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Difference between revisions of "The Legend of Zelda: Twilight Princess"
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|predecessor={{zel|The Minish Cap}} | |predecessor={{zel|The Minish Cap}} | ||
|successor={{zel|Phantom Hourglass}} | |successor={{zel|Phantom Hourglass}} | ||
− | |releasena=November 19, 2006 | + | |releasena='''Wii:''' November 19, 2006<br>'''GCN:''' December 12, 2006 |
|releasejp=December 2, 2006 | |releasejp=December 2, 2006 | ||
− | |releaseeu=December 8, 2006 | + | |releaseeu='''Wii:''' December 8, 2006<br>'''GCN:''' December 15, 2006 |
− | |releaseau=December 7, 2006 (Wii)<br>December 14, 2006 | + | |releaseau='''Wii:''' December 7, 2006 (Wii)<br>'''GCN:''' December 14, 2006 |
− | |releasekr=August 27, 2009 | + | |releasekr={{hover|August 27, 2009|Wii version only}} |
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− | '''''The Legend of Zelda: Twilight Princess''''' is the last [[Nintendo GameCube]] installment and the first [[Wii]] installment in {{ser|The Legend of Zelda}} series. Revealed at E3 2004 to applause, the game was developed with a more realistic and mature style and tone in the same vein as {{zel|Ocarina of Time}}, in response and in contrast to the mixed reception toward the cartoon-esque visuals and tone of the previous console installment, {{zel|The Wind Waker}}. As the game was developed as a successor to ''Ocarina of Time'', the game canonically takes place centuries after the events of {{zel|Majora's Mask}}, which is set after the ending of ''Ocarina of Time''. | + | '''''The Legend of Zelda: Twilight Princess''''' is a 3D action-adventure game, the last [[Nintendo GameCube]] installment, and the first [[Wii]] installment in {{ser|The Legend of Zelda}} series, released in 2006. Revealed at E3 2004 to applause, the game was developed with a more realistic and mature style and tone in the same vein as {{zel|Ocarina of Time}}, in response and in contrast to the mixed reception toward the cartoon-esque visuals and tone of the previous console installment, {{zel|The Wind Waker}}. As the game was developed as a successor to ''Ocarina of Time'', the game canonically takes place centuries after the events of {{zel|Majora's Mask}}, which is set after the ending of ''Ocarina of Time''. |
− | ''Twilight Princess'' was originally developed for just the Nintendo GameCube, but it was decided to port the game as a launch title for the impending release of the Wii console, with several changes made to | + | ''Twilight Princess'' was originally developed for just the Nintendo GameCube, but it was decided to port the game as a launch title for the impending release of the Wii console, with several changes made to accommodate the new features of the Wii hardware. While the Wii version was released first in most regions, in Japan both versions of the game were released simultaneously, and only the Wii version was released in South Korea. |
==Blurb== | ==Blurb== | ||
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The primary new mechanic for this game is the wolf transformation; while forced at certain points at first, players later gain the option to transform at will. As Wolf Link, the player cannot use items, but instead has new wolf-based abilities, such as digging, speaking with animals, and his heightened senses, which allow Link to see colors normally invisible to him and follow certain scents. | The primary new mechanic for this game is the wolf transformation; while forced at certain points at first, players later gain the option to transform at will. As Wolf Link, the player cannot use items, but instead has new wolf-based abilities, such as digging, speaking with animals, and his heightened senses, which allow Link to see colors normally invisible to him and follow certain scents. | ||
− | The Wii version of the game takes advantage of the console's motion-based capabilities. Link's sword slashes are accomplished by swinging the [[Wii Remote]] rather than a button press, and an on-screen pointer is used for certain items such as the bow and Clawshot. In addition, because most players are right-handed, the entire game is mirrored compared to the GameCube version, to allow Link to be right-handed. The Wii version also has native 16:9 widescreen support | + | The Wii version of the game takes advantage of the console's motion-based capabilities. Link's sword slashes are accomplished by swinging the [[Wii Remote]] rather than a button press, and an on-screen pointer is used for certain items such as the bow and Clawshot. In addition, because most players are right-handed, the entire game is mirrored compared to the GameCube version, to allow Link to be right-handed. The Wii version also has native 16:9 widescreen support. |
==Technical details== | ==Technical details== | ||
{{Game Technical Details | {{Game Technical Details | ||
|media=Nintendo GameCube [[Game Disc]]<br>Wii [[Game Disc]] | |media=Nintendo GameCube [[Game Disc]]<br>Wii [[Game Disc]] | ||
− | |save=GCN: 4 blocks | + | |save='''GCN:''' 4 blocks |
|support=Progressive scan (GCN) | |support=Progressive scan (GCN) | ||
|input=GCN: [[Nintendo GameCube Controller]]<br>Wii: [[Wii Remote]] + [[Nunchuk]] | |input=GCN: [[Nintendo GameCube Controller]]<br>Wii: [[Wii Remote]] + [[Nunchuk]] |
Revision as of 00:14, 7 September 2017
This article is a short summary of The Legend of Zelda: Twilight Princess. Zelda Wiki features a more in-depth article. |
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ゼルダの伝説 トワイライトプリンセス Zeruda no Densetsu Towairaito Purinsesu | ||||||||||||||
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The Legend of Zelda: Twilight Princess is a 3D action-adventure game, the last Nintendo GameCube installment, and the first Wii installment in The Legend of Zelda series, released in 2006. Revealed at E3 2004 to applause, the game was developed with a more realistic and mature style and tone in the same vein as The Legend of Zelda: Ocarina of Time, in response and in contrast to the mixed reception toward the cartoon-esque visuals and tone of the previous console installment, The Legend of Zelda: The Wind Waker. As the game was developed as a successor to Ocarina of Time, the game canonically takes place centuries after the events of The Legend of Zelda: Majora's Mask, which is set after the ending of Ocarina of Time.
Twilight Princess was originally developed for just the Nintendo GameCube, but it was decided to port the game as a launch title for the impending release of the Wii console, with several changes made to accommodate the new features of the Wii hardware. While the Wii version was released first in most regions, in Japan both versions of the game were released simultaneously, and only the Wii version was released in South Korea.
Blurb
Become A Legend
The biggest Zelda adventure of all time!
Take up arms against the dark creatures infesting your homeland as you explore a vast and dangerous world.
Learn hidden skills like the helm splitter and the mortal draw as you wield sword and shield against countless foes.
Use heightened senses to search for clues as a sacred wolf when unnatural twilight blankets Hyrule.
Become A Legend
The biggest Zelda adventure of all time!
Fire projectiles with precision simply by aiming at the screen with the pointer!
Swing the Wii Remote and Nunchuk attachment to wield your sword and shield!
Search for clues as a sacred wolf when an unnatural twilight blankets Hyrule.16x9 widescreen presentation – only on Wii!
Join Link for an legendary adventure on the Wii console.
When an evil darkness enshrouds the land of Hyrule, a young farm boy named Link must awaken the hero – and the animal – within. When Link travels to the Twilight Realm, he transforms into a wolf and must scour the land with the help of a mysterious girl named Midna. Besides his trusty sword and shield, Link will use his bow and arrows by aiming with the Wii Remote controller, fight while on horseback and use a wealth of other items, both new and old.
Features
- Arm Link: The Wii Remote and Nunchuk controllers are used for a variety of game activities from fishing to projectile-weapon aiming. The game features incredibly precise aiming control using the Wii Remote controller. Use the controllers for sword swings, spin attacks and shield shoves.
- Thrilling Adventure: Players ride into battle against troops of foul creatures and wield a sword and shield with the Wii Remote and Nunchuk controllers, then take on massive bosses that must be seen to be believed.
- Mind & Muscle: Many puzzles stand between Link and the fulfillment of his quest, so players must sharpen their wits as they hunt for weapons and items.
Story
As Link, a fully grown adult, is about to deliver a sword and shield as a gift to the Royal Family, he must save one of his village neighbors from a group of Bokoblins. The day after, Link is attacked by a group of Bulbins and knocked out. When he awakens, he finds himself in the forest. Following the path leads to a black wall, which a hand appears from that grabs Link and drags him into an entirely different world, where his body suddenly transforms into a wolf. He is then captured and imprisoned in Hyrule Castle, where he meets an imp-like creature named Midna. Once they escape their cell, they travel through the castle and find Princess Zelda, who explains that the kingdom of Hyrule has been taken over by the evil Zant, the king of the Twilight Realm, who has covered the entire land in twilight. Link and Midna must now restore light to Hyrule and find the Fused Shadows in order to defeat Zant.
Gameplay
Gameplay mostly takes from previous 3D entries in the series. Players can equip their items to various buttons while having dedicated action and sword buttons. In contrast to the sailing and islands in The Wind Waker, Twilight Princess returns to allowing Link to explore the large overworld of Hyrule Field like in Ocarina of Time, and is able to travel more quickly on horseback.
The primary new mechanic for this game is the wolf transformation; while forced at certain points at first, players later gain the option to transform at will. As Wolf Link, the player cannot use items, but instead has new wolf-based abilities, such as digging, speaking with animals, and his heightened senses, which allow Link to see colors normally invisible to him and follow certain scents.
The Wii version of the game takes advantage of the console's motion-based capabilities. Link's sword slashes are accomplished by swinging the Wii Remote rather than a button press, and an on-screen pointer is used for certain items such as the bow and Clawshot. In addition, because most players are right-handed, the entire game is mirrored compared to the GameCube version, to allow Link to be right-handed. The Wii version also has native 16:9 widescreen support.
Technical details
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Other releases
Title | Cover art | Platform | Release date(s) | Notes |
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The Legend of Zelda: Twilight Princess | Wii (Nintendo Selects) | NA: May 15, 2011 EU: September 16, 2011 AUS: November 7, 2013 KOR: August 6, 2015 |
A re-release of the Wii version of the game under the Nintendo Selects branding. | |
The Legend of Zelda: Twilight Princess HD | Wii U | NA: March 4, 2016 JP: March 10, 2016 EU: March 4, 2016 AUS: March 5, 2016 |
A high-definition port based on the Nintendo GameCube version of the game, supporting new features. |
Trivia
- Launch copies of the Wii version of the game featured a potential glitch which caused players to become permanently stuck in the Kakariko Village cannon room, rendering the game unbeatable. Nintendo would send a new Game Disc that had the glitch patched out to players who sent their discs to them by mail.
External links
The Legend of Zelda: Twilight Princess on other NIWA Wikis: | ||
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