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  • '''''Mach Rider''''' is a futuristic driving video game created by Nintendo. It was first released on October 18, 1985 for the Nint == Developers ==
    1 KB (138 words) - 15:46, 14 July 2020
  • ...ment]] group (lead by Nintendo/Recruit to assist companies in creating new game related works/IP). Noise still exists, but is no longer a member of the gro == Developers ==
    2 KB (238 words) - 19:13, 7 November 2019
  • '''Genius Sonority''' (ジニアス・ソノリティ株式会社) is a Japanese video game development company established in June 2002 by Manabu Yamana. The company' [[Category:Video game developers]]
    1 KB (133 words) - 01:18, 10 July 2015
  • '''Fuse Games''' was an independent British video game development company founded in 2002, based in Burford, Oxfordshire. The stu ...nally founded in September of 2002 by Adrian Barritt and Richard Horrocks, developers of the ''{{wp|Pro Pinball}}'' series for Cunning Developments.<ref>[https:/
    2 KB (281 words) - 18:10, 17 March 2024
  • ...deo game developers ranked by the amount of revenue taken in through video game sales in the United Kingdom. Its first release was in 2005, and since then ...:''' <nowiki>[PRESS RELEASE]</nowiki> DEVELOP 100 NAMES WORLD'S BEST GAMES DEVELOPERS], dated 2011/6/3, retrieved 2011/6/3.</ref><ref>French, Michael. [http://ww
    2 KB (321 words) - 06:22, 18 February 2019
  • [[Category:Video game developers]]
    998 bytes (105 words) - 08:24, 20 December 2023
  • '''Softnica''', formally '''Pax Softnica''' (パックスソフトニカ) is a Japanese video game developer. Its president is Tomoshige Hashishita. ===[[Game Boy]]===
    2 KB (265 words) - 11:23, 29 September 2019
  • ...copyright to the [[Famicom Detective Club series]] is owned by TOSE. TOSE developers are also overtly disclosed in the credits of ''[[Dragon Quest VIII: Journey ...ise related to the first game ''[[Densetsu no Starfy]]'', or a copy of the game itself as possible prizes.
    2 KB (379 words) - 21:40, 5 November 2023
  • '''Retro Studios, Inc.''' is a [[Nintendo]] first party game development studio based in Austin, Texas. Founded in September 1998 as an ...ndo Software Planning & Development|Nintendo SDP Group No. 3]], which aids developers outside Japan.
    3 KB (378 words) - 22:43, 1 April 2023
  • ...ame Builder Garage|jptitle= ナビつき! つくってわかる はじめてゲームプログラミング|jptrans= |boxart= Game Builder Garage Art.jpg|caption= |publisher= Nintendo|developer= Nintendo|co ...and published by [[Nintendo]].<ref>[https://www.nintendo.com/games/detail/game-builder-garage-switch/ Nintendo of America page]</ref>
    2 KB (264 words) - 01:30, 5 November 2023
  • |image=[[File:SMB Game Pak.png|150px]] |caption=[[Super Mario Bros.]] [[Nintendo Entertainment System]] Game Pak
    5 KB (745 words) - 16:30, 9 November 2022
  • |predecessor={{wp|Ultimate Play the Game}} |parent={{wp|Xbox Game Studios}}
    5 KB (760 words) - 00:49, 23 October 2022
  • |name=Game Freak |logo=[[File:Game Freak logo.png]]
    3 KB (515 words) - 05:24, 6 June 2021
  • ...el of ''[[Super Mario Bros.]]'' The company is largely contracted by other developers, including [[Nintendo]], for translating games into other languages (mostly ...development, and frequently suggests changes to the developers to make the game more accessible. Richard Honeywood, the founder of [[Square Enix|Square]]'s
    3 KB (431 words) - 18:44, 11 November 2022
  • |image=[[File:Pokemon Diamond Game Card.png|150px]] |caption=A ''[[Pokémon Diamond and Pearl Versions|Pokémon Diamond Version]]'' Game Card for [[Nintendo DS]].
    6 KB (878 words) - 19:36, 25 December 2021
  • ...juku, Japan. Founded in 1999, its staff included former {{wp|Love-de-Lic}} developers {{wp|Taro Kudo}} and Kazuyuki Kurashima. !Game
    2 KB (298 words) - 21:34, 2 June 2023
  • ...Ltd.''' (also referred to simply as '''Hudson''') was a third-party video game publisher and developer in Japan. The company was mostly known for developi ...lop and publish their own video games. In 1985, after ten years developing video games, Hudson reorganized their business, becoming Hudson Soft.
    4 KB (613 words) - 02:56, 8 November 2022
  • {{Game infobox ...upon the visual style of {{zel|Twilight Princess}}, and, according to the developers, was primarily created to showcase the Wii U's graphical capabilities and a
    2 KB (302 words) - 01:47, 18 January 2023
  • {{Game infobox ...otion-captured professionals for the in-game players' movements, the first game from Retro to be developed using their motion capture equipment.<ref name="
    3 KB (390 words) - 03:15, 4 July 2021
  • '''Next Level Games''' is a Canadian video game development studio, based in Vancouver. Founded in August of 2002, the stud ..._great_for_developers.php Working with Nintendo, making a studio great for developers]. Gamasutra. Retrieved July 11, 2015.</ref> On January 5, 2021, Nintendo an
    3 KB (344 words) - 01:47, 19 January 2023
  • ...in 1996 to promote smaller video game developers to come up with original game concepts, in particular for the [[Nintendo 64]]. Although many Marigul work ...lla, Jamsworks, Noise and ParityBit continued to make games. Ambrella, the developers of ''[[Hey You, Pikachu!]]'' became well known for developing several Poké
    8 KB (1,266 words) - 22:05, 27 April 2023
  • {{Game infobox |titlealt=Peach's Castle (game)
    3 KB (409 words) - 08:36, 15 June 2021
  • {{Game infobox |title=Nintendo Labo Toy-Con 04: VR Kit|jptitle=Nintendo Labo Toy-C ...rog and has to jump on balls. Also used with the Toy-Con Bird for a racing game.
    3 KB (447 words) - 04:00, 17 July 2021
  • ...well-known as the inventor of products such as the [[Game & Watch]] and [[Game Boy]], and as the producer for franchises such as {{ser|Metroid}} and {{ser ...evelopment 1|Nintendo R&D1]]'s games, as well as helping in creating the [[Game Boy]] line.
    5 KB (696 words) - 18:41, 3 April 2017
  • ...player can start the software. Specifically, Wii Channels may refer to non-game software. Some Wii Channels must be downloaded through the Internet, howeve There is one [[Disc Channel]] for physical [[Game Disc]]s, while downloadable games have individual icons.
    7 KB (1,282 words) - 22:04, 13 August 2023
  • ...s produce the games and oversee the communication between Nintendo and the developers. At the time before it was combined into EPD, the group managers for each g ...the same series / genre. These people were instrumental in determining the game's direction.
    7 KB (1,082 words) - 14:45, 23 November 2023
  • ...r and programmer working for [[Nintendo]] since 1999. He is one of the key developers of the [[Wario series#.27.27WarioWare.27.27_series_games|''WarioWare'' seri ...graphy.html Goro Abe Biography at IGN]</ref><ref>[http://www.mobygames.com/game/gameboy-advance/wario-land-4/credits ''Wario Land 4'' Staff Credits at Moby
    5 KB (799 words) - 05:52, 23 January 2012
  • {{Game infobox ...urope would determine whether or not Nintendo would see fit to release the game in North America.<ref>[https://www.nintendo-x2.com/news/view/11948/reggie-o
    9 KB (1,195 words) - 20:48, 15 January 2018
  • {{Game infobox |developer=[[Game Freak]]
    10 KB (1,640 words) - 15:41, 30 November 2022
  • {{Game infobox ...for the [[Nintendo DS]], and a launch title for the Japanese release. The game makes extensive use of the Nintendo DS's touch screen for gameplay.
    7 KB (1,055 words) - 17:06, 25 June 2016
  • ...] online match making service available for use by a specifically designed game on a Nintendo system specifically designed to make use of the service. Whil ...de in anyway and the only way to get a new one is delete saved data on the game unit and connect to Nintendo WFC again. The player can register codes and u
    9 KB (1,487 words) - 03:36, 9 August 2023
  • ...t Division}}), commonly abbreviated as '''Nintendo EAD''', was the primary game development branch of Nintendo, and formerly the largest department branch ...ntendo R&D1]] switched focus to the handheld games market by focusing on [[Game Boy]] development, R&D4 became Nintendo's main in-house team for home conso
    7 KB (919 words) - 01:44, 18 January 2023
  • {{Game infobox '''''New Super Mario Bros. Wii''''' is a 2D platforming game in the {{ser|Super Mario}} series, released in 2009 for the [[Wii]]. It is
    7 KB (1,047 words) - 19:11, 27 November 2022
  • ...sisting in developing Nintendo hardware, though they are also known as the developers for the {{ser|Fire Emblem}} and ''Paper Mario'' series of games. ...ntendo Entertainment System]] [[Game Pak]] format. The team later got into game development by assisting teams such as [[Nintendo Research & Development 1|
    9 KB (1,349 words) - 00:55, 16 September 2022
  • | predecessor = [[Game Boy Advance]] | media = Nintendo DS Game Card
    18 KB (2,946 words) - 16:06, 23 April 2021
  • {{Game infobox ...eased in November 2013 worldwide, the game is the first 3D ''Super Mario'' game to support cooperative multiplayer, a feature that was attempted since ''[[
    15 KB (2,263 words) - 18:58, 27 November 2022
  • {{Game infobox ...gends]]''. Announced during the [[Nintendo Switch Presentation 2017]], the game was released for both [[Nintendo Switch]] and [[New Nintendo 3DS]] systems
    22 KB (3,066 words) - 19:07, 27 November 2022
  • ...e|text=On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.|person=Satoru Iwata|source=[https ...ent Satoru Iwata Dies at 55]</ref><ref>[[Nintendo Magic: Winning the Video Game Wars]] (Osamu Inoue, 2009 page 56) (Tokyo, Japan) (ISBN 978-1-934287-22-4).
    21 KB (3,117 words) - 12:56, 24 November 2023
  • {{Game infobox ...', released for the [[Nintendo Switch]] in April 2017. This version of the game features all of the base and add-on content of Wii U release while adding i
    27 KB (4,164 words) - 08:15, 20 December 2023
  • |media=Nintendo Switch [[Game Card]], digital download ...ps://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html Dedicated Video Game Sales Units]. Nintendo. Retrieved June 30, 2017.</ref><br>'''NA:''' {{hover
    67 KB (9,269 words) - 11:43, 29 February 2024