Site Notice
  • We have a limited coverage policy. Please check our coverage page to see which articles are allowed.
  • Please no leaked content less than one year old, or videos of leaks.
  • Content copied verbatim from other websites or wikis will be removed.

Difference between revisions of "Mario Factory"

From NintendoWiki, your source on Nintendo information. By fans, for fans.
Jump to navigation Jump to search
(Probably better to not list all the software creation video games/tools.)
Line 4: Line 4:
 
[[Satoshi Yamato]], [[Satoshi Nishiumi]], [[Toshiaki Suzuki]], [[Toshiyuki Nakamura]], [[Makoto Kimizuka]] take credit as inventors of the Game Processor.<ref>[https://patents.google.com/patent/US6115036A/en US6115036A - Video game_videographics program editing apparatus with program halt and data transfer features - Google Patents]</ref>
 
[[Satoshi Yamato]], [[Satoshi Nishiumi]], [[Toshiaki Suzuki]], [[Toshiyuki Nakamura]], [[Makoto Kimizuka]] take credit as inventors of the Game Processor.<ref>[https://patents.google.com/patent/US6115036A/en US6115036A - Video game_videographics program editing apparatus with program halt and data transfer features - Google Patents]</ref>
  
The concept of Mario Factory is similar to Nintendo's other software creation tools in video games, such as [[Mario Paint]], [[Sound Fantasy]] (cancelled and formally known as Sound Factory), the [[Mario Artist series]], [[WarioWare: D.I.Y.]], [[Electroplankton]] (for music), [[Super Mario Maker]] and [[Super Mario Maker 2]], and [[Game Builder Garage]].
+
The concept of Mario Factory is similar to Nintendo's consumer software creation tools in video games, spanning from early games such as [[Family BASIC]] to later games such as [[Game Builder Garage]].
 
{{-}}
 
{{-}}
==See also==
 
*[[Family BASIC]]
 
 
==References==
 
==References==
 
{{ref}}
 
{{ref}}

Revision as of 19:11, 24 October 2023

This article describes one or more prototypes, which may include information that has already leaked. Although a limited number of screenshots and general information is allowed, linking to ROMs/source code is not allowed, nor is coverage of prototypes of upcoming games.


Mario Factory was an internal software/game development program used by Nintendo and Intelligent Systems circa 1994, which made use of "Game Processor" hardware, as well as a special Game Pak known as the Game Processor RAM Cassette to edit the games. Mario Factory was designed to create games for use on a Super Nintendo Entertainment System/Super Famicom.[1]

Satoshi Yamato, Satoshi Nishiumi, Toshiaki Suzuki, Toshiyuki Nakamura, Makoto Kimizuka take credit as inventors of the Game Processor.[2]

The concept of Mario Factory is similar to Nintendo's consumer software creation tools in video games, spanning from early games such as Family BASIC to later games such as Game Builder Garage.

References

NintendoWiki logo.png This article is a stub. You can help NintendoWiki by expanding it.