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Difference between revisions of "Treehouse"
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− | '''Treehouse''' is [[Nintendo of America]]'s internal product development division. Based in a secluded, high-security office within Nintendo of America's Redmond headquarters, the Treehouse handles product management, quality assurance, translation and localization, and is the audio-visual department that puts together game trailers.<ref name="Kotaku">[http://kotaku.com/inside-the-treehouse-the-people-who-help-make-nintendo-1301809672 Nintendo's Secret Weapon]. Kotaku (April 22, 2014). Retrieved April 20, 2016.</ref> | + | '''Treehouse''' is [[Nintendo of America]]'s internal product development division. Based in a secluded, high-security office within Nintendo of America's Redmond headquarters, the Treehouse handles product management, quality assurance, and translation and localization for Nintendo's games, and is the audio-visual department that puts together game trailers.<ref name="Kotaku">[http://kotaku.com/inside-the-treehouse-the-people-who-help-make-nintendo-1301809672 Nintendo's Secret Weapon]. Kotaku (April 22, 2014). Retrieved April 20, 2016.</ref> |
The Treehouse was founded in the mid-1990's in response to the generally poor translations of many [[Nintendo Entertainment System|NES]] and early [[Super Nintendo Entertainment System|SNES]] titles.<ref name="Kotaku"/> The codename "Treehouse" originates from ''[[Donkey Kong Country]]'', referring to Donkey Kong's home; the team working on the game was isolated from the rest of Nintendo to preserve the game's secrecy, and as the team expanded afterward the name was kept.<ref name="Kotaku"/> For games that do not have as much text to translate, the Treehouse is involved later in development, but when translating larger titles, the team works with the Japanese developers earlier on, as the game is being worked on.<ref>[http://www.nintendoworldreport.com/interview/2205/the-treehouse-interview The Treehouse Interview]. Nintendo World Report (November 30, 2004). Retrieved April 16, 2016.</ref> The Japanese developers also speak with the Treehouse to determine if particular elements of a game are too specific to Japanese culture, so that Nintendo's games can maintain an "international" feel.<ref name="Kotaku"/> | The Treehouse was founded in the mid-1990's in response to the generally poor translations of many [[Nintendo Entertainment System|NES]] and early [[Super Nintendo Entertainment System|SNES]] titles.<ref name="Kotaku"/> The codename "Treehouse" originates from ''[[Donkey Kong Country]]'', referring to Donkey Kong's home; the team working on the game was isolated from the rest of Nintendo to preserve the game's secrecy, and as the team expanded afterward the name was kept.<ref name="Kotaku"/> For games that do not have as much text to translate, the Treehouse is involved later in development, but when translating larger titles, the team works with the Japanese developers earlier on, as the game is being worked on.<ref>[http://www.nintendoworldreport.com/interview/2205/the-treehouse-interview The Treehouse Interview]. Nintendo World Report (November 30, 2004). Retrieved April 16, 2016.</ref> The Japanese developers also speak with the Treehouse to determine if particular elements of a game are too specific to Japanese culture, so that Nintendo's games can maintain an "international" feel.<ref name="Kotaku"/> |
Revision as of 22:57, 26 March 2017
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Treehouse is Nintendo of America's internal product development division. Based in a secluded, high-security office within Nintendo of America's Redmond headquarters, the Treehouse handles product management, quality assurance, and translation and localization for Nintendo's games, and is the audio-visual department that puts together game trailers.[1]
The Treehouse was founded in the mid-1990's in response to the generally poor translations of many NES and early SNES titles.[1] The codename "Treehouse" originates from Donkey Kong Country, referring to Donkey Kong's home; the team working on the game was isolated from the rest of Nintendo to preserve the game's secrecy, and as the team expanded afterward the name was kept.[1] For games that do not have as much text to translate, the Treehouse is involved later in development, but when translating larger titles, the team works with the Japanese developers earlier on, as the game is being worked on.[2] The Japanese developers also speak with the Treehouse to determine if particular elements of a game are too specific to Japanese culture, so that Nintendo's games can maintain an "international" feel.[1]
Ever since E3 2014, the Treehouse has occasionally hosted livestreams to showcase upcoming and recently released games.
External links
References
- ↑ 1.0 1.1 1.2 1.3 Nintendo's Secret Weapon. Kotaku (April 22, 2014). Retrieved April 20, 2016.
- ↑ The Treehouse Interview. Nintendo World Report (November 30, 2004). Retrieved April 16, 2016.