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Difference between revisions of "Treehouse"
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'''Treehouse''' is [[Nintendo of America]]'s internal product development division. Based in a secluded, high-security office within Nintendo of America's Redmond headquarters, the Treehouse handles product management, quality assurance, translation and localization, and is the audio-visual department that puts together game trailers.<ref name="Kotaku">[http://kotaku.com/inside-the-treehouse-the-people-who-help-make-nintendo-1301809672 Nintendo's Secret Weapon]. Kotaku (April 22, 2014). Retrieved April 20, 2016.</ref> For larger titles, the team translates games as they are being developed, frequently communicating with the development teams in Japan.<ref>[http://www.nintendoworldreport.com/interview/2205/the-treehouse-interview The Treehouse Interview]. Nintendo World Report (November 30, 2004). Retrieved April 16, 2016.</ref> Conversely, the Japanese teams will speak with the Treehouse to determine if particular elements of a game are too specific to Japanese culture, to keep an "international" feel.<ref name="Kotaku"/> | '''Treehouse''' is [[Nintendo of America]]'s internal product development division. Based in a secluded, high-security office within Nintendo of America's Redmond headquarters, the Treehouse handles product management, quality assurance, translation and localization, and is the audio-visual department that puts together game trailers.<ref name="Kotaku">[http://kotaku.com/inside-the-treehouse-the-people-who-help-make-nintendo-1301809672 Nintendo's Secret Weapon]. Kotaku (April 22, 2014). Retrieved April 20, 2016.</ref> For larger titles, the team translates games as they are being developed, frequently communicating with the development teams in Japan.<ref>[http://www.nintendoworldreport.com/interview/2205/the-treehouse-interview The Treehouse Interview]. Nintendo World Report (November 30, 2004). Retrieved April 16, 2016.</ref> Conversely, the Japanese teams will speak with the Treehouse to determine if particular elements of a game are too specific to Japanese culture, to keep an "international" feel.<ref name="Kotaku"/> | ||
− | The Treehouse was founded in the mid-1990's in response to the | + | The Treehouse was founded in the mid-1990's in response to the generally poor translations of many [[Nintendo Entertainment System|NES]] and early [[Super Nintendo Entertainment System|SNES]] titles.<ref name="Kotaku"/> The codename "Treehouse" originates from ''[[Donkey Kong Country]]'', in which Donkey Kong's home is a treehouse.<ref name="Kotaku"/> |
Ever since E3 2014, the Treehouse has occasionally hosted livestreams to showcase upcoming and recently released games. | Ever since E3 2014, the Treehouse has occasionally hosted livestreams to showcase upcoming and recently released games. |
Revision as of 02:28, 24 April 2016
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Treehouse is Nintendo of America's internal product development division. Based in a secluded, high-security office within Nintendo of America's Redmond headquarters, the Treehouse handles product management, quality assurance, translation and localization, and is the audio-visual department that puts together game trailers.[1] For larger titles, the team translates games as they are being developed, frequently communicating with the development teams in Japan.[2] Conversely, the Japanese teams will speak with the Treehouse to determine if particular elements of a game are too specific to Japanese culture, to keep an "international" feel.[1]
The Treehouse was founded in the mid-1990's in response to the generally poor translations of many NES and early SNES titles.[1] The codename "Treehouse" originates from Donkey Kong Country, in which Donkey Kong's home is a treehouse.[1]
Ever since E3 2014, the Treehouse has occasionally hosted livestreams to showcase upcoming and recently released games.
External links
References
- ↑ 1.0 1.1 1.2 1.3 Nintendo's Secret Weapon. Kotaku (April 22, 2014). Retrieved April 20, 2016.
- ↑ The Treehouse Interview. Nintendo World Report (November 30, 2004). Retrieved April 16, 2016.