Site Notice

We have a limited coverage policy. Please check our coverage page to see which articles are allowed.
Please no leaked content less than one year old, or videos of leaks.
Content copied verbatim from other websites or wikis will be removed.

Difference between revisions of "Nintendo 64"

From NintendoWiki, your source on Nintendo information. By fans, for fans.
Jump to navigation Jump to search
(System specs)
Line 41: Line 41:
 
==System specs==
 
==System specs==
 
Processors:
 
Processors:
CPU: MIPS 64 bit Risc CPU, (R4300I series) 93.75 MHz
+
*CPU: MIPS 64 bit Risc CPU, (R4300I series) 93.75 MHz
Graphics 64-bit MIPS Risc Co-processor, GSP & DP, 62.5 MHz (RCP)
+
*Graphics 64-bit MIPS Risc Co-processor, GSP & DP, 62.5 MHz (RCP)
Built-in Audio/Video Vector Processor (RSP)
+
*Built-in Audio/Video Vector Processor (RSP)
Built-in Pixel Drawing Processor (RDP)
+
*Built-in Pixel Drawing Processor (RDP)
  
 
Transmission Speed:  
 
Transmission Speed:  
Maximum of 4 500 Mbit/second
+
*Maximum of 4 500 Mbit/second
  
 
Memory:
 
Memory:
4.5 MB Rambus DRAM (36 megabits)
+
*4.5 MB Rambus DRAM (36 megabits)
Rambus DRAM subsystem
+
*Rambus DRAM subsystem
Custom 9-bit Rambus Bus (to the DRAM)
+
*Custom 9-bit Rambus Bus (to the DRAM)
  
 
Video:
 
Video:
Resoloutions: 256x224 to 640x480. PAL also 768x576
+
*Resoloutions: 256x224 to 640x480. PAL also 768x576
Video Output: RF, Stereo A/V, S-Video
+
*Video Output: RF, Stereo A/V, S-Video
Color:21-bit color video output, 32-bit RGPA, pixel colour frame  
+
*Color:21-bit color video output, 32-bit RGPA, pixel colour frame  
 
buffer support
 
buffer support
  
 
Audio:
 
Audio:
Digital Sound
+
*Digital Sound
Wavetable Synthesis
+
*Wavetable Synthesis
  
 
Major Special Features:
 
Major Special Features:
Perspective correct texture-mapping
+
*Perspective correct texture-mapping
Realtime Anti-Aliasing
+
*Realtime Anti-Aliasing
Tri-Linear Mip-Mapping
+
*Tri-Linear Mip-Mapping
Z-Buffering
+
*Z-Buffering
Flicker-free interlaced mode support
+
*Flicker-free interlaced mode support
  
 
Expansion Options:
 
Expansion Options:
Cartridge Slot
+
*Cartridge Slot
Controller Ports
+
*Controller Ports
Pak Holder (Controller)
+
*Pak Holder (Controller)
Extension port (Bottom)
+
*Extension port (Bottom)
Memory Expansion Option (Top Front)
+
*Memory Expansion Option (Top Front)
  
 
Dimensions:
 
Dimensions:
Width 260mm (10.23") x Depth 190mm (7.48") x Height 73mm (2.87")
+
*Width 260mm (10.23") x Depth 190mm (7.48") x Height 73mm (2.87")
2.42 lbs (1.1kg)
+
*Weight 2.42 lbs (1.1kg)
  
 
==Games==
 
==Games==

Revision as of 23:13, 3 May 2011

Nintendo 64
ニンテンドー64 Nintendō Rokujūyon, NINTENDO64
Nintendo 64 Logo.png
N64-console.png
Games
No. of games 387 (as of August 14, 2007)
No. of launch titles {{{launch_games}}}
Best-selling game Super Mario 64 (11 million copies as of May 21, 2003)
Last game Tony Hawk's Pro Skater 3 (August 20, 2002)
Technical details
Media Nintendo 64 ROM Cartridge
Storage capacity Cartridge battery, Nintendo 64 Controller Pak (256 kbit/32 kB)
CPU 93.75 MHz NEC VR4300
Model no. {{{model}}}
Compatibility
Can connect with Game Boy and Game Boy Color
Input Nintendo 64 Controller, Jumper Pak, Expansion Pak, Rumble Pak, Transfer Pak, Nintendo 64DD, VRU. (more)
Backwards compatible with none
Services provided {{{services}}}
Time
Launch date
  • NA - September 29, 1996
  • JP - June 23, 1996
  • EU - March 1, 1997
  • AUS - March 1, 1997
Discontinue date 2002
Units sold
  • Worldwide - 32.93 million
  • NA - 20.63 million
  • JP - 5.54 million
  • EU/AUS - 6.75 million
Lineage
Predecessor Successor
Super Nintendo Entertainment System Nintendo GameCube


The Nintendo 64 (ニンテンドー64, Nintendō Rokujūyon, NINTENDO64) was a video game console created by Nintendo. It was released in 1996 to compete with the Sega Saturn and PlayStation.

The Nintendo 64 was very popular for many reasons, one of the big ones being the release of Super Mario 64. Super Mario 64 was one of the first games of its kind to feature full 3D graphics and depth of field effects. The Nintendo 64 was able to pull this off because it was the first system to feature a 64-Bit processor and 32-bit graphics chip (aside from the failed Atari Jaguar, which was really 32-bit) The Nintendo 64 also featured the first successful analog control sticks, and four built-in controller ports. The Nintendo 64 was also noted as the last home console system to use cartridges, before Nintendo started using discs like it's competitors.

The Nintendo 64 hosted a wide variety of games, but most of its hits were first-party titles such as Super Mario 64, Super Smash Bros., Mario Kart 64, Mario Party, Star Fox 64, Legend of Zelda: Ocarina of Time and F-Zero X. Rareware, however, developed quite a few hits for the N64, such as Goldeneye 007, Banjo-Kazooie and Donkey Kong 64. Production ended in 2002, the last game released for it being Tony Hawk's Pro Skater 3

System specs

Processors:

  • CPU: MIPS 64 bit Risc CPU, (R4300I series) 93.75 MHz
  • Graphics 64-bit MIPS Risc Co-processor, GSP & DP, 62.5 MHz (RCP)
  • Built-in Audio/Video Vector Processor (RSP)
  • Built-in Pixel Drawing Processor (RDP)

Transmission Speed:

  • Maximum of 4 500 Mbit/second

Memory:

  • 4.5 MB Rambus DRAM (36 megabits)
  • Rambus DRAM subsystem
  • Custom 9-bit Rambus Bus (to the DRAM)

Video:

  • Resoloutions: 256x224 to 640x480. PAL also 768x576
  • Video Output: RF, Stereo A/V, S-Video
  • Color:21-bit color video output, 32-bit RGPA, pixel colour frame

buffer support

Audio:

  • Digital Sound
  • Wavetable Synthesis

Major Special Features:

  • Perspective correct texture-mapping
  • Realtime Anti-Aliasing
  • Tri-Linear Mip-Mapping
  • Z-Buffering
  • Flicker-free interlaced mode support

Expansion Options:

  • Cartridge Slot
  • Controller Ports
  • Pak Holder (Controller)
  • Extension port (Bottom)
  • Memory Expansion Option (Top Front)

Dimensions:

  • Width 260mm (10.23") x Depth 190mm (7.48") x Height 73mm (2.87")
  • Weight 2.42 lbs (1.1kg)

Games

NintendoWiki logo.png  See also: Category:Nintendo 64 games 


Accessories

References

The Nintendo 64 has made a few appearances in Mario games as an easter egg. A Nintendo 64 appears in Super Smash Bros. Melee in the background of the stand where all of the player's trophies are. Francis, from Super Paper Mario also owns a Nintendo 64 as well as a Nintendo GameCube, Virtual Boy and Wii. In Super Smash Bros. Brawl, one of the names that can appear whenever a player presses the random button when they're naming their custom stage is N64, which is a reference to the old system.

See Also

NintendoWiki logo.png This article is a stub. You can help NintendoWiki by expanding it.



Nintendo logo.png
Home consoles
NES logo.png SNES logo.png N64 logo.png GameCube logo.png Wii logo.png Wii u Logo.png Nintendo Switch logo.png
Handhelds
Game and Watch logo.png GameBoy logo.png VirtualBoy logo.png GBC logo.png GBA logo.png DS logo.png 3DS logo.png
Other
Standalone consoles Arcade Pokémon Classics Cancelled