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Difference between revisions of "Fire Emblem Wii"
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==Gameplay== | ==Gameplay== | ||
− | Players would traverse a world based on southern European architecture.<ref name="docs">[https://kantopia.wordpress.com/2015/12/22/fire-emblem-wii-unreleased-design-document-translations-fe-25th-anniversary/ Fire Emblem Wii (Unreleased) Design Document Translations – FE 25th Anniversary]. Kantopia (December 22, 2015). Retrieved November 11, 2016.</ref> The game | + | Players would traverse a world based on southern European architecture.<ref name="docs">[https://kantopia.wordpress.com/2015/12/22/fire-emblem-wii-unreleased-design-document-translations-fe-25th-anniversary/ Fire Emblem Wii (Unreleased) Design Document Translations – FE 25th Anniversary]. Kantopia (December 22, 2015). Retrieved November 11, 2016.</ref> The game was a real-time strategy game with gameplay described as being similar to the {{ser|Pikmin}} series, in which players control a large number of characters simultaneously.<ref name="interview"/><ref name="Echoes">[https://kantopia.wordpress.com/2017/04/27/fire-emblem-echoes-dengeki-developer-interview-april-2017/ Fire Emblem Echoes: Dengeki Developer Interview (April 2017)]. Kantopia (April 27, 2017). Retrieved April 27, 2017.</ref> In the "field" gameplay, players would be able to traverse the world and interact with other characters, while walking into enemies on the overworld would engage a battle sequence.<ref name="docs"/> |
==Development== | ==Development== | ||
− | After the disappointing sales of ''[[Fire Emblem: Path of Radiance]]'' and ''Fire Emblem: Radiant Dawn'', the developers began experimenting with different styles of gameplay so that the franchise might appeal to a broader audience. However, development on this project ended due to a lack of direction and focus.<ref name="interview">[https://kantopia.wordpress.com/2015/12/23/toru-narihiro-interview-on-fire-emblem-for-wii-translation-fe-25th-anniversary/ Toru Narihiro – Interview on Fire Emblem for Wii Translation – FE 25th Anniversary]. Kantopia (December 23, 2015). Retrieved November 11, 2016.</ref> | + | After the disappointing sales of ''[[Fire Emblem: Path of Radiance]]'' and ''Fire Emblem: Radiant Dawn'', the developers began experimenting with different styles of gameplay so that the franchise might appeal to a broader audience. However, development on this project ended due to a lack of direction and focus.<ref name="interview">[https://kantopia.wordpress.com/2015/12/23/toru-narihiro-interview-on-fire-emblem-for-wii-translation-fe-25th-anniversary/ Toru Narihiro – Interview on Fire Emblem for Wii Translation – FE 25th Anniversary]. Kantopia (December 23, 2015). Retrieved November 11, 2016.</ref> Toru Narihiro would state that, "it was not really a game intended for release, and more of a wayward experiment where the staff themselves were not exactly sure what they were doing."<ref name="interview"/> |
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+ | ==Technical details== | ||
+ | {{Game Technical Details | ||
+ | |input=[[Wii Remote]]<ref name="docs"/> | ||
+ | }} | ||
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Latest revision as of 02:47, 12 February 2018
This article is a short summary of Fire Emblem Wii. Fire Emblem Wiki features a more in-depth article. |
This article is about the unreleased Fire Emblem game in development for the Wii. For information about the Fire Emblem game released for the Wii, see Fire Emblem: Radiant Dawn.
Fire Emblem Wii | ||||||||||||||
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"Fire Emblem Wii" (referred to in an interview simply as the "Illusive Wii Title") refers to an unreleased experimental title in the Fire Emblem series. The project entered into development after the completion of Fire Emblem: Radiant Dawn but before Fire Emblem: Shadow Dragon.
Gameplay
Players would traverse a world based on southern European architecture.[1] The game was a real-time strategy game with gameplay described as being similar to the Pikmin series, in which players control a large number of characters simultaneously.[2][3] In the "field" gameplay, players would be able to traverse the world and interact with other characters, while walking into enemies on the overworld would engage a battle sequence.[1]
Development
After the disappointing sales of Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn, the developers began experimenting with different styles of gameplay so that the franchise might appeal to a broader audience. However, development on this project ended due to a lack of direction and focus.[2] Toru Narihiro would state that, "it was not really a game intended for release, and more of a wayward experiment where the staff themselves were not exactly sure what they were doing."[2]
Technical details
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References
- ↑ 1.0 1.1 1.2 Fire Emblem Wii (Unreleased) Design Document Translations – FE 25th Anniversary. Kantopia (December 22, 2015). Retrieved November 11, 2016.
- ↑ 2.0 2.1 2.2 Toru Narihiro – Interview on Fire Emblem for Wii Translation – FE 25th Anniversary. Kantopia (December 23, 2015). Retrieved November 11, 2016.
- ↑ Fire Emblem Echoes: Dengeki Developer Interview (April 2017). Kantopia (April 27, 2017). Retrieved April 27, 2017.
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