Site Notice |
---|
We have a limited coverage policy. Please check our coverage page to see which articles are allowed. |
Difference between revisions of "Virtual Boy"
m |
|||
Line 13: | Line 13: | ||
|launch_games=4 | |launch_games=4 | ||
|last=''[[3D Tetris]]'' | |last=''[[3D Tetris]]'' | ||
− | |media=Virtual Boy | + | |media=Virtual Boy [[Game Pak]] |
|memory=128 KB dual-port VRAM | |memory=128 KB dual-port VRAM | ||
|cpu=NEC V810 | |cpu=NEC V810 | ||
Line 28: | Line 28: | ||
|colorscheme=Neutral | |colorscheme=Neutral | ||
}} | }} | ||
− | The '''Virtual Boy''' (Japanese: '''バーチャルボーイ''' ''Virtual Boy'') was a video game console designed by [[Gunpei Yokoi]] and released by [[Nintendo]] on August 14, 1995. Designed to bring virtual reality into the home, it consisted of a visor on a pair of spindly legs, and used cartridges that were similar to those of a | + | The '''Virtual Boy''' (Japanese: '''バーチャルボーイ''' ''Virtual Boy'') was a video game console designed by [[Gunpei Yokoi]] and released by [[Nintendo]] on August 14, 1995, intended to be the successor to the [[Game Boy]] line. Designed to bring virtual reality into the home with "true 3D visuals", it consisted of a visor on a pair of spindly legs, and used cartridges that were similar to those of a Game Boy's in size and appearance. |
− | 1.26 million units were shipped worldwide before the system's discontinuation, and of those only 777,000 were ever sold. Because of its rarity, the Virtual Boy is regarded as a valuable collector's item despite its reception and reputation. | + | Ultimately, the Virtual Boy was poorly received and was a commercial failure, released only in Japan and North America with a full library of only 22 games before its discontinuation in March 1996, less than one year after its release. 1.26 million units were shipped worldwide before the system's discontinuation, and of those only 777,000 were ever sold. Because of its rarity, the Virtual Boy is regarded as a valuable collector's item despite its reception and reputation. |
− | == | + | ==Development== |
The Virtual Boy was first unveiled as the "VR32", a next-gen console that would serve alongside the upcoming [[Nintendo 64]]. Whereas the Nintendo 64 would bring Nintendo games into 3D on a 2D screen, the Virtual Boy was said to put the player into the game, to experience it almost firsthand. | The Virtual Boy was first unveiled as the "VR32", a next-gen console that would serve alongside the upcoming [[Nintendo 64]]. Whereas the Nintendo 64 would bring Nintendo games into 3D on a 2D screen, the Virtual Boy was said to put the player into the game, to experience it almost firsthand. | ||
− | == | + | ==Features== |
The design of the console has been described as mushroom-like, with the red visor sitting atop two small legs crossed at the middle. Instead of a small screen or inputs to a television, the Virtual Boy features a viewfinder that looks into the system, where the images are displayed. Each eye sees a slightly different image, leading to the perception of a three-dimensional shape. | The design of the console has been described as mushroom-like, with the red visor sitting atop two small legs crossed at the middle. Instead of a small screen or inputs to a television, the Virtual Boy features a viewfinder that looks into the system, where the images are displayed. Each eye sees a slightly different image, leading to the perception of a three-dimensional shape. | ||
− | Due to cost and the low-quality nature of LCD displays in 1995, it was decided ultimately that the system would not be in color, but in monochrome, like the Game Boy. Unlike the Game Boy, however, which featured shades of gray pixels on a greenish screen, the Virtual Boy | + | Due to cost and the low-quality nature of LCD displays in 1995, it was decided ultimately that the system would not be in color, but in monochrome, like the Game Boy. Unlike the Game Boy, however, which featured shades of gray pixels on a greenish screen, the Virtual Boy uses red LEDs to create images on a background of black. This proved to be painful to the eyes, and Nintendo's many warnings of eye strain to customers dissuaded them from purchasing the console. The upcoming Nintendo 64 also dissuaded many who did not wish to pay for two new consoles in such a short span of time. |
Gunpei Yokoi left Nintendo to found his own company after the Virtual Boy was discontinued. Although most claim he was unceremoniously demoted before his leaving, Yokoi had actually planned to retire after the launch of the system, and its failure had kept him from doing so. Yokoi had also designed the [[Game Boy Pocket]], a more successful device, after the failure of the system and before he left. | Gunpei Yokoi left Nintendo to found his own company after the Virtual Boy was discontinued. Although most claim he was unceremoniously demoted before his leaving, Yokoi had actually planned to retire after the launch of the system, and its failure had kept him from doing so. Yokoi had also designed the [[Game Boy Pocket]], a more successful device, after the failure of the system and before he left. | ||
Line 45: | Line 45: | ||
==Games== | ==Games== | ||
+ | {{main|:Category:Virtual Boy games}} | ||
The Virtual Boy launched with four games: ''[[Mario's Tennis]]'', ''[[Teleroboxer]]'', ''[[Red Alarm]]'', and ''[[Galactic Pinball]]'', ''Mario's Tennis'' being a pack-in game for the console. | The Virtual Boy launched with four games: ''[[Mario's Tennis]]'', ''[[Teleroboxer]]'', ''[[Red Alarm]]'', and ''[[Galactic Pinball]]'', ''Mario's Tennis'' being a pack-in game for the console. | ||
− | + | The Virtual Boy uses a variant of the [[Game Pak]] cartridge format for its games. Virtual Boy Game Paks can hold up to 128 MBits of ROM data.<ref>[http://www.planetvb.com/modules/hardware/?type=vb&sec=specs Hardware - Virtual Boy - Specifications]. Planet Virtual Boy. Retrieved September 20, 2016.</ref> | |
− | + | Only 22 games were released for the Virtual Boy, the least of any Nintendo console ever produced. Of those games, 14 were officially released in North America, and 19 were released in Japan. However, only ten of these games were published by Nintendo. Over twenty additional titles were also in development or stated to be in development before the system was officially discontinued and all games in production were cancelled. | |
− | + | ||
− | + | ==Accessories== | |
− | + | ===AC Adapter Tap=== | |
− | + | {{main|AC Adapter Tap}} | |
− | + | The '''AC Adapter Tap''' is an alternative to the Virtual Boy Battery Box that comes with the console. Like the Battery Box the AC Adapter Tap plugs into the back of the controller and allows the console to use an AC Adapter for power rather than batteries. The Adapter Tap is compatible with both the [[Nintendo Entertainment System|NES]] and [[Super Nintendo Entertainment System|SNES]] AC Adapters. | |
− | |||
− | |||
− | |||
− | |||
− | |||
==External links== | ==External links== | ||
* {{wp|Virtual Boy|Virtual Boy on Wikipedia}} | * {{wp|Virtual Boy|Virtual Boy on Wikipedia}} | ||
− | * {{sw|Category:Virtual Boy|StrategyWiki | + | * {{sw|Category:Virtual Boy|Virtual Boy category on StrategyWiki}} |
* {{fzw|Virtual Boy|Virtual Boy on F-Zero Wiki}} | * {{fzw|Virtual Boy|Virtual Boy on F-Zero Wiki}} | ||
* {{smw|Virtual Boy|Virtual Boy on Super Mario Wiki}} | * {{smw|Virtual Boy|Virtual Boy on Super Mario Wiki}} | ||
+ | ==References== | ||
+ | {{ref}} | ||
+ | {{-}} | ||
{{Virtual Boy}} | {{Virtual Boy}} | ||
{{Nintendo console}} | {{Nintendo console}} | ||
[[Category:Consoles]] | [[Category:Consoles]] | ||
− | |||
[[de:Virtual Boy]] | [[de:Virtual Boy]] |
Revision as of 03:09, 21 September 2016
Virtual Boy バーチャルボーイ Bācharu Bōi | ||||||||||
| ||||||||||
| ||||||||||
| ||||||||||
| ||||||||||
| ||||||||||
|
The Virtual Boy (Japanese: バーチャルボーイ Virtual Boy) was a video game console designed by Gunpei Yokoi and released by Nintendo on August 14, 1995, intended to be the successor to the Game Boy line. Designed to bring virtual reality into the home with "true 3D visuals", it consisted of a visor on a pair of spindly legs, and used cartridges that were similar to those of a Game Boy's in size and appearance.
Ultimately, the Virtual Boy was poorly received and was a commercial failure, released only in Japan and North America with a full library of only 22 games before its discontinuation in March 1996, less than one year after its release. 1.26 million units were shipped worldwide before the system's discontinuation, and of those only 777,000 were ever sold. Because of its rarity, the Virtual Boy is regarded as a valuable collector's item despite its reception and reputation.
Contents
Development
The Virtual Boy was first unveiled as the "VR32", a next-gen console that would serve alongside the upcoming Nintendo 64. Whereas the Nintendo 64 would bring Nintendo games into 3D on a 2D screen, the Virtual Boy was said to put the player into the game, to experience it almost firsthand.
Features
The design of the console has been described as mushroom-like, with the red visor sitting atop two small legs crossed at the middle. Instead of a small screen or inputs to a television, the Virtual Boy features a viewfinder that looks into the system, where the images are displayed. Each eye sees a slightly different image, leading to the perception of a three-dimensional shape.
Due to cost and the low-quality nature of LCD displays in 1995, it was decided ultimately that the system would not be in color, but in monochrome, like the Game Boy. Unlike the Game Boy, however, which featured shades of gray pixels on a greenish screen, the Virtual Boy uses red LEDs to create images on a background of black. This proved to be painful to the eyes, and Nintendo's many warnings of eye strain to customers dissuaded them from purchasing the console. The upcoming Nintendo 64 also dissuaded many who did not wish to pay for two new consoles in such a short span of time.
Gunpei Yokoi left Nintendo to found his own company after the Virtual Boy was discontinued. Although most claim he was unceremoniously demoted before his leaving, Yokoi had actually planned to retire after the launch of the system, and its failure had kept him from doing so. Yokoi had also designed the Game Boy Pocket, a more successful device, after the failure of the system and before he left.
Nintendo's rivals at the time leading up to the release of the Nintendo DS believed that the system's dual screens would present players with the same trouble that the Virtual Boy did, leading to its own demise, and Nintendo averted any risk by choosing to market it as a third pillar, rather than as a continuation of and successor to the Game Boy line.
Games
Main article: Category:Virtual Boy games |
The Virtual Boy launched with four games: Mario's Tennis, Teleroboxer, Red Alarm, and Galactic Pinball, Mario's Tennis being a pack-in game for the console.
The Virtual Boy uses a variant of the Game Pak cartridge format for its games. Virtual Boy Game Paks can hold up to 128 MBits of ROM data.[1]
Only 22 games were released for the Virtual Boy, the least of any Nintendo console ever produced. Of those games, 14 were officially released in North America, and 19 were released in Japan. However, only ten of these games were published by Nintendo. Over twenty additional titles were also in development or stated to be in development before the system was officially discontinued and all games in production were cancelled.
Accessories
AC Adapter Tap
Main article: AC Adapter Tap |
The AC Adapter Tap is an alternative to the Virtual Boy Battery Box that comes with the console. Like the Battery Box the AC Adapter Tap plugs into the back of the controller and allows the console to use an AC Adapter for power rather than batteries. The Adapter Tap is compatible with both the NES and SNES AC Adapters.
External links
- Virtual Boy on Wikipedia
- Virtual Boy category on StrategyWiki
- Virtual Boy on F-Zero Wiki
- Virtual Boy on Super Mario Wiki
References
- ↑ Hardware - Virtual Boy - Specifications. Planet Virtual Boy. Retrieved September 20, 2016.
|
| |||||||||||||||||||||
| |||||||||||||||||||||
|