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Difference between revisions of "Metroid Dread"
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'''Metroid Dread''' is an upcoming main-series [[Nintendo Switch]] game for [[Nintendo Switch]]. It was revealed at [[E3 2021]].<ref>[https://www.nintendo.com/games/detail/metroid-dread-switch/ Metroid™ Dread for Nintendo Switch - Nintendo Game Details]</ref> | '''Metroid Dread''' is an upcoming main-series [[Nintendo Switch]] game for [[Nintendo Switch]]. It was revealed at [[E3 2021]].<ref>[https://www.nintendo.com/games/detail/metroid-dread-switch/ Metroid™ Dread for Nintendo Switch - Nintendo Game Details]</ref> | ||
− | It shares the same name as [[Metroid Dread (prototype | + | It shares the same name as [[Metroid Dread (prototype)|the prototype Nintendo DS game]]. Since then Eurogamer has confirmed in an interview with [[Yoshio Sakamoto]] that this indeed effectively a continuation of the prototype, of which "graphical power, hardware capability" and the involvement of MercurySteam as a contributor (previously from [[Metroid: Samus Returns]]) have played a role in its revival.<ref>[https://www.eurogamer.net/articles/2021-06-17-nintendos-sakamoto-on-bringing-metroid-dread-back-from-the-dead Nintendo's Sakamoto on bringing Metroid Dread back from the dead • Eurogamer.net]</ref> |
==Development== | ==Development== | ||
{{incomplete}} | {{incomplete}} |
Revision as of 15:08, 19 June 2021
This article is a short summary of Metroid Dread. Metroid Wiki features a more in-depth article. |
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Metroid Dread is an upcoming main-series Nintendo Switch game for Nintendo Switch. It was revealed at E3 2021.[1]
It shares the same name as the prototype Nintendo DS game. Since then Eurogamer has confirmed in an interview with Yoshio Sakamoto that this indeed effectively a continuation of the prototype, of which "graphical power, hardware capability" and the involvement of MercurySteam as a contributor (previously from Metroid: Samus Returns) have played a role in its revival.[2]
Development
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This game was Metroid Dread (prototype), but since then the Nintendo Switch has come out, direction/planning/conception has changed, with the concept being more fleshed out, and MercurySteam have contributed (previously they had no connection with Metroid Dread).
Officially Yoshio Sakamoto/Nintendo have treated it like the same game.[3]
Blurb
"Join intergalactic bounty hunter Samus Aran in her first new 2D Metroid™ story in 19 years
Samus’ story continues after the events of the Metroid™ Fusion game when she descends upon planet ZDR to investigate a mysterious transmission sent to the Galactic Federation. The remote planet has become overrun by vicious alien lifeforms and chilling mechanical menaces. Samus is more agile and capable than ever, but can she overcome the inhuman threat stalking the depths of ZDR?
Face off against unrelenting E.M.M.I. robots
Once DNA-extracting research machines, the imposing E.M.M.I. are now hunting Samus down. Tensions are high as you evade these E.M.M.I. to avoid a cruel death while finding a way to take them down. Find out what turned these robotic wonders into the scourge of ZDR and escape with your life.
Feel Samus’ power grow as you gain maneuvers and abilities
Acquire new and familiar abilities as you traverse the many environments of this dangerous world. Parkour over obstacles, slide through tight spaces, counter enemies, and battle your way through the planet. Return to areas and use your new abilities to find upgrades, alternate paths, and a way forward. Explore the sprawling map, evade and destroy E.M.M.I. robots, and overcome the dread plaguing ZDR."
References
- ↑ Metroid™ Dread for Nintendo Switch - Nintendo Game Details
- ↑ Nintendo's Sakamoto on bringing Metroid Dread back from the dead • Eurogamer.net
- ↑ Metroid Dread - Development History - Nintendo Switch | E3 2021 "Actually the idea for Metroid Dread first came up about 15 years ago. However, we gave up on the idea at the time because we felt the technology back then just couldn't properly bring the concept to life. We did have a chance to try again after that, but we felt like we still couldn't create the game as originally imagined, so we ceased development again at that point."
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