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Difference between revisions of "Monolith Soft"
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+ | |''[[The Legend of Zelda: Breath of the Wild]]''****<ref name="Zelda Wii U">[http://www.gameinformer.com/b/news/archive/2016/06/17/monolith-is-helping-work-on-the-legend-of-zelda-breath-of-the-wild.aspx Monolith Is Helping Work On The Legend Of Zelda: Breath Of The Wild]. Game Informer (June 17, 2016). Retrieved June 18, 2016.</ref> | ||
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<nowiki>*</nowiki> - <small>Development cooperation for [[Sora Ltd]].</small><br> | <nowiki>*</nowiki> - <small>Development cooperation for [[Sora Ltd]].</small><br> | ||
<nowiki>**</nowiki> - <small>Development cooperation for [[Nintendo Entertainment Analysis & Development|Nintendo EAD]].</small><br> | <nowiki>**</nowiki> - <small>Development cooperation for [[Nintendo Entertainment Analysis & Development|Nintendo EAD]].</small><br> | ||
− | <nowiki>***</nowiki> - <small>Co-developed with {{wp|Banpresto}}.</small> | + | <nowiki>***</nowiki> - <small>Co-developed with {{wp|Banpresto}}.</small><br> |
+ | <nowiki>****</nowiki> - <small>Development cooperation for [[Nintendo Entertainment Planning & Development|Nintendo EPD]].</small><br> | ||
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Revision as of 04:12, 18 June 2016
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Monolith Soft, Inc. is a game developer based in Tokyo, Japan, mostly known for developing RPGs such as the Xeno series, among others. The studio was founded by Tetsuya Takahashi, a former Square employee.
Contents
History
After the release of Xenogears, Tetsuya Takahashi and Hirohide Sugiura left Squaresoft after they chose to not develop a sequel. On October 1, 1999, the two founded their own company, Monolith Soft, after accepting an investment from Namco, and continued the Xeno series.
In May of 2007, Namco sold 80% of its 96% stake in Monolith to Nintendo, giving Nintendo controlling interest in the company. Namco would later sell them the remaining 16% share, making Monolith a full first-party developer for Nintendo.
In 2011, Monolith would open a Kyoto office, mostly for 3D designers. The Kyoto studio has mostly provided development assistance for other Nintendo games.
Games as a Nintendo developer
Tokyo
Game | Year | Console |
---|---|---|
Baten Kaitos Origins | 2006 | Nintendo GameCube |
Super Smash Bros. Brawl* | 2008 | Wii |
Soma Bringer | 2008 | Nintendo DS |
Disaster: Day of Crisis | 2008 | Wii |
Xenoblade Chronicles | 2010 | Wii |
The Legend of Zelda: Skyward Sword** | 2011 | Wii |
Project X Zone*** | 2012 | Nintendo 3DS |
Xenoblade Chronicles X | 2015 | Wii U |
Project X Zone 2 | 2015 | Nintendo 3DS |
The Legend of Zelda: Breath of the Wild****[1] | 2016 | Wii U, NX |
* - Development cooperation for Sora Ltd.
** - Development cooperation for Nintendo EAD.
*** - Co-developed with Banpresto.
**** - Development cooperation for Nintendo EPD.
Kyoto
Note that all games listed were primarily developed by Nintendo EAD, and that Monolith only provided assistance in development.
Game | Year | Console |
---|---|---|
Animal Crossing: New Leaf | 2012 | Nintendo 3DS |
Pikmin 3 | 2013 | Wii U |
The Legend of Zelda: A Link Between Worlds | 2013 | Nintendo 3DS |
Splatoon | 2015 | Wii U |
Animal Crossing: Happy Home Designer | 2015 | Nintendo 3DS |
The Legend of Zelda: Breath of the Wild[1] | 2017 | Wii U, NX |
External links
References
- ↑ 1.0 1.1 Monolith Is Helping Work On The Legend Of Zelda: Breath Of The Wild. Game Informer (June 17, 2016). Retrieved June 18, 2016.