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Difference between revisions of "Eiji Aonuma"
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− | '''Eiji Aonuma''' (青沼 英二) is | + | {{quote|text=To be honest with you, I just don't like action games that require you to jump. They're scary. The jumping factor kind of freaks me out.|person=Eiji Aonuma|source=GameSpy|cite=<ref>{{cite|GameSpy: So do you like the Mario games?<br />Aonuma: To be honest with you, I just don't like action games that require you to jump. They're scary. The jumping factor kind of freaks me out.|http://cube.gamespy.com/gamecube/the-legend-of-zelda-the-wind-waker-2/520166p1.html|'''GameSpy:''' [Interview] A Link to Zelda's Future, written by Steven L. Kent, dated 6/6/04}}; retrieved 8/5/2010</ref>}} |
+ | '''Eiji Aonuma''' (青沼 英二) is a [[Nintendo]] employee and main producer for {{ser|The Legend of Zelda}} series. Born March 16, 1963, he attended the Tokyo National University of Fine Arts and Music where he studied design and moving mechanical figures, and graduated in 1988. | ||
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+ | Aonuma acquired his job at Nintendo when he was 25 years old; he met Shigeru Miyamoto during his interview and showed him some of his college work. Aonuma's first jobs at Nintendo were graphic design jobs, designing sprites for NES and SNES games. | ||
− | + | He later directed ''[[Marvelous: Mouhitotsu no Takarajim]]'', a 1996 Super Famicom title created by [[Nintendo Research & Development 2]] and influenced by {{zel|A Link to the Past}}, the first ''Zelda'' title he was interested in. After this, Miyamoto asked Aonuma to be a designer for {{zel|Ocarina of Time}}, beginning his involvement with the series. Aonuma would later be the director for his first title, {{zel|Majora's Mask}}, and after directing {{zel|The Wind Waker}} Aonuma considered moving on from the series, but was convinced by Miyamoto to continue. Aonuma has had a role in developing every ''The Legend of Zelda'' game ever since. | |
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− | + | ==Trivia== | |
− | + | *Aonuma has stated that he will continue to work on ''The Legend of Zelda'' series until he has created a game that surpasses ''Ocarina of Time'' in terms of impact. | |
==References== | ==References== | ||
<references/> | <references/> | ||
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+ | {{Nintendo}} | ||
[[de:Eiji Aonuma]] | [[de:Eiji Aonuma]] | ||
[[Category:People]] | [[Category:People]] | ||
[[Category:Nintendo of Japan]] | [[Category:Nintendo of Japan]] |
Revision as of 16:45, 18 November 2015
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Eiji Aonuma (青沼 英二) is a Nintendo employee and main producer for The Legend of Zelda series. Born March 16, 1963, he attended the Tokyo National University of Fine Arts and Music where he studied design and moving mechanical figures, and graduated in 1988.
Aonuma acquired his job at Nintendo when he was 25 years old; he met Shigeru Miyamoto during his interview and showed him some of his college work. Aonuma's first jobs at Nintendo were graphic design jobs, designing sprites for NES and SNES games.
He later directed Marvelous: Mouhitotsu no Takarajim, a 1996 Super Famicom title created by Nintendo Research & Development 2 and influenced by The Legend of Zelda: A Link to the Past, the first Zelda title he was interested in. After this, Miyamoto asked Aonuma to be a designer for The Legend of Zelda: Ocarina of Time, beginning his involvement with the series. Aonuma would later be the director for his first title, The Legend of Zelda: Majora's Mask, and after directing The Legend of Zelda: The Wind Waker Aonuma considered moving on from the series, but was convinced by Miyamoto to continue. Aonuma has had a role in developing every The Legend of Zelda game ever since.
Trivia
- Aonuma has stated that he will continue to work on The Legend of Zelda series until he has created a game that surpasses Ocarina of Time in terms of impact.
References
- ↑ "GameSpy: So do you like the Mario games?
Aonuma: To be honest with you, I just don't like action games that require you to jump. They're scary. The jumping factor kind of freaks me out." —http://cube.gamespy.com/gamecube/the-legend-of-zelda-the-wind-waker-2/520166p1.html (GameSpy: [Interview] A Link to Zelda's Future, written by Steven L. Kent, dated 6/6/04); retrieved 8/5/2010