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Games with internal revisions
Revision as of 15:44, 21 August 2020 by Torchickens (talk | contribs)
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The games with internal revisions refer to Nintendo-published games with non-language related revision changes within the same game. Add-on content will not be listed here but rather subtle changes such as glitch fixes.
Older games
- Pokémon Red and Green Versions: Two revisions (v1.0, v1.1): V1.1 partially fixes the closed menu Select glitch without completely disabling it. Specifically it can no longer be exploited from only the battle screen, and the selected option must be carried over from outside of battle.
- Pokémon Yellow Version (Japanese): Four revisions (v1.0, v1.1, v1.2, v1.3) : V1.3 fixes a boulder and switch glitch where the boulder puzzles in Victory Road could be bypassed by having Pikachu stand on the switch.
- Pokémon Gold and Silver Versions (Japanese): Two revisions (v1.0 and v1.1) : Details are unknown
- Pokémon Crystal Version (English): Two revisions (v1.0 and v1.1) : V1.1 fixes a glitch in Battle Tower text, alters a delay loop, unintentionally corrupts Mobile Stadium graphics (however they are normally unused in the English version anyway), and adjusts some Pokédex page code. Also of note the Australian version of the game adjusts some text related to the Game Corner without changing the language.
- Pokémon Ruby and Sapphire Versions: Three revisions (v1.0, v1.1, v1.2): These fix various typos such as Mawile being incorrectly referred to as Mawhile, the Togepi doll as a "Topgepi" doll, and text in Paras' Pokédex entry. There are some other text related changes as well. It also changed the mechanics of a different language Pokémon's name change on evolution. V1.2 fixes the Berry glitch.
- Pokémon FireRed and LeafGreen Versions: Two revisions (v1.0, v1.1): V1.1 fixes a Pokédex category glitch where Pokémon categories were restricted to one word (e.g. making the game refer to Pidgey as a "Tiny" Pokémon instead of a "Tiny Bird" Pokémon.
- Densetsu no Starfy 3: Two revisions (v1.0, v1.1): Changes are unknown other than in datamined development build text.