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Difference between revisions of "Super FX"
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+ | [[File:Super FX chip.jpg|thumb|right|200px|Super FX Chip on ''[[Super Mario World 2: Yoshi's Island]]'']] | ||
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The '''Super FX Chip''' refers to the added technology to the Graphics Support Unit (GSU) on [[Super Nintendo Entertainment System]] ROMs to support improved 2D and 3D graphics in game. | The '''Super FX Chip''' refers to the added technology to the Graphics Support Unit (GSU) on [[Super Nintendo Entertainment System]] ROMs to support improved 2D and 3D graphics in game. | ||
Revision as of 23:31, 23 September 2019
The Super FX Chip refers to the added technology to the Graphics Support Unit (GSU) on Super Nintendo Entertainment System ROMs to support improved 2D and 3D graphics in game.
It was produced by the now defunct company Argonaut Software, and was formally known under the codename "Super Mario FX" (which contrary to some belief, does not refer to a cancelled game), and the backronym "MARIO" ("Mathematical, Argonaut, Rotation, & Input/Output").
Compatible Nintendo published games
- SNES Glider (tech demo)
- Star Fox
- Stunt Race FX
- Super Mario World 2: Yoshi's Island ("Super FX 2")
- Star Fox 2 (originally unreleased until 2017 SNES Classic)
- FX Fighter (cancelled but released as non-Nintendo MS-DOS game)
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