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Difference between revisions of "User:Supernicknobros/Sandbox"
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− | The GameCube console is capable of hosting up to four player games with its four controller ports. One such four player title is ''The Legend of Zelda: Four Swords Adventures''. As the system was a disc player instead of a cartridge based console, separate [[memory cards]] had to be purchased to save game data. Only two slots were available for memory card usage. GameCube discs are smaller than the industry standard of 5 inches, the smaller discs measured 3.5 inches in diameter. | + | The GameCube console is capable of hosting up to four player games with its four controller ports. One such four player title is ''The Legend of Zelda: Four Swords Adventures''. As the system was a disc player instead of a cartridge based console, separate [[Memory Cards|memory cards]] had to be purchased to save game data. Only two slots were available for memory card usage. GameCube discs are smaller than the industry standard of 5 inches, the smaller discs measured 3.5 inches in diameter. |
==Development== | ==Development== | ||
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! style="background:#{{Wii 2nd color}};" width=10% | [[File:N64_logo.png|75px|link=Nintendo 64|Nintendo 64]] | ! style="background:#{{Wii 2nd color}};" width=10% | [[File:N64_logo.png|75px|link=Nintendo 64|Nintendo 64]] | ||
− | ! style="background:#{{Wii 2nd color}};" width=10% | [[File: | + | ! style="background:#{{Wii 2nd color}};" width=10% | [[File:GameCube_logo.png|125px|link=Nintendo GameCube|Nintendo GameCube]] |
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! style="background:#{{Wii 2nd color}};" colspan=7 | [[File:Virtual Console logo.png|100px|link=Virtual Console|Virtual Console]] | ! style="background:#{{Wii 2nd color}};" colspan=7 | [[File:Virtual Console logo.png|100px|link=Virtual Console|Virtual Console]] | ||
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Revision as of 15:22, 23 November 2023
Contents
Lets see here
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GCN
Nintendo GameCube ニンテンドーゲームキューブ Nintendō Gēmu Kyūbu | ||||||||||
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File:GCN opening jingle.ogg The GameCube's opening jingle The Nintendo GameCube (Japanese: ニンテンドーゲームキューブ), officially abbreviated GCN or NGC is Nintendo's sixth-generation home console. The console was released on September 14, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia. It is a powerful system, with a compact design, four controller ports, a controller with an ergonomic design, small but large-capacity discs, a large game library, connectivity with the Game Boy Advance and a form of online play. The console's surface has three buttons on top: Open, Reset, and Power. In 2006, it was succeeded by Wii, which also features ports for most GameCube hardware as well as compatibility for its software. The system's lifespan ended in 2007.
There were four colors that the Nintendo GameCube was released in: Purple, Black, Orange, and Silver.
A special version of the GameCube was released by Panasonic with the ability to play DVDs and audio CDs as well as GameCube games. It was named the Panasonic Q and was only available in Japan.
Features
The GameCube console is capable of hosting up to four player games with its four controller ports. One such four player title is The Legend of Zelda: Four Swords Adventures. As the system was a disc player instead of a cartridge based console, separate memory cards had to be purchased to save game data. Only two slots were available for memory card usage. GameCube discs are smaller than the industry standard of 5 inches, the smaller discs measured 3.5 inches in diameter.
Development
The GameCube's codename during development was "Dolphin".
System specs
- MPU ("Microprocessor Unit")*: Custom IBM Power PC "Gekko"
- Manufacturing process: 0.18 micron IBM copper wire technology
- Clock frequency: 485 MHz
- CPU capacity: 1125 Dmips (Dhrystone 2.1)
- Internal data precision: 32-bit Integer & 64-bit floating-point
- External bus: 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
- Internal cache L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)
- System LSI: Custom ATI/Nintendo "Flipper"
- Embedded frame buffer: Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)
- Embedded texture cache: Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)
- Texture read bandwidth: 10.4GB/second (Peak)
- Main memory bandwidth: 2.6GB/second (Peak)
- Pixel depth: 24-bit color, 24-bit Z buffer
- Image processing functions: Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bi-linear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.
Games
Accessories
- WaveBird Wireless Controller
- Nintendo GameCube Controller
- DK Bongo Controller
- Nintendo GameCube Game Boy Advance Cable
- Nintendo GameCube Game Boy Player
- Nintendo GameCube Broadband Adapter
- Nintendo GameCube Modem Adapter
- Memory Cards
Reception
This article is a stub. You can help NintendoWiki by expanding it. |
See also
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3rd Party game test
(stub exit to: non NIWA member affiliate/Wikipedia)
NiGHTS: Journey of Dreams | ||||||||||||||
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Technical Details
Blurb
Story
Gameplay
This article is a stub. You can help NintendoWiki by expanding it. |
Category: 2007 games Category:3rd Party games Category:Wi-Fi games Category:Wii Wi-Fi games Category:Wii games Category:SEGA games Category:Games Category:Stubs