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Difference between revisions of "BoxBoy! series"
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|jptranslation=HakoBoy! | |jptranslation=HakoBoy! | ||
|jptrans=BoxBoy! | |jptrans=BoxBoy! | ||
− | |caption= | + | |caption={{ga|BoxBoy!}} logo |
|colorscheme=BoxBoy! | |colorscheme=BoxBoy! | ||
|creator=Yasuhiro Mukae | |creator=Yasuhiro Mukae | ||
− | |first= | + | |first={{ga|BoxBoy!}} |
|firstyear=2015 | |firstyear=2015 | ||
− | |latest=''[[ | + | |latest=''[[BoxBoy! + BoxGirl!]]'' |
− | |latestyear= | + | |latestyear=2019 |
}} | }} | ||
'''''BoxBoy!''''' is a series of digital titles developed by [[HAL Laboratory]] and released over the [[Nintendo eShop]] for [[Nintendo 3DS]]. The series stars a box named Qbby, and involves the player having to use his power of spawning additional boxes to solve puzzles. | '''''BoxBoy!''''' is a series of digital titles developed by [[HAL Laboratory]] and released over the [[Nintendo eShop]] for [[Nintendo 3DS]]. The series stars a box named Qbby, and involves the player having to use his power of spawning additional boxes to solve puzzles. | ||
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The concept for ''BoxBoy!'' was created in 2011 by HAL Laboratory employee Yasuhiro Mukae, during development of ''[[Kirby: Triple Deluxe]]'' and ''[[Kirby and the Rainbow Curse]]'', and formally entered development in 2013.<ref name="interview">[http://www.nintendolife.com/news/2015/04/interview_bringing_together_the_3ds_and_game_boy_in_boxboy Interview: Bringing Together the 3DS and Game Boy in BOXBOY!] Nintendo Life (April 24, 2015). Retrieved December 6, 2016.</ref> The game was developed with a more simple aesthetic design and gameplay elements, reminiscent of [[Game Boy]] and [[Nintendo Entertainment System]] games.<ref name="interview"/> The series protagonist, Qbby, was designed with a functional mindset, as it made more sense visually for a box-shaped character to create boxes. | The concept for ''BoxBoy!'' was created in 2011 by HAL Laboratory employee Yasuhiro Mukae, during development of ''[[Kirby: Triple Deluxe]]'' and ''[[Kirby and the Rainbow Curse]]'', and formally entered development in 2013.<ref name="interview">[http://www.nintendolife.com/news/2015/04/interview_bringing_together_the_3ds_and_game_boy_in_boxboy Interview: Bringing Together the 3DS and Game Boy in BOXBOY!] Nintendo Life (April 24, 2015). Retrieved December 6, 2016.</ref> The game was developed with a more simple aesthetic design and gameplay elements, reminiscent of [[Game Boy]] and [[Nintendo Entertainment System]] games.<ref name="interview"/> The series protagonist, Qbby, was designed with a functional mindset, as it made more sense visually for a box-shaped character to create boxes. | ||
− | After the release of the first game, the series has since seen another release, with | + | After the release of the first game, the series has since seen another release, with the third game being released alongside a collection. An [[amiibo]] of series protagonist Qbby was also released with the collection. |
==Games== | ==Games== | ||
{{GameList/header|colorscheme=BoxBoy!}} | {{GameList/header|colorscheme=BoxBoy!}} | ||
− | {{GameList/ | + | {{GameList/cell|{{ga|BoxBoy!}}|2015|2015|2015|2015|2016|[[Nintendo 3DS]]}} |
− | {{ | ||
{{GameList/cell|''[[BoxBoxBoy!]]''|2016|2016|2016|2016|2016|[[Nintendo 3DS]]}} | {{GameList/cell|''[[BoxBoxBoy!]]''|2016|2016|2016|2016|2016|[[Nintendo 3DS]]}} | ||
− | {{GameList/cell|''[[Bye-Bye BoxBoy!]]''|2017| | + | {{GameList/cell|''[[Bye-Bye BoxBoy!]]''|2017|2017|2017|2017|N/A|[[Nintendo 3DS]]}} |
− | + | {{GameList/cell|''[[BoxBoy! + BoxGirl!]]''|2019|2019|2019|2019|2019|[[Nintendo Switch]]}} | |
− | {{GameList/cell|''BoxBoy! | ||
{{GameList/footer}} | {{GameList/footer}} | ||
Latest revision as of 15:49, 20 December 2021
BoxBoy | ||||||
ハコボーイ! HakoBoy! | ||||||
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BoxBoy! is a series of digital titles developed by HAL Laboratory and released over the Nintendo eShop for Nintendo 3DS. The series stars a box named Qbby, and involves the player having to use his power of spawning additional boxes to solve puzzles.
Overview
The concept for BoxBoy! was created in 2011 by HAL Laboratory employee Yasuhiro Mukae, during development of Kirby: Triple Deluxe and Kirby and the Rainbow Curse, and formally entered development in 2013.[1] The game was developed with a more simple aesthetic design and gameplay elements, reminiscent of Game Boy and Nintendo Entertainment System games.[1] The series protagonist, Qbby, was designed with a functional mindset, as it made more sense visually for a box-shaped character to create boxes.
After the release of the first game, the series has since seen another release, with the third game being released alongside a collection. An amiibo of series protagonist Qbby was also released with the collection.
Games
Game | JP release | NA release | EU release | AUS release | KOR release | Platform |
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BoxBoy! | 2015 | 2015 | 2015 | 2015 | 2016 | Nintendo 3DS |
BoxBoxBoy! | 2016 | 2016 | 2016 | 2016 | 2016 | Nintendo 3DS |
Bye-Bye BoxBoy! | 2017 | 2017 | 2017 | 2017 | N/A | Nintendo 3DS |
BoxBoy! + BoxGirl! | 2019 | 2019 | 2019 | 2019 | 2019 | Nintendo Switch |
References
- ↑ 1.0 1.1 Interview: Bringing Together the 3DS and Game Boy in BOXBOY! Nintendo Life (April 24, 2015). Retrieved December 6, 2016.
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