. In addition to the downloadable content and some bug fixes, the update adds nine additional amiibo racing suits and compatible figures, and adds a "200cc" engine class. ComcingSon new Miiverse stamps have also been added. The update also allows players to enable the on-screen map using any controller, rather than just the Template:Button.
In online mode, players can add CPU players when playing with custom rules, though only human players will count for scoring.[16] Also, players who left a race/battle will not have their race/battle rating visible for other racers to see after a race/battle. The race rating and battle rating system remains the same as in update version 3.0. Lastly, additional tournament settings have been added to support 200cc and the two cups in the second DLC pack. Template:Br
Ver. 4.1
Update version 4.1 was released on May 1, 2015. In addition to general gameplay adjustments and bug fixes, the update adds the Mirror and 200cc engine classes to Grand Prix mode by default, without having to unlock them.<ref>King, Ashley. (May 1, 2015.)
- ↑ https://www.youtube.com/watch?v=5fEa51c-wJ8c
- ↑ 2.0 2.1 http://mkboards.com/forums/threads/general-mk8-discussion.8/page-28#post-114226
- ↑ https://www.youtube.com/watch?v=PTKRtYK5cmo/
- ↑ http://mkboards.com/forums/threads/general-mk8-discussion.8/page-31#post-114323
- ↑ https://www.youtube.com/watch?v=1JIOu2EELJo
- ↑ http://www.mariokartwii.com/6033753-post7.html
- ↑ 7.0 7.1 7.2 http://mariokart8.nintendo.com/dlc/
- ↑ [1]
- ↑ 9.0 9.1 9.2 http://www.crashwiki.com/mario-kart-8-spoilers-found-leaked-guide-photos-shows-simplified-gameplay/
- ↑ Mario Kart 8 Team Talk GamePad Features, Track Design And F-Zero @ Nintendo Life
- ↑ GameXplain - Mario Kart 8 Q&A: Online, Battle Mode, Rainbow Road, Secrets & more!
- ↑ https://www.youtube.com/watch?v=vDaCFD32Uhs
- ↑ Mercedes-Benz in Nintendo's new Mario Kart 8. Mercedes-Benz. Retrieved May 14, 2015.
- ↑ http://store.nintendo.co.uk/wii-u-ddc/the-legend-of-zelda-x-mario-kart-8-aoc-pack-digital-download/10991121.html
- ↑ Nintendo Direct 4.1.2015. Posted to YouTube by Nintendo of America on April 1, 2015. Retrieved April 1, 2015.
- ↑ Here's The Mario Kart 8 Patch Notes For 4.0 Update. My Nintendo News (April 22, 2015). Retrieved April 23, 2015.