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Difference between revisions of "Fire Emblem: Thracia 776"
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− | '''''Fire Emblem: Thracia 776''''' is the fifth main installment in the {{ser|Fire Emblem}} series. Originally a side project during work on ''[[Fire Emblem: Genealogy of the Holy War]]'', the game was originally released for the [[Super Nintendo Entertainment System|Super Famicom]] over the [[Nintendo Power (cartridge)|Nintendo Power]] service in September 1999 | + | '''''Fire Emblem: Thracia 776''''' is the fifth main installment in the {{ser|Fire Emblem}} series. Originally a side project during work on ''[[Fire Emblem: Genealogy of the Holy War]]'', the game was originally released for the [[Super Nintendo Entertainment System|Super Famicom]] over the [[Nintendo Power (cartridge)|Nintendo Power]] service in September 1999. ''Thracia 776'' was the final game worked on by series creator [[Shouzou Kaga]] before he left [[Intelligent Systems]] in August 1999, before the game's launch. |
− | The original Nintendo Power release of the game was accompanied by the ''Thracia 776 Deluxe Pack'', which included a cartridge with the game written on it, a cloth map of the Thracian Peninsula, a promotional VHS, and two pairs of pegasus and wyvern plushes. | + | The original Nintendo Power release of the game was accompanied by the ''Thracia 776 Deluxe Pack'', which included a cartridge with the game pre-written on it, a cloth map of the Thracian Peninsula, a promotional VHS, and two pairs of pegasus and wyvern plushes. |
==Story== | ==Story== | ||
Line 33: | Line 33: | ||
Another gameplay mechanic introduced in this game is the "fog of war"; during chapters with this effect, most of the map and all enemies are completely hidden by darkness, and are unable to be seen unless the player moves. Finally, this game introduces the "capture" and "rescue" mechanics. Rescue can be used with one unit to save a unit with a lower constitution though their own stats are lowered, while capture causes a unit to seize the enemy rather than kill them, take their weapons, and either let them go or keep holding onto them. | Another gameplay mechanic introduced in this game is the "fog of war"; during chapters with this effect, most of the map and all enemies are completely hidden by darkness, and are unable to be seen unless the player moves. Finally, this game introduces the "capture" and "rescue" mechanics. Rescue can be used with one unit to save a unit with a lower constitution though their own stats are lowered, while capture causes a unit to seize the enemy rather than kill them, take their weapons, and either let them go or keep holding onto them. | ||
+ | |||
+ | ==Development== | ||
+ | Development of the game began in 1998, as a side project during development of ''Fire Emblem: Genealogy of the Holy War''. However, as the game continued to evolve, it was decided to turn the project into a full game. As the team had focused more on creating a complex storyline for ''Genealogy of the Holy War'', the focus for ''Thracia 776'' was instead placed on the gameplay. Elements such as the fatigue system were introduced to add a further level of challenge to the game.<ref>[https://www.nintendo.co.jp/nom/9905/doku/ NOM独占インタビュー!!]. ''Nintendo Online Magazine''. Retrieved March 9, 2017.</ref> | ||
+ | |||
+ | ==Reception== | ||
+ | {{Reviews | ||
+ | |colorscheme=Fire Emblem | ||
+ | |aggregate=no | ||
+ | |review1=''Famitsu'' | ||
+ | |score1=35/40 | ||
+ | }} | ||
+ | ''Famitsu'' rated the Game Pak release of ''Fire Emblem: Thracia 776'' a 35/40, noting the game's higher difficulty compared to ''Genealogy of the Holy War'' and the refinement of the series' established mechanics. | ||
+ | |||
+ | ''Fire Emblem: Thracia 776'' was the best-selling Super Famicom title in September of 1999.<ref>[https://web.archive.org/web/19991022232225/http://www.nintendo.co.jp/n03/best10.html NINTENDO POWER 9月の書き換え件数ベスト10]. Nintendo. Retrieved March 9, 2017.</ref> According to ''Famitsu'', the Ninendo Power release of ''Thracia 776'' sold 145,600 copies by the end of 1999.<ref>[http://geimin.net/da/db/1999_ne_fa/ GEIMIN.NET/1999年テレビゲームソフト売り上げTOP300]. Gemini.net. Retrieved March 9, 2017.</ref> Alternate estimates state that the game sold 106,108 units across both Nintendo Power and cartridge sales, making ''Thracia 776'' the worst-selling ''Fire Emblem'' title.<ref>[http://www.translan.com/jucc/precedent-2002-11-14d.html 日本ユニ著作権センター/判例全文・2002/11/14d]. Translan (November 14, 2002). Retrieved March 9, 2017.</ref> | ||
==Technical details== | ==Technical details== | ||
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*{{wp|Fire Emblem: Thracia 776|''Fire Emblem: Thracia 776'' on Wikipedia}} | *{{wp|Fire Emblem: Thracia 776|''Fire Emblem: Thracia 776'' on Wikipedia}} | ||
*{{sw|Fire Emblem: Thracia 776|''Fire Emblem: Thracia 776'' guide on StrategyWiki}} | *{{sw|Fire Emblem: Thracia 776|''Fire Emblem: Thracia 776'' guide on StrategyWiki}} | ||
+ | |||
+ | ==References== | ||
+ | {{ref}} | ||
{{-}} | {{-}} | ||
{{Fire Emblem series}} | {{Fire Emblem series}} |
Revision as of 22:34, 9 March 2017
This article is a short summary of Fire Emblem: Thracia 776. Fire Emblem Wiki features a more in-depth article. |
Fire Emblem: Thracia 776 | ||||||||||||||
ファイアーエムブレム トラキア776 Faiā Emuburemu: Torakia Nana Nana Roku | ||||||||||||||
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Fire Emblem: Thracia 776 is the fifth main installment in the Fire Emblem series. Originally a side project during work on Fire Emblem: Genealogy of the Holy War, the game was originally released for the Super Famicom over the Nintendo Power service in September 1999. Thracia 776 was the final game worked on by series creator Shouzou Kaga before he left Intelligent Systems in August 1999, before the game's launch.
The original Nintendo Power release of the game was accompanied by the Thracia 776 Deluxe Pack, which included a cartridge with the game pre-written on it, a cloth map of the Thracian Peninsula, a promotional VHS, and two pairs of pegasus and wyvern plushes.
Contents
Story
The story of this game is set during the second generation of Fire Emblem: Genealogy of the Holy War, on the continent of Jugdral in the year Gran 761. The Grannvale Empire has expanded to encompass almost the entirety of the continent.
Gameplay
The gameplay of Fire Emblem: Thracia 776 is largely similar to that of the previous installment, Genealogy of the Holy War, while featuring a larger number of smaller and more compact maps compared to it. However, Thracia 776 introduces several new and exclusive mechanics to the series, as well as refining mechanics from the previous game. Among them is the addition of the "fatigue" stat, which increases as the unit performs actions during a stage, and if a unit's fatigue exceeds their HP then that unit will become tired and unable to be used for the next mission; this does not affect Leif, however. This game also introduces the constitution stat, which determines how much the unit's weapon weighs them down. Thracia 776 also removes the resistance stat (A unit's magical defense in this game is determined by their magic stat), and the movement stat can increase with level-ups. The weapon rank system has also been altered, with a unit's weapon rank leveling up as they use a given weapon type rather than being predetermined based on the unit.
Thracia 776 is the first game in the series to feature sidequests, extra chapters that take place between the events of two chapters within the main storyline. These sidequests can be unlocked by fulfilling certain conditions within certain main story chapters.
Another gameplay mechanic introduced in this game is the "fog of war"; during chapters with this effect, most of the map and all enemies are completely hidden by darkness, and are unable to be seen unless the player moves. Finally, this game introduces the "capture" and "rescue" mechanics. Rescue can be used with one unit to save a unit with a lower constitution though their own stats are lowered, while capture causes a unit to seize the enemy rather than kill them, take their weapons, and either let them go or keep holding onto them.
Development
Development of the game began in 1998, as a side project during development of Fire Emblem: Genealogy of the Holy War. However, as the game continued to evolve, it was decided to turn the project into a full game. As the team had focused more on creating a complex storyline for Genealogy of the Holy War, the focus for Thracia 776 was instead placed on the gameplay. Elements such as the fatigue system were introduced to add a further level of challenge to the game.[1]
Reception
Reviews | |
---|---|
Famitsu | 35/40 |
Famitsu rated the Game Pak release of Fire Emblem: Thracia 776 a 35/40, noting the game's higher difficulty compared to Genealogy of the Holy War and the refinement of the series' established mechanics.
Fire Emblem: Thracia 776 was the best-selling Super Famicom title in September of 1999.[2] According to Famitsu, the Ninendo Power release of Thracia 776 sold 145,600 copies by the end of 1999.[3] Alternate estimates state that the game sold 106,108 units across both Nintendo Power and cartridge sales, making Thracia 776 the worst-selling Fire Emblem title.[4]
Technical details
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Other releases
Title | Cover art | Platform | Release date(s) | Notes |
---|---|---|---|---|
Fire Emblem: Thracia 776 | Super Famicom | JP: January 21, 2000 | A re-release of the game as a standard Super Famicom Game Pak. | |
Fire Emblem: Thracia 776 | Wii (Virtual Console) | JP: July 15th, 2008 | A direct port of the game released as a digital download on the Wii Shop Channel. | |
Fire Emblem: Thracia 776 | Wii U (Virtual Console) | JP: July 10, 2013 | A direct port of the game released as a digital download on the Nintendo eShop for Wii U, with added emulator features. | |
Fire Emblem: Thracia 776 | New Nintendo 3DS (Virtual Console) | JP: November 28, 2016 | A direct port of the game released as a digital download on the Nintendo eShop exclusively for New Nintendo 3DS systems, with added emulator features. |
External links
References
- ↑ NOM独占インタビュー!!. Nintendo Online Magazine. Retrieved March 9, 2017.
- ↑ NINTENDO POWER 9月の書き換え件数ベスト10. Nintendo. Retrieved March 9, 2017.
- ↑ GEIMIN.NET/1999年テレビゲームソフト売り上げTOP300. Gemini.net. Retrieved March 9, 2017.
- ↑ 日本ユニ著作権センター/判例全文・2002/11/14d. Translan (November 14, 2002). Retrieved March 9, 2017.
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