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Zelda II: The Adventure of Link
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THE LEGEND OF ZELDA 2 リンクの冒険 The Legend of Zelda 2 Rinku no Bōken
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North American box art
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N. America:
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December 1, 1988 (NES)
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Japan:
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January 14, 1987 (FDS)
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Europe:
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November 26, 1988 (NES)
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Australia:
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2005 (GBA)
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Zelda II: The Adventure of Link is the second official installment in The Legend of Zelda series, released in 1987 for the Famicom Disk System in Japan and later in 1988 for the Nintendo Entertainment System in North America and Europe. The game is a direct sequel to the original The Legend of Zelda, featuring the same cast of characters. While The Adventure of Link retains severalelements from the previous game, most of the gameplay is different to it and later installments, which would mostly draw the basic gameplay style from the previous game.
The Adventure of Link, since its release, has earned a reputation as the black sheep of the series, its difficulty and different gameplay style being the primary reasons. Despite this, this game introduced a number of elements that would also be carried over to subsequent titles, such as the Triforce of Courage, the magic meter, and Dark Link.
Blurb
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Story
Years after the defeat of Ganon in the original game, Link finds that a marking has appeared on the back of his hand. Showing it to Impa, she opens a door long-sealed and finds inside it the sleeping Princess Zelda from generations ago. She reveals to Link that long ago, after the death of the king of Hyrule, the prince became king and inherited everything except the Triforce, which he only inherited in part. He tried to look for the other pieces, but learned from a wizard close to the king that he had only told Princess Zelda about it. The prince then tried to get the information from her, but she refused to tell. The wizard then threatened her to tell, but when she didn't he cast the princess into a deep sleep. After the story is told, Link learns that the only way to awaken Zelda is to retrieve the Triforce of Courage, hidden away in the Great Palace, and reunite it with the other two pieces, and that the marking means that he is the hero chosen to awaken her. Link sets out on a quest to retrieve the Triforce, but must also evade death by the minions of Ganon, who desire to pour Link's blood on his ashes to revive him.
Gameplay
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Players control Link on his quest to find the six palaces and place the crystals inside them and unlock the way to the Great Palace. Gameplay frequently switches between a top-down style similar to the previous game on the overworld, and a new side-scrolling gameplay style, which is seen whenever Link enters a town or palace or is caught in an encounter with a monster.
References
External links
de:Zelda II: The Adventure of Link