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Latest revision as of 01:42, 18 January 2023
This article is a short summary of Link's Crossbow Training. Zelda Wiki features a more in-depth article. |
Link's Crossbow Training | ||||||||||||||
リンクのボウガントレイニング Rinku no Bōgan Toreiningu | ||||||||||||||
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Link's Crossbow Training is a spin-off game in The Legend of Zelda series, released in late 2007 and early 2008. Based on The Legend of Zelda: Twilight Princess, Link's Crossbow Training, in regions outside Japan, was packaged with the Wii Zapper accessory at release, which the game was developed around and makes extensive use of.
Blurb
Box
With Link's Crossbow Training™, you'll master the Wii Zapper™ in no time!
Nintendo website
Link returns from The Legend of Zelda: Twilight Princess to pick up the Wii Zapper and take aim at a host of targets in this shooting-gallery-style game.
Anyone can pick up the Wii Zapper and become a master marksman in the quick-play shooting galleries of Link's Crossbow Training. Dozens of fast-paced stages offer a wide variety of game play, from shooting stationary targets to defending a supply wagon from onrushing hordes of enemies. Multiplayer modes let players and their friends share a Wii Zapper to shoot for the high score.
Link's Crossbow Training comes bundled with the Wii Zapper. After a few rounds of Link's Crossbow Training, players will be more than ready to pick up any of the future Wii Zapper titles, like Medal of Honor Heroes 2, Ghost Squad and Resident Evil: The Umbrella Chronicles.
Link's Crossbow Training contains three basic game styles: target shooting, defender and ranger. There are 27 stages in total, and these categories represent only generally how each individual stage operates. Each stage's goal is to earn the highest score possible within the time limit. All rounds can be played with multiple players: Players pass the Wii Zapper around and then play one at a time and compete for the high score.
Target Shooting: In target-shooting rounds, players shoot bull's-eyes as they pop up on the screen. In early stages, targets are stationary. As the game difficulty increases in later levels, the targets move. Hitting the center of the bull's-eye nets more points, and hitting targets in succession without missing earns combo multipliers. Link can aim anywhere on the screen.
Defender: In defender rounds, players remain stationary but can look and aim in all directions – sometimes even in a full 360 degrees – by aiming off screen. Hordes of enemies assault Link, and he must fight them off. These battles have a great deal of variety, from fighting off skeletons in a desert to defending a wagon from boar-riding Bokoblins.
Ranger: In ranger rounds, players can move throughout the level using the control stick and aim anywhere they want by aiming the Wii Zapper wherever they want to look. In these missions, Link storms enemy encampments, fights his way through a forest and seeks out his foes while exploring the environments.
The Wii Zapper requires the Wii Remote and Nunchuk, housing both in a comfortable and intuitive frame. The control stick on the Nunchuk controls player movement (on stages that allow player movement), while simply aiming the Wii Zapper moves the targeting reticule on the screen. Pulling the trigger fires Link's crossbow. By aiming off screen, players can turn Link to face in a new direction (again, on stages that allow this)
Gameplay
In Link's Crossbow Training, the player plays through three-stage levels by shooting at targets and enemies to earn the highest score possible. The player aims and moves the camera (when applicable) using the Wii Remote's pointing controls, and fires with B. The game has three basic types of gameplay: Target Shooting, in which the player, in a first-person perspective, must shoot at targets in an on-rails style; Survival, in which the player, from a third-person perspective, must shoot at enemies to keep them away, which will lower Link's score if they can attack him; and Ranger, in which the player is able to move freely and must defeat enemies. At the end of each level, the player is given a medal ranking based on their total score.
In addition to the basic Score Attack mode, the game also features a Practice mode. Finally, the game supports up to four player multiplayer, in which players hand off the controller in order to compete for the highest score.
Technical details
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External links