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Donkey Kong Country

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Super Mario Wiki logo.png This article is a short summary of Donkey Kong Country.
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This page refers to the original Super Nintendo Entertainment System game. For other uses, see Donkey Kong Country (disambiguation).
Donkey Kong Country
DKC NACover.jpg
Boxart of Donkey Kong Country
Developer(s): Rare
Publisher(s): Nintendo
Platform: Super Nintendo, Virtual Console
Category: 2D Platformer
Players: 1-2 players
Predecessor: N/A
Successor: Donkey Kong Country 2: Diddy's Kong Quest
Release dates
N. America: November 25, 1994 (SNES)
February 19, 2007 (VC)
Japan: November 26, 1994 (SNES)
December 12, 2006 (VC)
Europe: November 24, 1994 (SNES)
December 8, 2006 (VC)
Australia: 1994 (SNES)
December 7, 2006 (VC)
S. Korea: November 25, 2008 (VC)
ESRB: K-A (original)
E (re-releases)
PEGI: 7+
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Donkey Kong Country is a Donkey Kong video game that was first released for the Super Nintendo in 1994. The game is the basis of the modern Donkey Kong series, introducing a number of aspects that would later become staples in the Donkey Kong series. In this game, Donkey Kong and Diddy Kong must stop King K. Rool and his Kremling Krew and retrieve all of their bananas from their Banana Hoard back.

Donkey Kong Country was developed by Rare using their experience with what they referred to as "ACM" (Advanced Computer Modeling), the process by which a 3D model of a character is created and animated, then converted into a pre-rendered 2D sprite.

Later in 2000, the game was ported to Game Boy Color, and was even later remade for the Game Boy Advance in 2003; both of these versions feature more gameplay elements. The original version was also ported to the Wii's Virtual Console service in 2006, and later to Wii U Virtual Console in 2014/2015.


"Donkey Kong is back with a new sidekick, Diddy Kong, in a crazy island adventure! Challenged by the crazed tribe of reptilian Kremlings, they endeavor to get back their stolen banana horde! Armed with lightning-quick moves, chest-pounding muscle and awesome aerial acrobatics, our duo is ready to face their cunning adversaries. With the help of Donkey Kong's quirky family and his wild animal mounts, they squabble and scamper their way through unending monkey mayhem!"


The story begins in the treehouse where Donkey Kong asks Diddy to guard the Banana Hoard as hero training. In a stormy night, Diddy watch over the bananas where he is trapped in a barrel by the Kremling Krew commanded by Klump and the whole hoard is stolen.[1][2] In the morning, Cranky Kong tell DK to go on banana cave where finds out that all the bananas are gone along with Diddy and now he begins his adventure to recover all bananas.


Donkey Kong and Diddy Kong adventure together to get the Banana Hoard back. The two work in a "tag team" sense which involves one of the Kongs being controlled and when that Kong gets damaged the other Kong rolled in. This also allows a 2nd Player to assume control of Diddy Kong. The two can jump to attack enemies, get to new areas, etc. and they can perform "Barrel Rolls" which involves the Kongs briefly rolling in efforts to attack enemies. Also, the Kongs may encounter Animal Buddies which gives the player an animal to control that has unique powers and abilities that the Kongs do not have on their own.

The game itself is divided into a World Map similar to that of Super Mario Bros. 3 in the sense that there's worlds which contain different levels for the Kongs to complete. Within each level are letters that spell out the word "Kong", finding these letters usually involves the current player exploring heavily through each level and will reward the player's efforts with a 1-Up. Along the world map the player can communicate with other Kongs and play minigames and/or obtain information regarding secrets within levels, how to complete levels, etc.

Other releases[edit]

Title Box art Platform Release date(s) Notes
Donkey Kong Country 2000 Game Boy Color

Donkey Kong Country 2003 Game Boy Advance

Donkey Kong Country 2006 Wii VC

External links[edit]


  1. M. Arakawa. Donkey Kong Country Player's Guide, Nintendo, 1994, p. 13 - "KLUMP: Klump is quite a character. He's like a big, overweight drill sergeant. He's not fast — how could he be? He waddles along like a duck, blocking every ape in his path. Donkey Kong has no trouble putting Klump out of his misery, but here again, lack of size counts against Diddy as he has to hit Klump twice to off him. If Diddy jumps on Klump's head, Klump will back up and prepare for battle. Diddy can then just do a powerful cartwheel right through him."
  2. Donkey Kong Country Instruction Booklet, Nintendo, 1994, p. 5 - "STORY: The enormous bulk of Klump the Kremling landed on top of Diddy, knocking him senseless."

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