From NintendoWiki, your source on Nintendo information. By fans, for fans.
Fire Emblem: Thracia 776
|
ファイアーエムブレム トラキア776 Faiā Emuburemu: Torakia Nana Nana Roku
|
Cover artwork of Fire Emblem: Thracia 776
|
|
|
Japan:
|
Nintendo Power: September 1, 1999 Standard release: January 21, 2000
|
|
|
|
Fire Emblem: Thracia 776 is the fifth main installment in the Fire Emblem series. Originally a side project during work on Fire Emblem: Genealogy of the Holy War, the game was originally released for the Super Famicom over the Nintendo Power service in September 1999, and was later released on a standard cartridge in early 2000. Thracia 776 was the final game worked on by series creator Shouzou Kaga before he left Intelligent Systems in August 1999, before the game's launch.
The original Nintendo Power release of the game was accompanied by the Thracia 776 Deluxe Pack, which included a cartridge with the game written on it, a cloth map of the Thracian Peninsula, a promotional VHS, and two pairs of pegasus and wyvern plushes.
Story
The story of this game is set during the second generation of Fire Emblem: Genealogy of the Holy War, on the continent of Jugdral in the year Gran 761. The Grannvale Empire has expanded to encompass almost the entirety of the continent.
Gameplay
The gameplay of Fire Emblem: Thracia 776 is largely similar to that of the previous installment, Genealogy of the Holy War, while featuring a larger number of smaller and more compact maps compared to it. However, Thracia 776 introduces several new and exclusive mechanics to the series, as well as refining mechanics from the previous game. Among them is the addition of the "fatigue" stat, which increases as the unit performs actions during a stage, and if a unit's fatigue exceeds their HP then that unit will become tired and unable to be used for the next mission; this does not affect Leif, however. This game also introduces the constitution stat, which determines how much the unit's weapon weighs them down. Thracia 776 also removes the resistance stat (A unit's magical defense in this game is determined by their magic stat), and the movement stat can increase with level-ups. The weapon rank system has also been altered, with a unit's weapon rank leveling up as they use a given weapon type rather than being predetermined based on the unit.
Another gameplay mechanic introduced in this game is the "fog of war"; during chapters with this effect, most of the map and all enemies are completely hidden by darkness, and are unable to be seen unless the player moves. Finally, this game introduces the "capture" and "rescue" mechanics. Rescue can be used with one unit to save a unit with a lower constitution though their own stats are lowered, while capture causes a unit to seize the enemy rather than kill them, take their weapons, and either let them go or keep holding onto them.
Technical details
Other releases
Title
|
Cover art
|
Platform
|
Release date(s)
|
Notes
|
Fire Emblem: Thracia 776
|
|
Wii (Virtual Console)
|
JP: July 15th, 2008
|
A direct port of the game released as a digital download on the Wii Shop Channel.
|
Fire Emblem: Thracia 776
|
|
Wii U (Virtual Console)
|
JP: July 10, 2013
|
A direct port of the game released as a digital download on the Nintendo eShop for Wii U, with added emulator features.
|
Fire Emblem: Thracia 776
|
|
New Nintendo 3DS (Virtual Console)
|
JP: November 28, 2016
|
A direct port of the game released as a digital download on the Nintendo eShop exclusively for New Nintendo 3DS systems, with added emulator features.
|
External links
|
This article is a stub. You can help NintendoWiki by expanding it.
|