Pokémon Gold and Silver Versions
|This article is a short summary of Pokémon Gold and Silver Versions.|
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|Pokémon Gold and Silver Versions|
Pokémon Gold Version (Japanese: ポケットモンスター金 Pocket Monsters Kin, literally Pocket Monsters Gold) and Pokémon Silver Version (Japanese: ポケットモンスター銀 Pocket Monsters Gin, literally Pocket Monsters Silver) were the fifth and sixth Pokémon games released, beginning the second generation of the Pokémon series. Developed as a sequel to Pokémon Red and Green, Gold and Silver expanded the Pokémon world westward into the region of Johto, where 100 Pokémon not appearing in the earlier games could be found.
The two games were later followed by a third version with minor changes titled Pokémon Crystal, and then remade as Pokémon HeartGold and SoulSilver for the Nintendo DS.
"Enter a whole new world, with new Pokémon to capture, train and battle! Meet Professor Elm and get the all-new Poké Gear, including map, radio, cell phone and clock. Set the clock then watch as day turns to night and events take place in real time— and be sure to keep an eye out for Pokémon that come out only at night!"
Much like the prior games, Gold and Silver follow the story of a young man traveling across a region of the Pokémon world on a quest to gather eight badges, defeating an evil group along the way. Team Rocket returns as antagonists, attempting to revive the group and locate their lost leader Giovanni, who fled when he was defeated by the first games' protagonist. After defeating Team Rocket and Johto's eight Gym Leaders, the player can then travel back to the region the first games took place in, Kanto, to challenge a new Elite Four group and, eventually, its own Gym Leaders. The protagonist of the first games, Red, waits atop Mt. Silver as the game's final challenge after all eight Kanto badges are obtained.
Gameplay is, for the most part, unchanged from the previous Pokémon games. A major innovation is made with regard to finding Pokémon in the wild, with the new real-time clock affecting many events. Certain items and activities can only be found once per day or once per week, while some wild Pokémon are exclusive to one of the three time periods, morning, day, and night, that the game cycles through.
The battle system is slightly revamped, with two new Pokémon types added to balance out the type chart. The Dark-type features sinister Pokémon which typically come out at night, and weakens the Psychic-type which was overly powerful in the previous games. The Steel-type resists the moves of most types, including Psychic, and includes two Pokémon from the older games under its typing: Magnemite and Magneton. Both Steel and Dark are weak to Fighting-type moves, a type that was previously hindered by its own weakness to Psychic.
By using a link cable, players of Pokémon Gold and Silver are able to trade Pokémon with the games previously released on Game Boy, which is required to complete catch all the Pokémon which do not appear in Gold and Silver.
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Demo not for sale releases
- A 1997 prototype of the game was shown at Nintendo Space World, and playable to the public as a limited demo version, with many changes and features that did not make it into the final release. This included unreleased Pokémon (such as tentative starters with completely different designs; Honōguma, Kurusu, though "Happa" would simply be a tentative name for Chikorita).
- A 1998 prototype and demo appeared at January's World Hobby Fair.
- There also seemed to be a different demo in March 1998's World Hobby Fair.
- A prototype/demo of Pokémon Gold and Silver from later in development was shown at Space World 1999.
- A kiosk "Not for Resale" version was available in English, which was reportedly just the final game but without a save battery.
- A German Silver kiosk demo was available, where the player was unable to progress past Violet City due to a guard blocking the player (although later areas are programmed in the game unused).
- The original Japanese release
- A silently released new revision of the Japanese version, Rev A (unofficially known as v1.1), with minor changes to the code/potential glitch fixes, but specifics are currently unknown.
- The English, French, German, Italian, Spanish releases which fix glitches such as the Bug-Catching Contest data copy glitch. The English version would introduce a subtle but potentially major text bug, introducing Coin Case glitches which do not occur in any other localization (and were fixed there).
- A late Korean-language release, but South Korea would never officially receive Red/Green/Blue and Crystal in their native language (however, a fan translation was released for a Korean Red/Blue). The Korean versions may link to other language Pokémon games, unlocking the Pokémon in those versions (with support for their data and Korean Pokédex entries), but there may be glitches caused from this. The Korean version is a CGB game (it brings up an error message if used on a Game Boy model before Game Boy Color).
- The Virtual Console releases, which convert Link Cable and Game Boy Color infrared support to wireless Nintendo 3DS communication support with a second Nintendo 3DS system of the same region (Japan, North America, Europe or Korea).
- As links with games of different regions are not permitted, rather than the game attempting to get them to work, certain Pokémon from Red and Blue in the Korean versions of Gold/Silver are no longer available to obtain or have their Pokédex entries unlocked without glitches or external modification/devices/firmware exploits. However, their data remains in the code unused. The Pokédex completion diploma also remains the code of the Korean versions. Pokémon Stadium 2 support is no longer possible. Trading and battling is now done with a special menu on the Touch Screen. Pokémon may now be uploaded to Poké Transporter.
- The HP bar was made to never disappear in battle, but some moves now move the HP bar during their animation.
- Jynx's sprite, which was black in the Japanese versions is now colored purple, in response to past racism related controversy.
- The "dude demonstration speed glitch", which applied to Japanese cartridge versions is now fixed.
Leaked variations of the final games
- There was a Rev B (unofficially v1.2) in Japanese, but either it was never released or is just very obscure. It was analyzed and discovered to patch Encore-Disobedience glitch; only documented thanks to the Rev B finds. It has the clock reset function via the Western version button combination, which Japanese versions normally do not use.