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Difference between revisions of "Zelda HD Experience"
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− | '''''Zelda HD Experience''''' is a cinematic technical demo | + | '''''Zelda HD Experience''''' is a cinematic technical demo for the [[Wii U]] based on {{ser|The Legend of Zelda}} series, shown off at {{wp|Electronic Entertainment Expo 2011|E3 2011}}. The demo was based upon the visual style of {{zel|Twilight Princess}}, and, according to the developers, was primarily created to showcase the Wii U's graphical capabilities and a potential control scheme. |
After the demo was shown off, the team experimented by applying the same upscaling to the graphics of {{zel|The Wind Waker}}, leading to the decision to create a full high-definition remaster of the game, {{zel|The Wind Waker HD}}. | After the demo was shown off, the team experimented by applying the same upscaling to the graphics of {{zel|The Wind Waker}}, leading to the decision to create a full high-definition remaster of the game, {{zel|The Wind Waker HD}}. | ||
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[[Category:Tech demos]] | [[Category:Tech demos]] | ||
[[Category:Games developed by Nintendo]] | [[Category:Games developed by Nintendo]] |
Latest revision as of 01:47, 18 January 2023
This article is a short summary of Zelda HD Experience. Zelda Wiki features a more in-depth article. |
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Zelda HD Experience is a cinematic technical demo for the Wii U based on The Legend of Zelda series, shown off at E3 2011. The demo was based upon the visual style of The Legend of Zelda: Twilight Princess, and, according to the developers, was primarily created to showcase the Wii U's graphical capabilities and a potential control scheme.
After the demo was shown off, the team experimented by applying the same upscaling to the graphics of The Legend of Zelda: The Wind Waker, leading to the decision to create a full high-definition remaster of the game, The Legend of Zelda: The Wind Waker HD.
Gameplay
The demo is mostly a video of Link confronting a giant spider monster inside of a temple chamber. The Wii U GamePad displays the HUD and a map of the area, and by tapping an icon on the GamePad the player can swap between the default setting or showing the game on the GamePad screen and the HUD on the television screen. By tapping another icon, the player can adjust the lighting between daytime and nighttime. Finally, the left control stick can be used to adjust the camera, while the third icon can be used to change the camera angle.
Technical details
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Gallery
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Related NIWA Wiki: English • German |