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Difference between revisions of "BoxBoy! series"
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{{GameList/cell|''[[BoxBoxBoy!]]''|2016|2016|2016|2016|2016|[[Nintendo 3DS]]}} | {{GameList/cell|''[[BoxBoxBoy!]]''|2016|2016|2016|2016|2016|[[Nintendo 3DS]]}} | ||
{{GameList/cell|''[[Bye-Bye BoxBoy!]]''|2017|2017|2017|2017|N/A|[[Nintendo 3DS]]}} | {{GameList/cell|''[[Bye-Bye BoxBoy!]]''|2017|2017|2017|2017|N/A|[[Nintendo 3DS]]}} |
Revision as of 05:22, 10 June 2019
BoxBoy | ||||||
ハコボーイ! HakoBoy! | ||||||
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BoxBoy! is a series of digital titles developed by HAL Laboratory and released over the Nintendo eShop for Nintendo 3DS. The series stars a box named Qbby, and involves the player having to use his power of spawning additional boxes to solve puzzles.
Overview
The concept for BoxBoy! was created in 2011 by HAL Laboratory employee Yasuhiro Mukae, during development of Kirby: Triple Deluxe and Kirby and the Rainbow Curse, and formally entered development in 2013.[1] The game was developed with a more simple aesthetic design and gameplay elements, reminiscent of Game Boy and Nintendo Entertainment System games.[1] The series protagonist, Qbby, was designed with a functional mindset, as it made more sense visually for a box-shaped character to create boxes.
After the release of the first game, the series has since seen another release, with a third game currently in development alongside a collection. An amiibo of series protagonist Qbby will also be released with the collection.
Games
Game | JP release | NA release | EU release | AUS release | KOR release | Platform |
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BoxBoy! | 2015 | 2015 | 2015 | 2015 | 2016 | Nintendo 3DS |
BoxBoxBoy! | 2016 | 2016 | 2016 | 2016 | 2016 | Nintendo 3DS |
Bye-Bye BoxBoy! | 2017 | 2017 | 2017 | 2017 | N/A | Nintendo 3DS |
BoxBoy! + BoxGirl! | 2019 | 2019 | 2019 | 2019 | 2019 | Nintendo Switch |
References
- ↑ 1.0 1.1 Interview: Bringing Together the 3DS and Game Boy in BOXBOY! Nintendo Life (April 24, 2015). Retrieved December 6, 2016.
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