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Difference between revisions of "Super Mario 64"
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|Nintendo 64 | |Nintendo 64 | ||
|July 18, 1997 | |July 18, 1997 | ||
− | |A Japan-exclusive re-release of the game that most notably includes [[Rumble Pak]] support, in addition to incorporating features and bug fixes from the previous international releases of the game | + | |A Japan-exclusive re-release of the game that most notably includes [[Rumble Pak]] support, in addition to incorporating features and bug fixes from the previous international releases of the game. |
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{{ReleaseList/cell | {{ReleaseList/cell | ||
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|[[iQue Player]] | |[[iQue Player]] | ||
|November 17, 2003 | |November 17, 2003 | ||
− | |A version of the game available for the China-exclusive iQue Player console, fully translated into Simplified Chinese. This release of the game is based on the ''Shindō Pak Taiō Version'' release. All iQue Players came bundled with a timed demo for the game.}} | + | |A version of the game available for the China-exclusive iQue Player console, fully translated into Simplified Chinese. This release of the game is based on the ''Shindō Pak Taiō Version'' release. Below are a number of changes. |
+ | |||
+ | *All iQue Players came bundled with a timed demo for the game. | ||
+ | *The {{ukikipedia|Backward Long Jump}} was fixed | ||
+ | *Angle Conversion Crashes for Bob-omb and {{ukikipedia|Bully#Angle Conversion Crash|for Bully}} are fixed. | ||
+ | *There is no rumble support anymore (as the IQP doesn't have that functionality). | ||
+ | *If VI_CONTROL_REG IQP bit 3 is on, video is corrupted ([[Ukikipedia]] believes this is to counter piracy). | ||
+ | *EEPROM is no longer used by the IQP (flash memory from the iQue is used instead), so the game is patched to address that. | ||
+ | *Mario will now face the screen after grabbing a tree. | ||
+ | *Mario's taunt to Bowser is changed to "Buh-bye!" ("So long, eh Bowser!" is the former international version taunt, "Here we go!" is the Japanese version taunt. Buh-bye! was used again for [[Super Mario 64 DS]] [[Sleep Mode]], and then the [[Nintendo Switch]] release). | ||
+ | *A new feature on the title screen was added after pressing Z, such that images fill the background (i.e. in repeated tiles). | ||
+ | *Despite being for China, some but not all text (i.e. the logo is in Chinese) is in Japanese or English. At least three text changes were made to the original scripts; such as to insist better that A ''or'' B can be used for interacting with things. | ||
+ | *iQue own part of the copyright to the Shindō Pak Taiō Version, so there is a new copyright notice for iQue (©2003 iQue). Furthermore, the original Nintendo notice extends further to 2003; "©1996-1997 Nintendo" is now "©1996, 2003 Nintendo". | ||
+ | }} | ||
{{ReleaseList/cell | {{ReleaseList/cell | ||
|''[[Super Mario 64 DS]]'' | |''[[Super Mario 64 DS]]'' |
Revision as of 19:32, 1 June 2021
This article is a short summary of Super Mario 64. Super Mario Wiki features a more in-depth article. |
This article is a short summary of Super Mario 64. ukikipedia features a more in-depth article. |
Super Mario 64 | ||||||||||||||
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Super Mario 64 is a 3D platforming video game released for the Nintendo 64 in 1996. It was one of the launch titles released for the console, and has since sold millions of copies. The game was remade for the Nintendo DS as Super Mario 64 DS and later released on the Wii's Virtual Console in 2006.
Blurb
Mario is super in a whole new way! Combining the finest 3-D graphics ever developed for a video game and explosive sound track, Super Mario 64 becomes a new standard for video games. It's packed with bruising battles, daunting obstacle courses and underwater adventures. Retrieve the Power Stars from their hidden locations and confront your arch nemeis - Bowser, King of the Koopas!
The first great 3D platformer goes Virtual.
On a bright, sunny day in Mushroom Kingdom, Mario goes to visit the princess, but finds her castle eerily empty. Leaping through pictures hanging from the walls, he enters 15 magical worlds in a quest to collect the 120 Power Stars pilfered by evil Bowser and save the day. The game's vast worlds teem with daunting obstacle courses, hidden items, puzzles and more than 30 types of enemies. Take advantage of Mario's large selection of moves, including running, jumping, swimming, stomping, and punching, and even performing a backward somersault! Special caps give him short-lived powers, including the ability to fly. Super Mario 64 features unmatched camera control that makes adventuring in its 3-D world a snap, even for newcomers.
Retrieve the Power Stars and confront ruthless Bowser!
On a bright, sunny day in the Mushroom Kingdom, Mario goes to visit the princess but finds her castle eerily empty. Leaping through pictures hanging from the walls, he enters 15 magical worlds in a quest to collect the 120 Power Stars pilfered by evil Bowser and save the day. The game's vast worlds teem with daunting obstacle courses, hidden items, puzzles and more than 30 types of enemies. Take advantage of Mario's large selection of moves, including running, jumping, swimming, stomping, punching, and even backward somersaulting! Special caps give him short-lived powers, including the ability to fly. Super Mario 64 features unmatched camera control that makes adventuring in its 3D world a snap, even for newcomers.
On a bright, sunny day in the Mushroom Kingdom, Mario goes to visit the princess but finds her castle eerily empty. Leaping through pictures hanging from the walls, he enters 15 magical worlds in a quest to collect the 120 Power Stars pilfered by evil Bowser and save the day.
The game's vast worlds teem with daunting obstacle courses, hidden items, puzzles and more than 30 types of enemies. Take advantage of Mario's large selection of moves, including running, jumping, swimming, stomping, punching, and even backward somersaulting! Special caps give him short-lived powers, including the ability to fly.
Super Mario 64 features unmatched camera control that makes adventuring in its 3D world a snap, even for newcomers.
Download and play Super Mario 64 on your Wii U console. Originally released on the Nintendo 64 system, this was the first Super Mario game with a 3D world. Master Mario's actions in 3D and collect the Power Stars!
Story
The game begins with a letter from Princess Peach inviting Mario to come to her castle for some cake. He arrives to find that Bowser has taken over the castle and imprisoned the princess. In order to regain control of the castle and rescue Peach, Mario must collect the Power Stars that Bowser has hidden throughout the castle.
Gameplay
Super Mario 64 is a 3D platformer in which players play as Mario, with the ability to roam freely in all directions within the area's confines. Princess Peach's Castle acts as the main hub world, from which levels can be accessed. The game features 15 main levels in which the goal is to collect stars in order to open new rooms in the castle. Stars are obtained through various means, usually using Mario's abilities, such as punching, jumping, and running, to fulfill the requirements for gaining stars in each level. Requirements include fighting bosses, winning races, or simply reaching the location of the star. In some levels, Mario must use power-ups in the process of obtaining stars. In addition to the main 15 levels, there are some smaller, hidden levels that contain fewer stars, and a few stars are hidden around the castle.
Technical details
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* - Shindō Pak Taiō Version release only.
Other releases
Title | Cover art | Platform | Release date(s) | Notes |
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Super Mario 64 Shindō Pak Taiō Version | Nintendo 64 | July 18, 1997 | A Japan-exclusive re-release of the game that most notably includes Rumble Pak support, in addition to incorporating features and bug fixes from the previous international releases of the game.
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Super Mario 64 | Nintendo 64 (Player's Choice) | NA: 1997 EU/AUS: 1998 |
A re-release of the game as part of the Player's Choice line, sold at a reduced price. | |
Super Mario 64 | iQue Player | November 17, 2003 | A version of the game available for the China-exclusive iQue Player console, fully translated into Simplified Chinese. This release of the game is based on the Shindō Pak Taiō Version release. Below are a number of changes.
| |
Super Mario 64 DS | Nintendo DS | NA: November 21, 2004 JP: December 2, 2004 EU: March 11, 2005 AUS: February 24, 2005 |
A remake of the game for the Nintendo DS platform, which includes new features such as added Power Stars, additional playable characters, and multiplayer support. | |
Super Mario 64 | Wii (Virtual Console) | NA: November 19, 2006 JP: December 2, 2006 EU: December 8, 2006 AUS: December 7, 2006 |
A port of the game released as a digital download on the Wii Shop Channel. The Japanese release uses the Shindō Pak Taiō Version, while the North American and European releases use their respective original releases. | |
Super Mario 64 | Wii U (Virtual Console) | NA: April 1, 2015 JP: April 8, 2015 EU: April 1, 2015 AUS: April 2, 2015 |
A port of the game released as a digital download on the Nintendo eShop for Wii U, with added Virtual Console emulator features. The Japanese release uses the Shindō Pak Taiō Version, while the North American and European releases both use the original North American version. | |
Super Mario 3D All-Stars | Nintendo Switch | WW: September 18, 2020 | A high-definition remaster of the game, running at a higher resolution and featuring upscaled visuals. This version of the game is based on the Shindō Pak Taiō Version, released worldwide for the first time. |
Gallery
External links
Super Mario 64 on other NIWA Wikis: | ||
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