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Difference between revisions of "3D Classics series"
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|creator=[[Arika]]<br>[[Nintendo]] | |creator=[[Arika]]<br>[[Nintendo]] | ||
− | |first=''[[Excitebike (game)|3D Classics: Excitebike]]'' | + | |first=''[[Excitebike (game)|3D Classics: Excitebike]]'' / ''[[Xevious|3D Classics: Xevious]]'' |
|firstyear=2011 | |firstyear=2011 | ||
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'''''3D Classics''''' is a series of classic NES and arcade games rebuilt with stereoscopic 3D visuals, released for [[Nintendo 3DS]]. The games were developed by [[Arika]] with assistance from [[Nintendo]]. | '''''3D Classics''''' is a series of classic NES and arcade games rebuilt with stereoscopic 3D visuals, released for [[Nintendo 3DS]]. The games were developed by [[Arika]] with assistance from [[Nintendo]]. | ||
− | + | ==Overview== | |
+ | Development on the series started with a 3D version of the [[Bandai Namco Entertainment|Namco Bandai]]'s ''[[Xevious]]'' in 2009, as some of the earliest Nintendo 3DS software. Games were selected based on their status and how good they looked in 3D.<ref name="Iwata">[http://iwataasks.nintendo.com/interviews/#/3ds/eshop/0/3 Iawata Asks : Nintendo 3DS : Classic Games in 3D]. Retrieve August 6, 2016.</ref> The [[Nintendo eShop]] for Nintendo 3DS would open with ''[[Excitebike (game)|3D Classics: Excitebike]]'' and ''[[Xevious|3D Classics: Xevious]]'' as launch titles, the former available for free for a time to commemorate the launch of the Nintendo eShop. | ||
− | + | Some time after the release of the final ''3D Classics'' title, [[Sega]] and {{wp|M2 (game developer)|M2}} would begin to develop their own "Sega 3D Classics" series, unrelated to the Nintendo series. | |
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==Games== | ==Games== | ||
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==Trivia== | ==Trivia== | ||
− | *A "3D Classics" version of ''[[Tennis]]'' was attempted because of the game's perspective, but the developers found that it looked unimpressive in 3D and that they would need to recode the collision detection from scratch.<ref name="Iwata"/> | + | *A "3D Classics" version of ''[[Tennis]]'' was attempted because of the game's perspective, but the developers found that it looked unimpressive in 3D and that they would need to recode the collision detection from scratch.<ref name="Iwata"/> In addition, at E3 2011, Shigeru Miyamoto stated that he was interested in a ''3D Classics'' version of {{ga|The Legend of Zelda}}.<ref>[http://www.1up.com/news/e3-miyamoto-interested-zelda-3d E3: Miyamoto Interested in Zelda 3D Classics Remake]. 1Up (June 7, 2011). Retrieved September 17, 2016.</ref> |
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+ | ==External links== | ||
+ | *{{wp|3D Classics|''3D Classics'' series on Wikipedia}} | ||
==References== | ==References== |
Revision as of 02:50, 18 September 2016
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3D Classics is a series of classic NES and arcade games rebuilt with stereoscopic 3D visuals, released for Nintendo 3DS. The games were developed by Arika with assistance from Nintendo.
Overview
Development on the series started with a 3D version of the Namco Bandai's Xevious in 2009, as some of the earliest Nintendo 3DS software. Games were selected based on their status and how good they looked in 3D.[1] The Nintendo eShop for Nintendo 3DS would open with 3D Classics: Excitebike and 3D Classics: Xevious as launch titles, the former available for free for a time to commemorate the launch of the Nintendo eShop.
Some time after the release of the final 3D Classics title, Sega and M2 would begin to develop their own "Sega 3D Classics" series, unrelated to the Nintendo series.
Games
Game | JP release | NA release | EU release | AUS release | KOR release | Platform |
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3D Classics: Excitebike | 2011 | 2011 | 2011 | 2011 | N/A | Nintendo 3DS |
3D Classics: Xevious | 2011 | 2011 | 2011 | 2011 | N/A | Nintendo 3DS |
3D Classics: Urban Champion | 2011 | 2011 | 2011 | 2011 | N/A | Nintendo 3DS |
3D Classics: TwinBee | 2011 | 2011 | 2011 | 2011 | N/A | Nintendo 3DS |
3D Classics: Kirby's Adventure | 2012 | 2011 | 2011 | 2011 | N/A | Nintendo 3DS |
3D Classics: Kid Icarus | 2012 | 2012 | 2012 | 2012 | N/A | Nintendo 3DS |
Trivia
- A "3D Classics" version of Tennis was attempted because of the game's perspective, but the developers found that it looked unimpressive in 3D and that they would need to recode the collision detection from scratch.[1] In addition, at E3 2011, Shigeru Miyamoto stated that he was interested in a 3D Classics version of The Legend of Zelda.[2]
External links
References
- ↑ 1.0 1.1 Iawata Asks : Nintendo 3DS : Classic Games in 3D. Retrieve August 6, 2016.
- ↑ E3: Miyamoto Interested in Zelda 3D Classics Remake. 1Up (June 7, 2011). Retrieved September 17, 2016.