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Super Mario Land 2: 6 Golden Coins
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スーパーマリオランド2 6つの金貨
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Cover artwork of Super Mario Land 2: 6 Golden Coins
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N. America:
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November 2, 1992 (GB) September 29, 2011 (3DS)
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Japan:
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October 21, 1992 (GB)
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Europe:
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January 28, 1993 (GB) September 29, 2011 (3DS)
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Australia:
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September 29, 2011 (3DS)
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Super Mario Land 2: 6 Golden Coins is a 2D platformer in which the player takes control of Mario. It was developed and published by Nintendo for the Game Boy handheld system in 1992 and later released for the Nintendo 3DS Virtual Console in 2011. It is the sequel to Super Mario Land and features the first appearance of Wario.
Blurb
"The wicked impostor Wario has cast an evil spell on Mario Land. It's the most challenging and dangerous Game Boy adventure yet."
~From the American television commercial.
Story
After the events of Super Mario Land, Mario returns home to Mario Land only to find that Wario has taken over Mario Land. Wario has brainwashed all of the inhabitants of Mario Land into thinking that he is Mario and the actual Mario is Wario. Mario must get the 6 Golden Coins to gain entrance back into his castle in order to confront Wario and reclaim Mario Land.
Gameplay
The gameplay essentially involves Mario jumping his way to the end of each level in order to obtain the Golden Coins. This is performed by the player moving Mario around the map of Mario Land allowing him to go to different zones such as the Tree Zone, the Macro Zone, the Pumpkin Zone, the Mario Zone, the Turtle Zone and the Space Zone. Each of the zones can be accessed in a non linear fashion, however the levels within each zone must be defeated in the more traditional linear sense. Mario will also encounter traditional enemies from Super Mario Bros. such as Goombas and Koopa Troopas, but Super Mario Land 2: 6 Golden Coins introduces new enemies as well like Grubbies and Jumping Jacks.
Along his journey Mario will also find powerups from his past adventures such as the Super Mushroom, the Fire Flower and the Starman. The game also introduces the Carrot which transforms Mario into Bunny Mario, thus allowing him to hover down from jumps by rapidly flapping his bunny like ears. Coins also appear but instead of providing Mario 1-Ups they serve as currency for a minigame that gives the player a chance to earn 1-Ups, Fire Flowers and Carrots.
References
External links
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Platformers
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2D
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3D
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Ports and remakes
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Multiplayer-focused games
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Mario Kart
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Mario Party
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Sports
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Related NIWA Wikis: Super Mario series: English • German • Italian Super Mario 64: Ukikipedia
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