Site Notice

We have a limited coverage policy. Please check our coverage page to see which articles are allowed.
Please no leaked content less than one year old, or videos of leaks.
Content copied verbatim from other websites or wikis will be removed.

Difference between revisions of "Game Processor"

From NintendoWiki, your source on Nintendo information. By fans, for fans.
Jump to navigation Jump to search
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
[[File:Game Processor patent.png|thumb|right|250px|Patent]]
 
[[File:Game Processor patent.png|thumb|right|250px|Patent]]
 
The '''Game Processor''' is a special software development kit by [[Nintendo]]/[[Intelligent Systems]]. The hardware was used by students at the [[HAL College of Technology & Design]]. The Game Processor was made because the [[Nintendo & Dentsu Game Seminar]] was relatively popular. Nintendo received more applicants than they could manage, which lead to more game design sessions at HAL College of Technology & Design.<ref>Weekly Famitsu #219 (February 26, 1993)</ref> The main software for it is [[Mario Factory]], which allows the creation of [[Super Nintendo Entertainment System|Super Famicom]] compatible games.
 
The '''Game Processor''' is a special software development kit by [[Nintendo]]/[[Intelligent Systems]]. The hardware was used by students at the [[HAL College of Technology & Design]]. The Game Processor was made because the [[Nintendo & Dentsu Game Seminar]] was relatively popular. Nintendo received more applicants than they could manage, which lead to more game design sessions at HAL College of Technology & Design.<ref>Weekly Famitsu #219 (February 26, 1993)</ref> The main software for it is [[Mario Factory]], which allows the creation of [[Super Nintendo Entertainment System|Super Famicom]] compatible games.
 +
 +
Games are stored on a special cartridge known as the [[Game Processor RAM Cassette]].
  
 
[[Satoshi Yamato]], [[Satoshi Nishiumi]], [[Toshiaki Suzuki]], [[Toshiyuki Nakamura]], [[Makoto Kimizuka]] take credit as inventors of the Game Processor.<ref>[https://patents.google.com/patent/US6115036A/en US6115036A - Video game_videographics program editing apparatus with program halt and data transfer features - Google Patents]</ref>
 
[[Satoshi Yamato]], [[Satoshi Nishiumi]], [[Toshiaki Suzuki]], [[Toshiyuki Nakamura]], [[Makoto Kimizuka]] take credit as inventors of the Game Processor.<ref>[https://patents.google.com/patent/US6115036A/en US6115036A - Video game_videographics program editing apparatus with program halt and data transfer features - Google Patents]</ref>
  
From January 1996, Nintendo and [[St.GIGA]] would distribute six games in various HAL College Special editions of the [[Game Tora no Ouana - HAL College Special|Game Tora no Ouana]] [[Satellaview]] magazine series.
+
From January 1996, Nintendo and [[St.GIGA]] would distribute six Game Processor games in various HAL College Special editions of the [[Game Tora no Ouana - HAL College Special|Game Tora no Ouana]] (ゲーム虎の大穴スペシャル) [[Satellaview]] magazine series.
  
 
The concept of Mario Factory is similar to Nintendo's consumer software creation tools in video games, spanning from early games such as [[Family BASIC]] to later games such as [[Game Builder Garage]].
 
The concept of Mario Factory is similar to Nintendo's consumer software creation tools in video games, spanning from early games such as [[Family BASIC]] to later games such as [[Game Builder Garage]].
Line 44: Line 46:
 
*[[Mario Bros.|Mario Bros. (Sample Game)]] (compatible with SNES Mouse)
 
*[[Mario Bros.|Mario Bros. (Sample Game)]] (compatible with SNES Mouse)
 
*Asterisk's Adventure (アスタリスクの大冒險)
 
*Asterisk's Adventure (アスタリスクの大冒險)
===Game tora no Ouana - HAL College Special===
+
===Game Tora no Ouana - HAL College Special===
*Easy Racer
+
*[[Easy Racer]]
*Sweet Honey Action
+
*[[Sweet Honey Action]]
*PAずLE & BREっど (Puzzle & Bread)
+
*[[Puzzle & Bread|PAずLE & BREっど]] (Puzzle & Bread)
*FLOWER
+
*[[FLOWER]]
*Radio Puzzle (ラジパズ)
+
*[[Radio Puzzle]] (ラジパズ)
*Wonderful my race
+
*[[Wonderful my race]] (developer: [[YAB]])
 
<ref>[https://luigiblood.neocities.org/gameprocessor Nintendo GAME PROCESSOR - Documentation (LuigiBlood)]</ref>
 
<ref>[https://luigiblood.neocities.org/gameprocessor Nintendo GAME PROCESSOR - Documentation (LuigiBlood)]</ref>
 +
 
==Staff==
 
==Staff==
  
Line 83: Line 86:
  
 
==Trivia==
 
==Trivia==
*The title screen from Mario Bros. (Sample) was carried over to the minigame in ''[[Super Mario Advance]]'', ''[[Super Mario World: Super Mario Advance 2]]'', ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' and ''[[Mario & Luigi: Superstar Saga]]'' for the [[Game Boy Advance]].
+
*The title screen artwork from Mario Bros. (Sample) was used as a basis for the title screen of the Mario Bros. minigame in ''[[Super Mario Advance]]'', ''[[Super Mario World: Super Mario Advance 2]]'', ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' and ''[[Mario & Luigi: Superstar Saga]]'' for the [[Game Boy Advance]].
 
{{SNES}}
 
{{SNES}}
 
{{Nintendo insider works}}
 
{{Nintendo insider works}}
 
{{-}}
 
{{-}}
 +
 
==References==
 
==References==
 
{{ref}}
 
{{ref}}
 
[[Category:Consoles]]
 
[[Category:Consoles]]

Latest revision as of 16:16, 26 October 2023

Patent

The Game Processor is a special software development kit by Nintendo/Intelligent Systems. The hardware was used by students at the HAL College of Technology & Design. The Game Processor was made because the Nintendo & Dentsu Game Seminar was relatively popular. Nintendo received more applicants than they could manage, which lead to more game design sessions at HAL College of Technology & Design.[1] The main software for it is Mario Factory, which allows the creation of Super Famicom compatible games.

Games are stored on a special cartridge known as the Game Processor RAM Cassette.

Satoshi Yamato, Satoshi Nishiumi, Toshiaki Suzuki, Toshiyuki Nakamura, Makoto Kimizuka take credit as inventors of the Game Processor.[2]

From January 1996, Nintendo and St.GIGA would distribute six Game Processor games in various HAL College Special editions of the Game Tora no Ouana (ゲーム虎の大穴スペシャル) Satellaview magazine series.

The concept of Mario Factory is similar to Nintendo's consumer software creation tools in video games, spanning from early games such as Family BASIC to later games such as Game Builder Garage.

Hardware

The setup contains a 32-bit computer and Super Famicom hardware. Video output uses the "Super Impose" technology in which outputs are overlaid by each other, similar to Sega's 32X. The kit is plugged into a consumer TV with four controller ports, with compatibility for Super Famicom controllers, the SNES Mouse and a unique keyboard.

Based on a patent, the specifications are:

Game Processor 32-bit "Main" hardware:

  • CPU: NEC V810 @ 21.477 MHz (32-bit RISC CPU)
  • Display: S-PPU (Super Famicom PPU)
  • RAM: 4 MB DRAM, can be expanded to 24 MB
  • ROM: 1 MB BIOS ROM, contains Boot, OS and Fonts
  • Internal Storage: 1 MB FLASH Memory
  • External Storage: 3.5" Floppy Disk Drive
  • Security: ID Card (CIC), can contain configuration information
  • Expansion Slots: Modem Slot, SCSI Expansion Board Slot (to IBM PC Compatible, Scanner, Printer, Hard Disk Drive...)
  • Real Time Clock

Super Famicom:

Game Processor Super Famicom "Game" hardware:

  • ROM: 128 KB Monitor BIOS ROM
  • Slots: 4 Controller Slots (Controller, Mouse, Keyboard), Microphone Jack
  • Game Processor RAM Cassette
  • Game Processor RAM Cassette (GPC-RAMC-4M) hardware:
  • RAM: 512 KB SRAM, Battery-backed
  • Battery: CR2025, replaceable
  • RAM Map: Mode 21 (HiROM)
  • Write Protection: 4-bit counter-based (74LS191)
  • Security: CIC F411B

Games

Game Tora no Ouana - HAL College Special

[3]

Staff

Nintendo:

Intelligent Systems:

See also

Patents:

  • US5592609A - Video game/videographics program fabricating system and method with unit based program processing
  • US5599231A - Security systems and methods for a videographics and authentication game/program fabricating device
  • US5680533A - Videographics program/video game fabricating system and method
  • US5680534A - Video game/videographics program fabricating system and method with superimpose control
  • US6115036A - Video game/videographics program editing apparatus with program halt and data transfer features

Trivia

SNES logo.png
Internal Nintendo products
Aging cartridges  • Controller test cartridges  • Crash debugger  • Debagame Tester: Second Impact  • DS Download Station Game Cards  • Mario Club build games  • Nintendo Campus Challenge 1991 cartridge  • Nintendo Campus Challenge 1992 cartridge/Super Mario Club Taikai You  • Nintendo Demo Vision  • Nintendo kiosk demos  • Nintendo NES M82  • Nintendo World Championships (cartridges)  • Pokémon distribution cartridges  • Super Famicom DOS  • Super Mario Club (Famicom Network System)  • Super NES Service cartridge  • Port test cartridge  • Service disc  • Tech demos  • Test program  • VUE debugger sample  • Wide Boy


References