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Difference between revisions of "Nintendo GameCube"
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− | + | {{Console infobox | |
+ | | name = Nintendo GameCube | ||
+ | | jpkana = ニンテンドーゲームキューブ | ||
+ | | jpname = Nintendō Gēmu Kyūbu | ||
+ | | logo = [[file:gamecube_logo.jpeg|250px]] | ||
+ | | picture = [[file:gamecube-console.png|250px]] | ||
+ | | generation = Sixth | ||
+ | | predecessor = [[Nintendo 64]] | ||
+ | | successor = [[Wii]] | ||
+ | | games = [[:Category:Nintendo GameCube games|640]] (as of August 14, 2007) | ||
+ | | best_games = ''[[Super Smash Bros. Melee]]'' (7.09 million) | ||
+ | | launch_games = 12 | ||
+ | | last = ''Madden NFL 08'' (August 14, 2007) | ||
+ | | media = Nintendo GameCube optical disc | ||
+ | | memory = Nintendo GameCube Memory Card (16 MB max. capacity) | ||
+ | | cpu = IBM PowerPC "Gekko", 486 MHz | ||
+ | | connects = [[Game Boy Advance]] | ||
+ | | input = [[Nintendo GameCube Controller]], [[Wavebird Wireless Controller]], [[DK Bongos]], [[Nintendo GameCube Action Pad]], [[Game Boy Advance]] | ||
+ | | backwards = none | ||
+ | | forwards = [[Wii]] | ||
+ | | services = Online connectivity | ||
+ | | launch = <br /> | ||
+ | *NA - November 18, 2001 | ||
+ | *JP - September 14, 2001 | ||
+ | *EU - May 3, 2002 | ||
+ | *AUS - May 17, 2002 | ||
+ | | span = 6 years | ||
+ | | discontinue = 2007 | ||
+ | | sold = <br /> | ||
+ | *Worldwide - 21.74 million | ||
+ | *NA - 12.94 million | ||
+ | *JP - 4.04 million | ||
+ | *EU/AUS - 4.77 million | ||
+ | | colorscheme = GameCube | ||
+ | }} | ||
+ | |||
+ | The '''Nintendo GameCube''' (Japanese: '''ニンテンドーゲームキューブ'''), officially abbreviated '''GCN''' or '''NGC''' is [[Nintendo]]'s sixth-generation home console. Codenamed "Dolphin" during development, the console was released on September 14, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia. The system features a more compact design with four controller ports, a controller with an ergonomic design, small but large-capacity discs, connectivity with the [[Game Boy Advance]] and a form of online play. The console's surface has three buttons on top: Open, Reset, and Power. In 2006, it was succeeded by [[Wii]], which also features ports for most GameCube hardware as well as compatibility for its software. The system's lifespan ended in 2007. | ||
+ | |||
+ | The Nintendo GameCube was released in four colors: indigo, black, orange (exclusively in Japan), and platinum (limited edition). | ||
+ | |||
+ | A special version of the GameCube was released by Panasonic with the ability to play DVDs and audio CDs as well as GameCube games. It was named the [[Panasonic Q]] and was only available in Japan. | ||
+ | |||
+ | ==Features== | ||
+ | Like the Nintendo 64, the GameCube features four controller ports, allowing for up to four players to play at one time. As the system plays discs rather than cartridges, separate [[Memory Card]] had to be purchased to save game data. Only two slots were available for memory card usage. GameCube discs are smaller than the industry standard of 5 inches, the smaller discs measured 3.5 inches in diameter. | ||
+ | |||
+ | ==System specs== | ||
+ | [[File:NGCN.jpg|right|400px|thumb|Overview and labeling of GCN external components (click to enlarge)]] | ||
+ | *'''MPU ("Microprocessor Unit")*:''' Custom IBM Power PC "Gekko" | ||
+ | *'''Manufacturing process:''' 0.18 micron IBM copper wire technology | ||
+ | *'''Clock frequency:''' 485 MHz | ||
+ | *'''CPU capacity:''' 1125 Dmips (Dhrystone 2.1) | ||
+ | *'''Internal data precision:''' 32-bit Integer & 64-bit floating-point | ||
+ | *'''External bus:''' 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock) | ||
+ | *'''Internal cache L1:''' instruction 32KB, data 32KB (8 way) L2: 256KB (2 way) | ||
+ | *'''System LSI:''' Custom ATI/Nintendo "Flipper" | ||
+ | *'''Embedded frame buffer:''' Approx. 2MB sustainable latency : 6.2ns (1T-SRAM) | ||
+ | *'''Embedded texture cache:''' Approx. 1MB sustainable latency : 6.2ns (1T-SRAM) | ||
+ | *'''Texture read bandwidth:''' 10.4GB/second (Peak) | ||
+ | *'''Main memory bandwidth:''' 2.6GB/second (Peak) | ||
+ | *'''Pixel depth:''' 24-bit color, 24-bit Z buffer | ||
+ | *'''Image processing functions:''' Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bi-linear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter. | ||
+ | |||
+ | ==Games== | ||
+ | {{seealso|[[:Category:Nintendo GameCube games]]|}} | ||
+ | |||
+ | ==Controllers and accessories== | ||
+ | ===Nintendo GameCube Controller=== | ||
+ | {{main|Nintendo GameCube Controller}} | ||
+ | The '''Nintendo GameCube Controller''' is the primary controller for the console, one being included with each system and in the same color as the system. While the controller makes use of all the standard buttons of the Nintendo 64 and SNES, it also features a second control stick, as well as a more ergonomic design. | ||
+ | |||
+ | ===Wavebird Wireless Controller=== | ||
+ | {{main|Wavebird Wireless Controller}} | ||
+ | The '''Wavebird Wireless Controller''' is a wireless alternative to the standard Nintendo GameCube controller, connecting to the console via a wireless radio receiver that plugs into a controller port. While it features the same design and buttons as a standard Nintendo GameCube Controller, it does not feature the built-in rumble feedback. | ||
+ | |||
+ | ===Nintendo GameCube Action Pad=== | ||
+ | {{main|Nintendo GameCube Action Pad}} | ||
+ | The '''Nintendo GameCube Action Pad''' is a dance pad peripheral released by Konami exclusively alongside ''[[Dance Dance Revolution: Mario Mix]]''. The Action Pad has many of the same inputs as a standard GameCube controller, but lacks L and R buttons. Two versions of the pad were released. | ||
+ | |||
+ | ===DK Bongos=== | ||
+ | {{main|DK Bongos}} | ||
+ | The '''DK Bongos''' are a controller shaped like a pair of bongos. The controller features four buttons: the two drums, a "Start/Select" button, and the microphone. As the name implies, the bongos are primarily used for ''Donkey Kong'' games, namely the ''Donkey Konga'' series and ''[[Donkey Kong Jungle Beat]]''. | ||
+ | |||
+ | ===Game Boy Player=== | ||
+ | {{main|Game Boy Player}} | ||
+ | The '''Game Boy Player''' is a system add-on that allows the Nintendo GameCube to play [[Game Boy]], [[Game Boy Color]], and [[Game Boy Advance]] games. The console works by plugging it into one of the hi-speed ports on the bottom of the system, and uses most of the internal hardware of the Game Boy Advance, thus also making it compatible with most of the Game Boy line's accessories. | ||
+ | |||
+ | Because of the changes in design for the Panasonic Q, a special Game Boy Player was released exclusively for use with the system. | ||
+ | |||
+ | ===Nintendo GameCube Broadband / Modem Adapters=== | ||
+ | {{main|Nintendo GameCube Modem Adapter}}{{main|Nintendo GameCube Broadband Adapter}} | ||
+ | The '''Nintendo GameCube Modem Adapter''' and '''Nintendo GameCube Broadband Adapter''' are two add-on adapters for the Nintendo GameCube. Plugging into Serial Port 1 on the bottom of the system, the adapters feature an ethernet cable port and allow for the system to connect to the internet; the Broadband Adapter allows for broadband connectivity while the Modem Adapter allows for 56k connectivity. | ||
+ | |||
+ | ===ASCII Keyboard Controller=== | ||
+ | {{main|ASCII Keyboard Controller}} | ||
+ | The '''ASCII Keyboard Controller''' is a keyboard controller released only in Japan. While the controller keeps the same basic design and the same buttons as a standard controller, the ASCII controller is stretched to include a full keyboard, with the buttons on both ends of the controller. The controller requires two controller ports to be used. | ||
+ | |||
+ | ===Nintendo GameCube - Game Boy Advance Link Cable=== | ||
+ | {{main|Game Link Cable}} | ||
+ | The '''Nintendo GameCube - Game Boy Advance Link Cable''' is a special link cable that allows for a Game Boy Advance system to be used with compatible Nintendo GameCube software. The Game Boy Advance can either be used as a second screen or a controller, or to unlock or use features in certain games. | ||
+ | |||
+ | ===Nintendo GameCube Microphone=== | ||
+ | {{main|Nintendo GameCube Microphone}} | ||
+ | The '''Nintendo GameCube Microphone''' is a microphone accessories that allows players to use voice commands in compatible games. The microphone plugs into one of the system's memory card ports. The game ''[[Odama]]'' also features a clip which attaches the microphone to the controller. | ||
+ | |||
+ | ==Panasonic Q== | ||
+ | {{main|Panasonic Q}} | ||
+ | The '''Panasonic Q''' is the only revision of the Nintendo GameCube hardware. As part of the deal between Nintendo and Panasonic for the latter to develop the Nintendo GameCube's optical disc drive, they were also given permission to design a version of the system that can play DVDs in addition to the standard Nintendo GameCube optical discs. The system was released exclusively in Japan in December 2001. | ||
+ | |||
+ | ==Reception== | ||
+ | Compared to Nintendo's other home consoles, the GameCube sold rather poorly. In total, less than 22 million units were sold, mostly in America. Although this was more than the ill-fated Dreamcast, Microsoft's XBox and especially Sony's PlayStation 2 outsold it.<ref>{{cite-web|site=vgchatz.com|year=2011|title=Hardware titles|accessed=2011|adress=http://www.vgchartz.com/hardware_totals.php}}</ref> | ||
+ | |||
+ | The GameCube was hurt by several factors. One of them was its image as a "kiddy" console, in a market that was being increasingly dominated by older audiences and games with "Teen" and "Mature" ratings, such as Grand Theft Auto. Unlike its competitors, the GameCube lacked the ability to play DVDs and online play. Although it managed to sell ahead of the Xbox from 2001 to 2003, a lack of new titles caused the system to climax long before its competitors. | ||
+ | |||
+ | Despite the subpar sales, the GameCube and many of its titles have received critical acclaim. IGN rated the GameCube the 16th best console of all time, citing its impressive technology and well great titles. It had a total of 41 titles to sell over a million units, including three to exceed 5 million sales.<ref>{{cite-web|site=vgchatz.com|year=2011|title=Software Totals|accessed=2011|adress=http://www.vgchartz.com/worldtotals.php?name=&publisher=&console=GC&genre=&minSales=0&results=50&sort=Total}}</ref> The best selling game on the system, ''[[Super Smash Bros. Melee]]'', is the best selling fighting game of all time save for its sequel. Some GameCube games, such as ''[[Metroid Prime]]'', ''[[Resident Evil 4]]'', and ''[[The Legend of Zelda: Twilight Princess]]'', are considered to be some of the greatest games ever made. | ||
+ | |||
+ | ==External links== | ||
+ | *{{wp|Nintendo GameCube|Nintendo GameCube on Wikipedia}} | ||
+ | *{{smw|Nintendo GameCube|Nintendo GameCube on the Super Mario Wiki}} | ||
+ | *{{zw|Nintendo GameCube|Nintendo GameCube on ZeldaWiki}} | ||
+ | *{{pw|GameCube|Nintendo GameCube on Pikipedia}} | ||
+ | *{{fzw|Nintendo GameCube|Nintendo GameCube on F-Zero Wiki}} | ||
+ | *{{acw|Nintendo GameCube|Nintendo GameCube on Nookipedia}} | ||
+ | *{{dkw|Nintendo GameCube|Nintendo GameCube on Donkey Kong Wiki}} | ||
+ | *{{bp|Nintendo GameCube|Nintendo GameCube on Bulbapedia}} | ||
+ | *{{ssb|Nintendo GameCube|Nintendo GameCube on SmashWiki}} | ||
+ | *{{met|Nintendo GameCube|Nintendo GameCube on Metroid Wiki}} | ||
+ | *{{wk|Nintendo GameCube|Nintendo GameCube on WiKirby}} | ||
+ | *{{sw|Category:Nintendo GameCube|Nintendo GameCube on StrategyWiki}} | ||
+ | |||
+ | ==References== | ||
+ | <div class="references-small"> | ||
+ | <references/> | ||
+ | </div> | ||
+ | {{-}} | ||
+ | {{Nintendo GameCube}} | ||
+ | {{Nintendo console}} | ||
+ | [[Category:Consoles]] | ||
+ | |||
+ | [[de:GameCube]] |
Revision as of 12:46, 30 March 2016
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The Nintendo GameCube (Japanese: ニンテンドーゲームキューブ), officially abbreviated GCN or NGC is Nintendo's sixth-generation home console. Codenamed "Dolphin" during development, the console was released on September 14, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia. The system features a more compact design with four controller ports, a controller with an ergonomic design, small but large-capacity discs, connectivity with the Game Boy Advance and a form of online play. The console's surface has three buttons on top: Open, Reset, and Power. In 2006, it was succeeded by Wii, which also features ports for most GameCube hardware as well as compatibility for its software. The system's lifespan ended in 2007.
The Nintendo GameCube was released in four colors: indigo, black, orange (exclusively in Japan), and platinum (limited edition).
A special version of the GameCube was released by Panasonic with the ability to play DVDs and audio CDs as well as GameCube games. It was named the Panasonic Q and was only available in Japan.
Contents
Features
Like the Nintendo 64, the GameCube features four controller ports, allowing for up to four players to play at one time. As the system plays discs rather than cartridges, separate Memory Card had to be purchased to save game data. Only two slots were available for memory card usage. GameCube discs are smaller than the industry standard of 5 inches, the smaller discs measured 3.5 inches in diameter.
System specs
- MPU ("Microprocessor Unit")*: Custom IBM Power PC "Gekko"
- Manufacturing process: 0.18 micron IBM copper wire technology
- Clock frequency: 485 MHz
- CPU capacity: 1125 Dmips (Dhrystone 2.1)
- Internal data precision: 32-bit Integer & 64-bit floating-point
- External bus: 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
- Internal cache L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)
- System LSI: Custom ATI/Nintendo "Flipper"
- Embedded frame buffer: Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)
- Embedded texture cache: Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)
- Texture read bandwidth: 10.4GB/second (Peak)
- Main memory bandwidth: 2.6GB/second (Peak)
- Pixel depth: 24-bit color, 24-bit Z buffer
- Image processing functions: Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bi-linear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.
Games
See also: Category:Nintendo GameCube games |
Controllers and accessories
Nintendo GameCube Controller
Main article: Nintendo GameCube Controller |
The Nintendo GameCube Controller is the primary controller for the console, one being included with each system and in the same color as the system. While the controller makes use of all the standard buttons of the Nintendo 64 and SNES, it also features a second control stick, as well as a more ergonomic design.
Wavebird Wireless Controller
Main article: Wavebird Wireless Controller |
The Wavebird Wireless Controller is a wireless alternative to the standard Nintendo GameCube controller, connecting to the console via a wireless radio receiver that plugs into a controller port. While it features the same design and buttons as a standard Nintendo GameCube Controller, it does not feature the built-in rumble feedback.
Nintendo GameCube Action Pad
Main article: Nintendo GameCube Action Pad |
The Nintendo GameCube Action Pad is a dance pad peripheral released by Konami exclusively alongside Dance Dance Revolution: Mario Mix. The Action Pad has many of the same inputs as a standard GameCube controller, but lacks L and R buttons. Two versions of the pad were released.
DK Bongos
Main article: DK Bongos |
The DK Bongos are a controller shaped like a pair of bongos. The controller features four buttons: the two drums, a "Start/Select" button, and the microphone. As the name implies, the bongos are primarily used for Donkey Kong games, namely the Donkey Konga series and Donkey Kong Jungle Beat.
Game Boy Player
Main article: Game Boy Player |
The Game Boy Player is a system add-on that allows the Nintendo GameCube to play Game Boy, Game Boy Color, and Game Boy Advance games. The console works by plugging it into one of the hi-speed ports on the bottom of the system, and uses most of the internal hardware of the Game Boy Advance, thus also making it compatible with most of the Game Boy line's accessories.
Because of the changes in design for the Panasonic Q, a special Game Boy Player was released exclusively for use with the system.
Nintendo GameCube Broadband / Modem Adapters
Main article: Nintendo GameCube Modem Adapter |
Main article: Nintendo GameCube Broadband Adapter |
The Nintendo GameCube Modem Adapter and Nintendo GameCube Broadband Adapter are two add-on adapters for the Nintendo GameCube. Plugging into Serial Port 1 on the bottom of the system, the adapters feature an ethernet cable port and allow for the system to connect to the internet; the Broadband Adapter allows for broadband connectivity while the Modem Adapter allows for 56k connectivity.
ASCII Keyboard Controller
Main article: ASCII Keyboard Controller |
The ASCII Keyboard Controller is a keyboard controller released only in Japan. While the controller keeps the same basic design and the same buttons as a standard controller, the ASCII controller is stretched to include a full keyboard, with the buttons on both ends of the controller. The controller requires two controller ports to be used.
Nintendo GameCube - Game Boy Advance Link Cable
Main article: Game Link Cable |
The Nintendo GameCube - Game Boy Advance Link Cable is a special link cable that allows for a Game Boy Advance system to be used with compatible Nintendo GameCube software. The Game Boy Advance can either be used as a second screen or a controller, or to unlock or use features in certain games.
Nintendo GameCube Microphone
Main article: Nintendo GameCube Microphone |
The Nintendo GameCube Microphone is a microphone accessories that allows players to use voice commands in compatible games. The microphone plugs into one of the system's memory card ports. The game Odama also features a clip which attaches the microphone to the controller.
Panasonic Q
Main article: Panasonic Q |
The Panasonic Q is the only revision of the Nintendo GameCube hardware. As part of the deal between Nintendo and Panasonic for the latter to develop the Nintendo GameCube's optical disc drive, they were also given permission to design a version of the system that can play DVDs in addition to the standard Nintendo GameCube optical discs. The system was released exclusively in Japan in December 2001.
Reception
Compared to Nintendo's other home consoles, the GameCube sold rather poorly. In total, less than 22 million units were sold, mostly in America. Although this was more than the ill-fated Dreamcast, Microsoft's XBox and especially Sony's PlayStation 2 outsold it.[1]
The GameCube was hurt by several factors. One of them was its image as a "kiddy" console, in a market that was being increasingly dominated by older audiences and games with "Teen" and "Mature" ratings, such as Grand Theft Auto. Unlike its competitors, the GameCube lacked the ability to play DVDs and online play. Although it managed to sell ahead of the Xbox from 2001 to 2003, a lack of new titles caused the system to climax long before its competitors.
Despite the subpar sales, the GameCube and many of its titles have received critical acclaim. IGN rated the GameCube the 16th best console of all time, citing its impressive technology and well great titles. It had a total of 41 titles to sell over a million units, including three to exceed 5 million sales.[2] The best selling game on the system, Super Smash Bros. Melee, is the best selling fighting game of all time save for its sequel. Some GameCube games, such as Metroid Prime, Resident Evil 4, and The Legend of Zelda: Twilight Princess, are considered to be some of the greatest games ever made.
External links
- Nintendo GameCube on Wikipedia
- Nintendo GameCube on the Super Mario Wiki
- Nintendo GameCube on ZeldaWiki
- Nintendo GameCube on Pikipedia
- Nintendo GameCube on F-Zero Wiki
- Template:Acw
- Template:Dkw
- Nintendo GameCube on Bulbapedia
- Nintendo GameCube on SmashWiki
- Nintendo GameCube on Metroid Wiki
- Nintendo GameCube on WiKirby
- Nintendo GameCube on StrategyWiki
References
- ↑ vgchatz.com. 2011. "Hardware titles". Accessed 2011. http://www.vgchartz.com/hardware_totals.php.
- ↑ vgchatz.com. 2011. "Software Totals". Accessed 2011. http://www.vgchartz.com/worldtotals.php?name=&publisher=&console=GC&genre=&minSales=0&results=50&sort=Total.
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