Site Notice

We have a limited coverage policy. Please check our coverage page to see which articles are allowed.
Please no leaked content less than one year old, or videos of leaks.
Content copied verbatim from other websites or wikis will be removed.

Difference between revisions of "Nintendo Entertainment Analysis & Development"

From NintendoWiki, your source on Nintendo information. By fans, for fans.
Jump to navigation Jump to search
m
m (Games developed)
Line 27: Line 27:
 
*''[[Ice Climber]]
 
*''[[Ice Climber]]
 
*''[[Kung Fu]]
 
*''[[Kung Fu]]
*''[[The Legend of Zelda]]
+
*{{ga|The Legend of Zelda}}
 
*''[[Nazo no Murasame Jō]]
 
*''[[Nazo no Murasame Jō]]
 
*''[[Shin Onigashima]]
 
*''[[Shin Onigashima]]

Revision as of 03:16, 16 February 2017

Nintendo Entertainment Analysis & Development

Founded: 1999
Founder: N/A
President: N/A
Parent / owner: Nintendo
Divisions / subsidiaries: N/A

Nintendo Entertainment Analysis & Development (任天堂情報開発本部 Nintendō Jōhō Kaihatsu Honbu), commonly abbreviated as Nintendo EAD, was the primary game development branch of Nintendo, and formerly the largest department branch of Nintendo. Initially founded as Nintnedo Research & Development 4 and among the successors to the Nintendo Research & Development Department, the division was headed by Shigeru Miyamoto and is mostly known for developing his intellectual properties.

History

After Donkey Kong was a success, Hiroshi Yamauchi in 1983 created a new division of Nintendo Research & Development, Nintendo Research & Development 4. The department would mostly focus on Shigeru Miyamoto, who was appointed as chief producer, while Hiroshi Ikeda, former president of Toei Animation, would be made General Manager. Many of Nintendo R&D4's early games were assisted by Gunpei Yokoi's team, Nintendo R&D1, as R&D4 did not have many experienced programmers at the time. However, after Nintendo R&D1 switched focus to the handheld games market by focusing on Game Boy development, R&D4 became Nintendo's main in-house team for home console development, bringing in SRD to assist with programming.

In 1989, Nintendo R&D4 was restructured in response to the growing size of the team. The developer was renamed to Nintendo Entertainment Analysis & Development, and was divided into two teams: the Software Development Department, which was headed by Miyamoto and focused on game development, and the Technology Development Department, which focused on creating new tools for development and was headed by Takao Sawano.

In 2002, Nintendo would open a Nintendo EAD office in Tokyo, the new division headed by Takao Shimizu and focused on acquiring new talent from Japan's capital who were unable or unwilling to travel to Kyoto to apply.

In September of 2003, Nintendo underwent a corporate restructuring, which led to several members of R&D1 and R&D2 being reassigned into EAD. The EAD Software Development Department was also divided into five separate groups, headed by Hideki Konno, Katsuya Eguchi, Eiji Aonuma, Hiroyuki Kimura, and Tadashi Sugiyama respectively. Shigeru Miyamoto was made the General Manager,

In 2013, Katsuya Eguchi was promoted to Department Manager of Nintendo EAD Kyoto and Tokyo, while Hisashi Nogami was promoted to fill his spot. Later, in June 2014, all of Nintendo's internal development teams were moved out of the central office and relocated to the new Nintendo Development Center.

On September 16, 2015, Nintendo EAD and Nintendo Software Planning & Development were merged into a single, new division, titled Nintendo Entertainment Planning & Development, following a corporate restructuring.[1]

Games developed

Nintendo Entertainment System

Game Boy

Super Nintendo Entertainment System

Nintendo 64

Nintendo 64DD

Game Boy Advance

Nintendo GameCube

Nintendo DS

Wii

External links

References

  1. Nintendo Reveals Restructuring Plans. IGN (September 14, 2015). Retrieved September 14, 2015.


Nintendo logo.png
1st & 2nd Party / Owned
Internal divisions
Subsidiaries
Owned / Affiliated Seattle Mariners* • The Pokémon Company • Warpstar Inc.
* – Former / Defunct
3rd Parties / Partners
8-4 • AlphaDream* • Ambrella* • Argonaut Games* • Arika • Artoon* • Arzest • AS Tokyo Studios • Bandai Namco • Capcom • Camelot • Cing* • Creatures Inc. • DeNA • DigiNin* • DigitalScape • Eighting • Flagship* • Fuse Games* • Game Freak • Ganbarion • Genius Sonority • Good-Feel • Grezzo • HAL Laboratory • Hatena • Hudson Soft* • indieszero • iNiS • Intelligent Systems • Jamsworks • Jupiter • Koei Tecmo • Kuju • Left Field Productions* • Level-5 • Mistwalker • Monster Games • Noise • Paon • PlatinumGames • Q-Games • Rare* • Red Entertainment • Sega (Atlus) • Sora Ltd. • skip • Softnica • Spike Chunsoft • Square Enix • St.GIGA* • Syn Sophia • TOSE • Treasure • Vanpool* • Vitei
* – Former / Defunct
Key employees
Presidents
Managers, etc. Internal
Subsidiaries
  • NNSD: Yusuke Beppu
  • Monolith Soft: Hirohide Sugiura, Tetsuya Takahashi
  • 1-Up Studio: Gen Kadoi
  • ND Cube: Hidetoshi Endo
  • Retro: Michael Kelbaugh
  • NERD: Alexandre Delattre