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Luigi's Mansion (Nintendo GameCube)

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Luigi's Mansion
ルイージマンション
Ruīji Manshon
Luigi's Mansion NA box.jpg
Developer(s): Nintendo EAD
Publisher(s): Nintendo
Platform: Nintendo GameCube
Category: Action-adventure
Players: 1
Predecessor: N/A
Successor: Luigi's Mansion: Dark Moon
Release dates
N. America: November 18, 2001
Japan: September 14, 2001
Europe: May 3, 2002
Australia: May 17, 2002
Ratings
ESRB: E
PEGI: 3
USK: 0
ACB: G
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Luigi's Mansion is a spin-off Super Mario game and launch title released for the Nintendo GameCube. While originally conceptualized during the Nintendo 64's lifespan, the project was first revealed as a tech demo for the Nintendo GameCube at Spaceworld 2001 before being developed into a full game. The game stars Luigi as he travels through a haunted mansion filled with ghosts that he has to defeat.

Luigi's Mansion was re-released as a Player's Choice title in 2002 in Europe and 2003 in North America. In 2013, twelve years after this game was released, a sequel would be released for Nintendo 3DS, known as Luigi's Mansion: Dark Moon.

Blurb

Box

Luigi's Won a Mansion!
The bad news is that it's crawling with ghosts...and Mario seems to be trapped inside...

Luigi's in for a spooktackular surprise as he creeps into the pitch-dark mansion he won, armed with only a flashlight and a vacuum custom-made for sucking up ghosts.

Ghosts lurk in every nook and cranny. You'll have to master the Poltergust 3000 to vacuum them all up!

Jewels, coins and cash are hidden throughout the mansion–and finding it all will be worth your while...

You'll have to solve the mansion's many mysteries to catch a gallery of quirky ghouls, such as the fire-belching Mr. Luggs.

Deep inside the mansion hide elusive boss ghosts like Gobmire, each with ghastly powers and a ghostly bone to pick with Luigi!

After collecting special medals, you'll be able to shoot fire, water, and ice from your vacuum to unearth secrets and thwart extra-eerie ghosts!

Story

Luigi has won a mansion in the middle of a haunted forest from a contest that he did not enter. The two brothers head to the mansion to celebrate, but when Luigi arrives he finds that Mario is not there, even though he should have arrived first. Luigi encounters a group of ghosts, but is saved by a scientist who introduces himself as Professor E. Gadd. After they escape, Gadd explains that Mario was captured by the ghosts inhabiting the mansion, who were all freed from paintings by their leader, King Boo. Gadd gives Luigi a vacuum-cleaner-device known as the Poltergust 30000 that will allow him to suck up the ghosts, and tasks him with retrieving all of the painting ghosts and rescuing Mario.

Gameplay

Luigi's Mansion is notable for being one of the few Mario games to star Luigi as the main character rather than Mario. Players are tasked with exploring the mansion to both find and rescue the kidnapped Mario while also sucking up all of the ghosts that are inhabiting it. Luigi can use the Poltergust 3000 by holding down the R button to vacuum, and later gains the ability to suck up and shoot various elements by pressing L. The player sucks up ghosts by first shining their flashlight at them to stun them, and then sucking them into the vacuum by pulling them back with it. The game also uses a more traditional health system similar to Super Mario 64; Luigi is given 100 health points (represented by a giant heart on the HUD) that depletes every time he is hit, and can be replenished by collecting hearts.

Luigi is given another device, the "Game Boy Horror", which allows the player to search the room by pressing X, bring up a map of the mansion with Y, and check their current inventory with Z. The Game Boy Horror is also displayed on the bottom right corner of the screen, showing the player's current amount of money, as well as an LED that indicates where a Boo is in the room.

Technical details

Technical details
Media: Nintendo GameCube optical disc
Save data size: 3 blocks
Input / compatible controllers: Nintendo GameCube Controller / Wavebird Wireless Controller

Trivia

  • Luigi's Mansion was originally designed with the intention of being displayed in steroscopic 3D; the Nintendo GameCube was built with this capability and would have used an unreleased add-on to enable it.

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