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| 2003 || [[Mother 1+2]] || Game Boy Advance || Ape, HAL (port) || [[Nintendo]] || Compilation ports of the previously released Japanese versions of Mother and EarthBound | | 2003 || [[Mother 1+2]] || Game Boy Advance || Ape, HAL (port) || [[Nintendo]] || Compilation ports of the previously released Japanese versions of Mother and EarthBound | ||
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+ | | Cancelled || Toto<ref>[[Game Freak Asobi no Sekai Hyoujun o Nurikaeru Creative Shuudan]] - "To tell you the truth, [Creatures] already had its own idea for a game like Pokémon, something incredibly similar. The game was called Toto, and it used the Game Boy like an insect cage to be filled with creatures you owned. At the same time we were talking about it, Tajiri brought us his idea for Pokémon where youths catch monsters and trade them with a Link Cable. It wasn't a question of which idea came first, but we did think Tajiri would wonder, 'How could they do this to me when it was MY idea??"</ref><ref>[https://www.youtube.com/watch?v=zOkpD6uqsxI YouTube video by DidYouKnowGaming?/Dr. Lava's Cut Content translation]</ref> || Game Boy || Ape || ??? || Described as similar to the later Pokémon, and would involve using the Game Boy like an insect cage to be filled with creatures the player owns (a similar feature to store Chaliens is in Creatures' later released game Chee-Chai Alien). May also be related to the cancelled 64DD game [[Cabbage]], with the Game Boy "insect cage" keeping animals from Cabbage inside.<ref>64 Dream March 1998, via [https://mother4ever.net/cabbage-itois-other-n64-project/ Mother Forever]</ref> | ||
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| 1997 || Mini Yonku GB: Let's & Go!! || Game Boy || Creatures, Jupiter || ASCII Entertainment || | | 1997 || Mini Yonku GB: Let's & Go!! || Game Boy || Creatures, Jupiter || ASCII Entertainment || | ||
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− | | 1998 || [[Game Boy Camera]] || Game Boy || Nintendo R&D1, Creatures, Game Freak, Jupiter (software co-development) || Nintendo || Game Boy camera software with minigames. | + | | 1998 || [[Game Boy Camera]] ([[The Legend of Zelda: Ocarina of Time Game Boy Camera]], [[ CoroCoro Comic Pocket Camera]]) || Game Boy || Nintendo R&D1, Creatures, Game Freak, Jupiter (software co-development) || Nintendo || Game Boy camera software with minigames. |
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| 1998 || [[Pocket Monsters Stadium]] || Nintendo 64 || Nintendo EAD || Nintendo || 3D Pokémon battling game (but with many Pokémon not available in battles), Creatures' work was on modelling the Pokémon. | | 1998 || [[Pocket Monsters Stadium]] || Nintendo 64 || Nintendo EAD || Nintendo || 3D Pokémon battling game (but with many Pokémon not available in battles), Creatures' work was on modelling the Pokémon. | ||
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| 2000 || Pokémon Stadium 2 || Nintendo 64 || Nintendo EAD || Nintendo || Another entry in the Pokémon Stadium series, featuring the Pokémon from Generation II in addition to the older ones. Creatures' work was on modelling the Pokémon. | | 2000 || Pokémon Stadium 2 || Nintendo 64 || Nintendo EAD || Nintendo || Another entry in the Pokémon Stadium series, featuring the Pokémon from Generation II in addition to the older ones. Creatures' work was on modelling the Pokémon. | ||
|- | |- | ||
− | | 2001 || Chee-Chai Alien || Game Boy Color || Creatures || Creatures || A game in which the player uses the Game Boy Color's infrared port to collect and play with tiny creatures known as Chaliens. | + | | 2001 || [[Chalien series|Chee-Chai Alien]] || Game Boy Color || Creatures || Creatures || A game in which the player uses the Game Boy Color's infrared port to collect and play with tiny creatures known as Chaliens. |
|- | |- | ||
| 2001 || [[Pokémon Card GB2: GR-dan Sanjo!]] || Game Boy Color || Hudson, Creatures || Nintendo || The Japan-only sequel to Pokémon Trading Card Game. Creatures helped with designing the cards, game and planning. | | 2001 || [[Pokémon Card GB2: GR-dan Sanjo!]] || Game Boy Color || Hudson, Creatures || Nintendo || The Japan-only sequel to Pokémon Trading Card Game. Creatures helped with designing the cards, game and planning. | ||
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| 2016 || [[Detective Pikachu]] || Nintendo 3DS || Creatures || Nintendo || Pokémon mystery game featuring a talking Pikachu detective. | | 2016 || [[Detective Pikachu]] || Nintendo 3DS || Creatures || Nintendo || Pokémon mystery game featuring a talking Pikachu detective. | ||
+ | |- | ||
+ | | Cancelled || [[Hello Kitty Pocket Camera]] || Game Boy || Creatures || Unreleased || Significantly different Hello Kitty/Sanrio-themed Game Boy Camera | ||
|} | |} | ||
Latest revision as of 05:32, 19 September 2023
Creatures, Inc. | ||||||||||
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Creatures, Inc. is a Nintendo/The Pokémon Company affiliate. It was originally founded as Ape Inc. on March 1989, before changing its name to Creatures, Inc. in 1995.
It is responsible for various Pokémon merchandise, and as Ape, Inc. was also responsible for the conception of the EarthBound series.
Works
This section is courtesy the Wikipedia history, reworded, of which sources are contained.
Under Ape Inc.
Year | Game | Platform | Developer | Publisher | Notes |
---|---|---|---|---|---|
1989 | Mother | NES | Ape | Nintendo | First instalment of the EarthBound series of role-playing games (known in Japan as the Mother series) |
1993 | Monopoly | SNES | CreamSoft, Ape (co-developer), Sculptured Software | ? | Based on the popular board game Monopoly |
1994 | EarthBound | SNES | Ape, HAL (co-developer) | Nintendo | Second instalment of the EarthBound series |
1995 | Mario's Picross | Game Boy | Ape, Jupiter (co-developer) | Nintendo | Picross game featuring Nintendo mascot Mario (logic puzzle game similar to both a crossword in which the player must form a picture; conceived by Jupiter) |
1995 | Tamori's Picross | SNES | Ape, Jupiter (co-developer) | St. GIGA, Nintendo | Picross games based on Japanese celebrity Tamori. Satellaview broadcast. No longer distributed. |
1995 | The Monopoly Game 2 | SNES | Ape | Tomcat System | Based on the popular board game Monopoly |
1995 | Mario's Super Picross | SNES | Ape, Jupiter (co-developer) | Nintendo | Picross game featuring Nintendo mascot Mario |
2003 | Mother 1+2 | Game Boy Advance | Ape, HAL (port) | Nintendo | Compilation ports of the previously released Japanese versions of Mother and EarthBound |
Cancelled | Toto[2][3] | Game Boy | Ape | ??? | Described as similar to the later Pokémon, and would involve using the Game Boy like an insect cage to be filled with creatures the player owns (a similar feature to store Chaliens is in Creatures' later released game Chee-Chai Alien). May also be related to the cancelled 64DD game Cabbage, with the Game Boy "insect cage" keeping animals from Cabbage inside.[4] |
Under Creatures, Inc.
Year | Game | Platform | Developer | Publisher | Notes |
---|---|---|---|---|---|
1997 | Mini Yonku GB: Let's & Go!! | Game Boy | Creatures, Jupiter | ASCII Entertainment | |
1998 | Game Boy Camera (The Legend of Zelda: Ocarina of Time Game Boy Camera, CoroCoro Comic Pocket Camera) | Game Boy | Nintendo R&D1, Creatures, Game Freak, Jupiter (software co-development) | Nintendo | Game Boy camera software with minigames. |
1998 | Pocket Monsters Stadium | Nintendo 64 | Nintendo EAD | Nintendo | 3D Pokémon battling game (but with many Pokémon not available in battles), Creatures' work was on modelling the Pokémon. |
1998 | Hey You, Pikachu! | Nintendo 64 | Ambrella | Nintendo | A game in which players can interact with a Pikachu through their voice. Creatures' work was on modelling. |
1998 | Pokémon Trading Card Game | Game Boy Color | Hudson, Creatures | Nintendo | Trading card Pokémon game. Creatures' work was on designing the game, cards and planning. |
1999 | Super Smash Bros. | Nintendo 64 | HAL | Nintendo | Fighting game featuring Nintendo characters, of which formed the Super Smash Bros. series. Creatures' work was on designing the opening and modeling. |
1999 | Pokémon Snap | Nintendo 64 | HAL | Nintendo | Creatures worked on modeling as well as some illustrations. |
1999 | Pokémon Stadium | Nintendo 64 | Nintendo EAD | Nintendo | Enhanced version of Pocket Monsters Stadium featuring all Generation I Pokémon (151). Creatures worked on modeling as well as some illustrations. |
2000 | Pokémon Stadium 2 | Nintendo 64 | Nintendo EAD | Nintendo | Another entry in the Pokémon Stadium series, featuring the Pokémon from Generation II in addition to the older ones. Creatures' work was on modelling the Pokémon. |
2001 | Chee-Chai Alien | Game Boy Color | Creatures | Creatures | A game in which the player uses the Game Boy Color's infrared port to collect and play with tiny creatures known as Chaliens. |
2001 | Pokémon Card GB2: GR-dan Sanjo! | Game Boy Color | Hudson, Creatures | Nintendo | The Japan-only sequel to Pokémon Trading Card Game. Creatures helped with designing the cards, game and planning. |
2001 | Super Smash Bros. Melee | GameCube | HAL | Nintendo | The successor to Super Smash Bros. Creatures helped with trophy modeling, stage and character design with opening sequence work. |
2003 | Pokémon Colosseum | GameCube | Genius Sonority | Nintendo | A game similar to Pokémon Stadium with added story mode. Features all Pokémon from Generation I up to Generation III. Creatures helped with Pokémon modeling. |
2005 | Nonono Puzzle Chalien | Game Boy Advance | Creatures, Nintendo | Nintendo | A puzzle entry in the Chalien series, featuring some of the Chaliens from Chee-Chai Alien |
2005 | Pokémon XD: Gale of Darkness | GameCube | Genius Sonority | Nintendo | A successor Stadium-like game with story mode, similar to Pokémon Colosseum. Creatures helped with Pokémon modeling. |
2006 | Pokémon Ranger | Nintendo DS | HAL | Nintendo | A non-core Pokémon game in which the player assumes the role of a Pokémon Ranger, whose role is to protect Pokémon and deliver them from crime. Creatures played some role in development. |
2006 | Project Hacker: Kakusei | Nintendo DS | Red Entertainment | Nintendo | As a computer hacker, the player must solve a number of puzzles. Creatures played some role in development. |
2006 | Pokémon Battle Revolution | Wii | Genius Sonority | Nintendo | A 3D Pokémon battle game closer to Stadium (with no story mode). It features Pokémon from Generations I-IV. Creatures helped with Pokémon modeling. |
2007 | Pokémon Battrio | Arcade | Tomy, AQ Interactive | Takara Tomy Arts | Creatures helped with both designing the arcade cabinet and the Pokémon models |
2008 | Pokémon Ranger: Shadows of Almia | Nintendo DS | Creatures | Nintendo | Another entry in the Pokémon Ranger series. |
2008 | Personal Trainer: Walking | Nintendo DS | Nintendo NSD, Creatures, Engines | Nintendo | Fitness game with pedometer. |
2009 | Spin Six | Nintendo DSiWare | Creatures, Zener Works | Nintendo | Remake of the Spin Six mode of Nonono Puzzle Chalien |
2009 | PokéPark Wii: Pikachu's Adventure | Wii | Creatures | Nintendo | Non-core Pokémon game about a Pokémon amusement park featuring a selection of the species |
2010 | Pokémon Ranger: Guardian Signs | Nintendo DS | Creatures | Nintendo | Another entry in the Pokémon Ranger series. |
2011 | Pokémon Card Game: Asobikata DS | Nintendo 3DS | Creatures, Zener Works | The Pokémon Company | Japan-only title teaching players how to play the Pokémon Trading Card Game. |
2011 | Pokédex 3D | Nintendo 3DS | Creatures | Nintendo | Digital Pokédex (Pokémon species encyclopedia) |
2011 | PokéPark 2: Wonders Beyond | Wii | Creatures | Nintendo | Successor to the original PokéPark game. |
2012 | Pokémon Dream Radar | Nintendo 3DS | Creatures, Game Freak | Nintendo | Game in which the player can find Pokémon in a type of augmented reality. Pokémon and items may be transferred to Pokémon Black 2 and White 2. |
2012 | Pokédex 3D Pro | Nintendo 3DS | Creatures | Nintendo | Improved version of the original Pokédex 3D |
2012 | Pokédex for iOS | iOS | Creatures | Nintendo | Pokédex software for mobile devices |
2013 | Pokémon X and Y | Nintendo 3DS | Game Freak | Nintendo | Core Generation VI Pokémon games. Creatures worked on modeling for the Pokémon. |
2016 | Pokémon GO | iOS, Android | Niantic | Niantic, The Pokémon Company | Augmented reality satellite navigation based game in which the player catches Pokémon from the real world and can interact with them/battle with other Trainers. Creatures worked on modeling for the Pokémon. |
2016 | Pokkén Tournament | Wii U | Bandai Namco Studios | Nintendo | Pokémon fighting game similar to Tekken. Creatures worked on modeling for the Pokémon. |
2016 | Detective Pikachu | Nintendo 3DS | Creatures | Nintendo | Pokémon mystery game featuring a talking Pikachu detective. |
Cancelled | Hello Kitty Pocket Camera | Game Boy | Creatures | Unreleased | Significantly different Hello Kitty/Sanrio-themed Game Boy Camera |
References
- ↑ Iwata Asks: Pokémon HeartGold/SoulSilver
- ↑ Game Freak Asobi no Sekai Hyoujun o Nurikaeru Creative Shuudan - "To tell you the truth, [Creatures] already had its own idea for a game like Pokémon, something incredibly similar. The game was called Toto, and it used the Game Boy like an insect cage to be filled with creatures you owned. At the same time we were talking about it, Tajiri brought us his idea for Pokémon where youths catch monsters and trade them with a Link Cable. It wasn't a question of which idea came first, but we did think Tajiri would wonder, 'How could they do this to me when it was MY idea??"
- ↑ YouTube video by DidYouKnowGaming?/Dr. Lava's Cut Content translation
- ↑ 64 Dream March 1998, via Mother Forever