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Difference between revisions of "Super Mario 3D Land"

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|title=Super Mario 3D Land
 
|title=Super Mario 3D Land
 
|jptitle=スーパーマリオ3Dランド
 
|jptitle=スーパーマリオ3Dランド
|jptrans=Sūpā Mario Surī Dī Rando
+
|jptranslation=Sūpā Mario Surī Dī Rando
 +
|jptrans=Super Mario 3D Land
 
|boxart=Super Mario 3D Boxart.jpg
 
|boxart=Super Mario 3D Boxart.jpg
 +
|imgsize=230px
 
|players=1
 
|players=1
 
|category=3D platformer
 
|category=3D platformer
 
|publisher=[[Nintendo]]
 
|publisher=[[Nintendo]]
|developer=[[Nintendo EAD]]
+
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio|Brownie Brown]]
 +
|console=[[Nintendo 3DS]]
 +
|predecessor=''[[Super Mario Galaxy 2]]''
 +
|successor=''[[Super Mario 3D World]]''
 +
|releasena='''Retail:''' November 13, 2011<br>'''Digital:''' October 18, 2012
 +
|releasejp='''Retail:''' November 3, 2011<br>'''Digital:''' November 1, 2012
 +
|releaseeu='''Retail:''' November 18, 2011<br>'''Digital:''' October 4, 2012
 +
|releaseau='''Retail:''' November 24, 2011<br>'''Digital:''' October 4, 2012
 +
|releasekr=April 28, 2012
 +
|no_pricing=true
 
|esrb=E
 
|esrb=E
 
|cero=A
 
|cero=A
 
|pegi=3
 
|pegi=3
 
|acb=G
 
|acb=G
|releasena=November 13, 2011
+
|usk=6
|releasejp=November 3, 2011
+
|grac=A
|releaseeu=November 18, 2011
 
|releaseau=November 24, 2011
 
|releasekr=TBA
 
|console=[[Nintendo 3DS]]
 
|predecessor=''[[Super Mario Galaxy 2]]''
 
|successor=''[[Super Mario 2D (3DS)|Super Mario 2D]]''
 
|no_pricing=true
 
 
|niwa=Super Mario Wiki
 
|niwa=Super Mario Wiki
 
|colorscheme=Mario
 
|colorscheme=Mario
 
}}
 
}}
 +
'''''Super Mario 3D Land''''' is a platformer [[Super Mario series|''Super Mario'' series]] game released on the [[Nintendo 3DS]]. Developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]], the same team who developed the ''Super Mario Galaxy'' games and ''[[Donkey Kong Jungle Beat]]'', ''Super Mario 3D Land'' combines 2D and 3D elements of ''Super Mario'' series games. Additionally, the game is the first original 3D ''Mario'' platforming game to be released on a handheld device.
 +
 +
A follow-up game, ''[[Super Mario 3D World]]'', was later released for the [[Wii U]] in 2013.
 +
 +
==Blurb==
 +
===Box===
 +
''Mario leaps into a new dimension!''
 +
 +
''Mario returns to his roots in an all-new adventure in 3D!''
 +
 +
===Nintendo website===
 +
'''''Get Ready for a New Spin on a Familiar Tail'''''
 +
 +
''Super Mario 3D Land reinvents everything fans love about Mario™ gaming with the first platforming environment in true 3D, without the need for special glasses Players will experience an exhilarating new sense of depth, distance and speed while running, jumping and stomping on enemies throughout the levels.''
 +
 +
*''Tanooki Mario returns! The fan-favorite Tanooki suit makes its first appearance on the Nintendo 3DS. Use the Tanooki suit's tail to attack enemies or float gently down from great heights. These abilities help players move through the 3D environments with more confidence.''
 +
*''3D visuals make it easier for players to judge the depths and distances in their environments. Players can more accurately judge the jump to the next platform or how far Mario is from a question block.''
 +
*''New and familiar abilities add unique game-play strategies to the adventure. Mario can perform a rolling somersault attack or run fast with a dash move.''
 +
*''The Circle Pad gives players complete control to confidently move Mario through fun and challenging environments.''
 +
*''New enemies include Goombas with tails, tall stacks of Goombas and a Piranha Plant that spits ink to obscure a player's view.''
 +
 +
===Nintendo eShop===
 +
''Platforming with serious depth! With the 3D visuals of Super Mario 3D Land, players can see exactly where floating ? Blocks and flying Paragoombas are, so that they can jump and stomp with the precision of the pros. Expert gamers will appreciate the way 3D graphics reveal the true challenge of the levels, so that they can focus on nailing the perfect jump or shaving precious seconds off their speed runs, while new players will find that 3D makes platforming simple to grasp and satisfying to master.''
 +
 +
''Try on Mario's Tanooki Suit, and put some spring in your step! While longtime gamers will delight in using Tanooki Mario's tail-spin attack to sweep enemies off their feet and fluttering through the air to land super-long jumps, a new generation will learn what makes this classic suit a fan favorite. But even seasoned players will be in for a surprise--Mario's enemies may be sporting the familiar Tanooki tail too!''
 +
 +
''Mario at his very best! Mario returns to his roots in his first 3D platforming adventure designed exclusively for a handheld system. From the frantic race-against-the-clock dash through the Mushroom Kingdom to that final leap to grab the top of the flagpole, this eye-popping addition to the Super Mario series combines everything that makes Mario great from one generation to the next.''
 +
 +
==Story==
 +
On one night, a huge storm hits the Mushroom Kingdom, blowing all the leaves off of the Tail Tree outside Peach's Castle. The next morning, Mario finds that the leaves have been blown off the tree, as well as a letter from Bowser showing that he has once again kidnapped Princess Peach. Mario sets off on an adventure to rescue her.
  
 
==Gameplay==
 
==Gameplay==
== Development ==
+
The gameplay of ''Super Mario 3D Land'' takes the same basic gameplay as previous 3D ''Mario'' games and combines it with structure and gameplay elements of a 2D ''Mario'' platform game. Most of Mario's movements as seen in previous 3D games are still present, though some, such as the double jump and triple jump, have been removed. A run button has also been implemented, which also takes from the 2D games. Instead of collecting Power Stars, Mario is instead tasked with reaching the Goal Pole in a certain time limit, like with the 2D games.
==References==
 
== External links ==
 
*{{wp|Super Mario 3D Land|Article on Wikipedia}}
 
<!--*  Affiliate Wiki Link, if Any. -->
 
*{{sw|Super Mario 3D Land|Guide on StrategyWiki}}
 
  
 +
Permanent power-ups have also been implemented like with the 2D games, such as the Super Mushroom, Fire Flower, Super Star, the new Boomerang Flower, and the Super Leaf, returning from ''[[Super Mario Bros. 3]]''; as such, the series staple blocks are also more prominent in this game. Having the same structure as a 2D ''Mario'' game, the levels have been made more linear. The [[Nintendo 3DS]]'s steroscopic 3D effect has also been implemented in this game, with the goal of making 3D movement and jumping easier.
 +
 +
==Development==
 +
''Super Mario 3D Land'' was developed with the mentality of "resetting" the conventions of 3D ''Mario'' games, which so far were all for home consoles, and making a game that would be able to introduce players who played the 2D ''Super Mario'' games to the 3D games by bridging them. The levels were designed more compact and linear so that they would be more suitable for a handheld game, allowing players to pick up and play in bursts.
 +
 +
Due to the [[wikipedia:2011 Tōhoku earthquake and tsunami|2011 Tōhoku earthquake and tsunami]] and the resulting radiation leak, the EAD Tokyo office was closed, and many developers locked themselves in their homes. To continue working, Koichi Hayashia shared his contact information with the other developers, and an online forum was set up. In order to finish the game in time for the 2011 holiday season, parts of the game were outsourced to other developers, such as [[1-UP Studio|Brownie Brown]].
 +
{{-}}
 +
 +
==Technical details==
 +
{{Game Technical Details
 +
|media=Nintendo 3DS [[Game Card]]<br>Digital download
 +
|gamesize=2,321 blocks
 +
|support=[[StreetPass]]
 +
|input=Nintendo 3DS
 +
}}
 +
 +
==External links==
 +
*{{wp|Super Mario 3D Land|''Super Mario 3D Land'' on Wikipedia}}
 +
*{{sw|Super Mario 3D Land|''Super Mario 3D Land'' guide on StrategyWiki}}
 +
{{-}}
 
{{Super Mario series}}
 
{{Super Mario series}}
{{stub}}
 
 
[[Category:Nintendo 3DS games]]
 
[[Category:Nintendo 3DS games]]
 
[[Category:2011 games]]
 
[[Category:2011 games]]
 
[[Category:Games developed by Nintendo EAD]]
 
[[Category:Games developed by Nintendo EAD]]
[[Category:Games published by Nintendo]]
+
[[Category:Games developed by 1-UP Studio]]
 
 
 
 
[[de:Super Mario 3D Land]]
 

Latest revision as of 19:01, 27 November 2022

Super Mario Wiki logo.png This article is a short summary of Super Mario 3D Land.
Super Mario Wiki features a more in-depth article.
Super Mario 3D Land
スーパーマリオ3Dランド
Sūpā Mario Surī Dī Rando
Super Mario 3D Boxart.jpg
Cover artwork of Super Mario 3D Land
Developer(s): Nintendo EAD Tokyo
Brownie Brown
Publisher(s): Nintendo
Platform: Nintendo 3DS
Category: 3D platformer
Players: 1
Predecessor: Super Mario Galaxy 2
Successor: Super Mario 3D World
Release dates
N. America: Retail: November 13, 2011
Digital: October 18, 2012
Japan: Retail: November 3, 2011
Digital: November 1, 2012
Europe: Retail: November 18, 2011
Digital: October 4, 2012
Australia: Retail: November 24, 2011
Digital: October 4, 2012
S. Korea: April 28, 2012
Ratings
ESRB: E
CERO: A
PEGI: 3
USK: 6
ACB: G
GRAC: A
Super Mario Wiki has more information on this game:
Read it now!

Super Mario 3D Land is a platformer Super Mario series game released on the Nintendo 3DS. Developed by Nintendo EAD Tokyo, the same team who developed the Super Mario Galaxy games and Donkey Kong Jungle Beat, Super Mario 3D Land combines 2D and 3D elements of Super Mario series games. Additionally, the game is the first original 3D Mario platforming game to be released on a handheld device.

A follow-up game, Super Mario 3D World, was later released for the Wii U in 2013.

Blurb

Box

Mario leaps into a new dimension!

Mario returns to his roots in an all-new adventure in 3D!

Nintendo website

Get Ready for a New Spin on a Familiar Tail

Super Mario 3D Land reinvents everything fans love about Mario™ gaming with the first platforming environment in true 3D, without the need for special glasses Players will experience an exhilarating new sense of depth, distance and speed while running, jumping and stomping on enemies throughout the levels.

  • Tanooki Mario returns! The fan-favorite Tanooki suit makes its first appearance on the Nintendo 3DS. Use the Tanooki suit's tail to attack enemies or float gently down from great heights. These abilities help players move through the 3D environments with more confidence.
  • 3D visuals make it easier for players to judge the depths and distances in their environments. Players can more accurately judge the jump to the next platform or how far Mario is from a question block.
  • New and familiar abilities add unique game-play strategies to the adventure. Mario can perform a rolling somersault attack or run fast with a dash move.
  • The Circle Pad gives players complete control to confidently move Mario through fun and challenging environments.
  • New enemies include Goombas with tails, tall stacks of Goombas and a Piranha Plant that spits ink to obscure a player's view.

Nintendo eShop

Platforming with serious depth! With the 3D visuals of Super Mario 3D Land, players can see exactly where floating ? Blocks and flying Paragoombas are, so that they can jump and stomp with the precision of the pros. Expert gamers will appreciate the way 3D graphics reveal the true challenge of the levels, so that they can focus on nailing the perfect jump or shaving precious seconds off their speed runs, while new players will find that 3D makes platforming simple to grasp and satisfying to master.

Try on Mario's Tanooki Suit, and put some spring in your step! While longtime gamers will delight in using Tanooki Mario's tail-spin attack to sweep enemies off their feet and fluttering through the air to land super-long jumps, a new generation will learn what makes this classic suit a fan favorite. But even seasoned players will be in for a surprise--Mario's enemies may be sporting the familiar Tanooki tail too!

Mario at his very best! Mario returns to his roots in his first 3D platforming adventure designed exclusively for a handheld system. From the frantic race-against-the-clock dash through the Mushroom Kingdom to that final leap to grab the top of the flagpole, this eye-popping addition to the Super Mario series combines everything that makes Mario great from one generation to the next.

Story

On one night, a huge storm hits the Mushroom Kingdom, blowing all the leaves off of the Tail Tree outside Peach's Castle. The next morning, Mario finds that the leaves have been blown off the tree, as well as a letter from Bowser showing that he has once again kidnapped Princess Peach. Mario sets off on an adventure to rescue her.

Gameplay

The gameplay of Super Mario 3D Land takes the same basic gameplay as previous 3D Mario games and combines it with structure and gameplay elements of a 2D Mario platform game. Most of Mario's movements as seen in previous 3D games are still present, though some, such as the double jump and triple jump, have been removed. A run button has also been implemented, which also takes from the 2D games. Instead of collecting Power Stars, Mario is instead tasked with reaching the Goal Pole in a certain time limit, like with the 2D games.

Permanent power-ups have also been implemented like with the 2D games, such as the Super Mushroom, Fire Flower, Super Star, the new Boomerang Flower, and the Super Leaf, returning from Super Mario Bros. 3; as such, the series staple blocks are also more prominent in this game. Having the same structure as a 2D Mario game, the levels have been made more linear. The Nintendo 3DS's steroscopic 3D effect has also been implemented in this game, with the goal of making 3D movement and jumping easier.

Development

Super Mario 3D Land was developed with the mentality of "resetting" the conventions of 3D Mario games, which so far were all for home consoles, and making a game that would be able to introduce players who played the 2D Super Mario games to the 3D games by bridging them. The levels were designed more compact and linear so that they would be more suitable for a handheld game, allowing players to pick up and play in bursts.

Due to the 2011 Tōhoku earthquake and tsunami and the resulting radiation leak, the EAD Tokyo office was closed, and many developers locked themselves in their homes. To continue working, Koichi Hayashia shared his contact information with the other developers, and an online forum was set up. In order to finish the game in time for the 2011 holiday season, parts of the game were outsourced to other developers, such as Brownie Brown.

Technical details

Technical details
Media: Nintendo 3DS Game Card
Digital download
Download size: 2,321 blocks
Supported features: StreetPass
Input / compatible controllers: Nintendo 3DS

External links


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