From NintendoWiki, your source on Nintendo information. By fans, for fans.
Zelda II: The Adventure of Link
|
THE LEGEND OF ZELDA 2 リンクの冒険
|
North American box art
|
|
|
N. America:
|
December 1, 1988 (NES)
|
Japan:
|
January 14, 1987 (FDS)
|
Europe:
|
November 26, 1988 (NES)
|
Australia:
|
2005 (GBA)
|
|
|
Zelda II: The Adventure of Link is the second official installment in The Legend of Zelda series, released in 1987 for the Famicom Disk System in Japan and later in 1988 for the Nintendo Entertainment System in North America and Europe. The game is a direct sequel to the original 'The Legend of Zelda', featuring the same cast of characters. While The Adventure of Link retains severalelements from the previous game, most of the gameplay is different to it and later installments, which would mostly draw the basic gameplay style from the previous game.
The Adventure of Link, since its release, has earned a reputation as the black sheep of the series, its difficulty and different gameplay style being the primary reasons. Despite this, this game introduced a number of elements that would also be carried over to subsequent titles, such as the Triforce of Courage, the magic meter, and Dark Link.
Blurb
|
This section is a stub. You can help NintendoWiki by expanding it.
|
Story
Years after the defeat of Ganon in the original game, Link finds that a marking has appeared on the back of his hand. Showing it to Impa, she opens a door long-sealed and finds inside it the sleeping Princess Zelda from generations ago. Long ago, the king of Hyrule had hidden the third piece of the Triforce, the Triforce of Courage, in the Great Palace to keep it from evil. After the king's death, the prince tried to look for the Triforce, but its location had only been revealed to Princess Zelda. The prince then tried to get the information from her, but when she refused to tell he hired a wizard to force the information from her, only for the wizard to cast Zelda into a deep sleep when she refused again. Impa then tells Link that the only way to awaken Zelda is to retrieve the Triforce of Courage and reunite it with the other two pieces. Link sets out on a quest to retrieve the Triforce, but must also evade death by the minions of Ganon, who believe that they can pour Link's blood on his ashes to revive him.
Gameplay
|
This section is a stub. You can help NintendoWiki by expanding it.
|
Players control Link on his quest to find the six palaces and place the crystals inside them and unlock the way to the Great Palace. Gameplay frequently switches between a top-down style similar to the previous game on the overworld, and a new side-scrolling gameplay style, which is seen whenever Link enters a town or palace or is caught in an encounter with a monster.
References
External links
de:Zelda II: The Adventure of Link