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Difference between revisions of "Nintendo Entertainment Analysis & Development"
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− | '''Nintendo Entertainment Analysis | + | {{Company infobox |
+ | |name=Nintendo Entertainment Analysis & Development | ||
+ | |logo= | ||
+ | |caption= | ||
+ | |predecessor=[[Nintendo Research & Development 1|Nintendo R&D1]]<br>[[Nintendo Research & Development 2|Nintendo R&D2]] | ||
+ | |successor=[[Nintendo Entertainment Planning & Development|Nintendo EPD]] | ||
+ | |founded=1983 | ||
+ | |defunct=September 16, 2015 | ||
+ | |parent=[[Nintendo]] | ||
+ | }} | ||
+ | '''Nintendo Entertainment Analysis & Development''' ({{hover|任天堂情報開発本部 ''Nintendō Jōhō Kaihatsu Honbu''|Nintendo Information Development Division}}), commonly abbreviated as '''Nintendo EAD''', was the primary game development branch of Nintendo, and formerly the largest department branch of [[Nintendo]]. Initially founded as '''Nintendo Research & Development 4''' and among the successors to the [[Nintendo Research & Development Department]], the division was headed by [[Shigeru Miyamoto]] and is mostly known for developing his intellectual properties. | ||
+ | |||
+ | ==History== | ||
+ | After {{ga|Donkey Kong}} was a success, [[Hiroshi Yamauchi]] in 1983 created a new division of Nintendo Research & Development, Nintendo Research & Development 4. The department would mostly focus on Shigeru Miyamoto, who was appointed as chief producer, while Hiroshi Ikeda, former president of {{wp|Toei Animation}}, would be made General Manager. Many of Nintendo R&D4's early games were assisted by [[Gunpei Yokoi]]'s team, [[Nintendo Research & Development 1|Nintendo R&D1]], as R&D4 did not have many experienced programmers at the time. However, after [[Nintendo Research & Development 1|Nintendo R&D1]] switched focus to the handheld games market by focusing on [[Game Boy]] development, R&D4 became Nintendo's main in-house team for home console development, bringing in [[Nintendo System Research & Development|SRD]] to assist with programming. | ||
+ | |||
+ | In 1989, Nintendo R&D4 was restructured in response to the growing size of the team. The developer was renamed to Nintendo Entertainment Analysis & Development, and was divided into two teams: the Software Development Department, which was headed by Miyamoto and focused on game development, and the Technology Development Department, which focused on creating new tools for development and was headed by Takao Sawano. | ||
+ | |||
+ | In 2002, Nintendo would open a Nintendo EAD office in Tokyo, the new division headed by [[Takao Shimizu]] and focused on acquiring new talent from Japan's capital who were unable or unwilling to travel to Kyoto to apply. | ||
+ | |||
+ | In September of 2003, Nintendo underwent a corporate restructuring, which led to several members of R&D1 and [[Nintendo Research & Development 2|R&D2]] being reassigned into EAD. The EAD Software Development Department was also divided into five separate groups, headed by [[Hideki Konno]], [[Katsuya Eguchi]], [[Eiji Aonuma]], [[Hiroyuki Kimura]], and [[Tadashi Sugiyama]] respectively. Shigeru Miyamoto was made the General Manager, | ||
+ | |||
+ | In 2013, Katsuya Eguchi was promoted to Department Manager of Nintendo EAD Kyoto, while Hisashi Nogami was promoted to fill his spot. Yoshiaki Koizumi was promoted to Department manager for the Nintendo EAD Tokyo groups. Later, in June 2014, all of Nintendo's Kyoto internal development teams were moved out of the central office and relocated to the new Nintendo Development Center. | ||
+ | |||
+ | On September 16, 2015, Nintendo EAD and [[Nintendo Software Planning & Development]] were merged into a single, new division, titled [[Nintendo Entertainment Planning & Development]], following a corporate restructuring.<ref>[http://www.ign.com/articles/2015/09/14/nintendo-reveals-restructuring-plans Nintendo Reveals Restructuring Plans]. IGN (September 14, 2015). Retrieved September 14, 2015.</ref> | ||
==Games developed== | ==Games developed== | ||
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*''[[Ice Climber]] | *''[[Ice Climber]] | ||
*''[[Kung Fu]] | *''[[Kung Fu]] | ||
− | * | + | *{{ga|The Legend of Zelda}} |
*''[[Nazo no Murasame Jō]] | *''[[Nazo no Murasame Jō]] | ||
*''[[Shin Onigashima]] | *''[[Shin Onigashima]] | ||
Line 30: | Line 53: | ||
*''[[Super Mario World]] | *''[[Super Mario World]] | ||
*''[[Super Mario World 2: Yoshi's Island]] | *''[[Super Mario World 2: Yoshi's Island]] | ||
− | *''[[ | + | *''[[Wrecking Crew '98]] |
===[[Nintendo 64]]=== | ===[[Nintendo 64]]=== | ||
Line 45: | Line 68: | ||
*''[[Wave Race 64]] | *''[[Wave Race 64]] | ||
*''[[Yoshi's Story]] | *''[[Yoshi's Story]] | ||
+ | |||
====[[Nintendo 64DD]]==== | ====[[Nintendo 64DD]]==== | ||
*''[[Mario Artist: Communication Kit]] | *''[[Mario Artist: Communication Kit]] | ||
Line 59: | Line 83: | ||
===[[Nintendo GameCube]]=== | ===[[Nintendo GameCube]]=== | ||
*''{{ga|Animal Crossing}} | *''{{ga|Animal Crossing}} | ||
+ | *{{zel|Four Swords Adventures}} | ||
*{{zel|Twilight Princess}} | *{{zel|Twilight Princess}} | ||
*{{zel|The Wind Waker}} | *{{zel|The Wind Waker}} | ||
Line 88: | Line 113: | ||
*''[[Wii Fit Plus]] | *''[[Wii Fit Plus]] | ||
*''[[Wii Music]] | *''[[Wii Music]] | ||
+ | *[[Wii Sports]] | ||
+ | * [[Wii Sports Resort]] | ||
+ | |||
+ | ===[[Nintendo 3DS]]=== | ||
+ | * [[Animal Crossing: New Leaf]] | ||
+ | * [[Animal Crossing: Happy Home Designer]] | ||
+ | * {{zel|A Link Between Worlds}} | ||
+ | * [[Mario Kart 7]] | ||
+ | * [[New Super Mario Bros. 2]] | ||
+ | * [[Nintendogs + Cats]] | ||
+ | * [[Star Fox 64 3D]] | ||
+ | * [[Steel Diver]] | ||
+ | * [[Super Mario 3D Land]] | ||
+ | === [[Wii U]]=== | ||
+ | * {{zel|The Wind Waker HD}} | ||
+ | * [[Mario Kart 8]] | ||
+ | * [[New Super Mario Bros. U]] | ||
+ | * [[Nintendo Land]] | ||
+ | * [[Splatoon]] | ||
+ | * [[Super Mario 3D World]] | ||
+ | * [[Super Mario Maker]] | ||
+ | * [[Wii Fit U]] | ||
+ | * [[Wii Sports Club]] | ||
+ | |||
+ | ==External links== | ||
+ | *{{wp|Nintendo Entertainment Analysis & Development|Nintendo Entertainment Analysis & Development on Wikipedia}} | ||
+ | *{{smw|Nintendo Entertainment Analysis and Development|Nintendo Entertainment Analysis and Development on Super Mario Wiki}} | ||
+ | *{{zw|Nintendo EAD|Nintendo EAD on Zelda Wiki}} | ||
+ | *{{pw|Nintendo EAD|Nintendo EAD on Pikminpedia}} | ||
− | [[Category: | + | ==References== |
+ | <references/> | ||
+ | {{-}} | ||
+ | {{Nintendo}} | ||
+ | [[Category:Video game developers]] |
Latest revision as of 01:44, 18 January 2023
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Nintendo Entertainment Analysis & Development (任天堂情報開発本部 Nintendō Jōhō Kaihatsu Honbu), commonly abbreviated as Nintendo EAD, was the primary game development branch of Nintendo, and formerly the largest department branch of Nintendo. Initially founded as Nintendo Research & Development 4 and among the successors to the Nintendo Research & Development Department, the division was headed by Shigeru Miyamoto and is mostly known for developing his intellectual properties.
Contents
History
After Donkey Kong was a success, Hiroshi Yamauchi in 1983 created a new division of Nintendo Research & Development, Nintendo Research & Development 4. The department would mostly focus on Shigeru Miyamoto, who was appointed as chief producer, while Hiroshi Ikeda, former president of Toei Animation, would be made General Manager. Many of Nintendo R&D4's early games were assisted by Gunpei Yokoi's team, Nintendo R&D1, as R&D4 did not have many experienced programmers at the time. However, after Nintendo R&D1 switched focus to the handheld games market by focusing on Game Boy development, R&D4 became Nintendo's main in-house team for home console development, bringing in SRD to assist with programming.
In 1989, Nintendo R&D4 was restructured in response to the growing size of the team. The developer was renamed to Nintendo Entertainment Analysis & Development, and was divided into two teams: the Software Development Department, which was headed by Miyamoto and focused on game development, and the Technology Development Department, which focused on creating new tools for development and was headed by Takao Sawano.
In 2002, Nintendo would open a Nintendo EAD office in Tokyo, the new division headed by Takao Shimizu and focused on acquiring new talent from Japan's capital who were unable or unwilling to travel to Kyoto to apply.
In September of 2003, Nintendo underwent a corporate restructuring, which led to several members of R&D1 and R&D2 being reassigned into EAD. The EAD Software Development Department was also divided into five separate groups, headed by Hideki Konno, Katsuya Eguchi, Eiji Aonuma, Hiroyuki Kimura, and Tadashi Sugiyama respectively. Shigeru Miyamoto was made the General Manager,
In 2013, Katsuya Eguchi was promoted to Department Manager of Nintendo EAD Kyoto, while Hisashi Nogami was promoted to fill his spot. Yoshiaki Koizumi was promoted to Department manager for the Nintendo EAD Tokyo groups. Later, in June 2014, all of Nintendo's Kyoto internal development teams were moved out of the central office and relocated to the new Nintendo Development Center.
On September 16, 2015, Nintendo EAD and Nintendo Software Planning & Development were merged into a single, new division, titled Nintendo Entertainment Planning & Development, following a corporate restructuring.[1]
Games developed
Nintendo Entertainment System
- Devil World
- Excitebike
- Ice Climber
- Kung Fu
- The Legend of Zelda
- Nazo no Murasame Jō
- Shin Onigashima
- Time Twist: Rekishi no Katasumi de...
- Yume Kōjō: Doki Doki Panic
- Yūyūki
- Zelda II: The Adventure of Link
Game Boy
Super Nintendo Entertainment System
- ''F-Zero
- Pilotwings
- SimCity
- ''Star Fox
- Stunt Race FX
- Super Mario All-Stars
- Super Mario Kart
- Super Mario World
- Super Mario World 2: Yoshi's Island
- Wrecking Crew '98
Nintendo 64
- 1080° Snowboarding
- F-Zero X
- The Legend of Zelda: Majora's Mask
- The Legend of Zelda: Ocarina of Time
- Mario Kart 64
- Pocket Monsters Stadium
- Pokémon Stadium
- Pokémon Stadium 2
- Star Fox 64
- Super Mario 64
- Wave Race 64
- Yoshi's Story
Nintendo 64DD
- Mario Artist: Communication Kit
- Mario Artist: Paint Studio
- Mario Artist: Polygon Studio
- Mario Artist: Talent Studio
Game Boy Advance
- Super Mario Advance
- Super Mario Advance 2: Super Mario World
- Super Mario Advance 3: Yoshi's Island
- Super Mario Advance 4: Super Mario Bros. 3
Nintendo GameCube
- ''Animal Crossing
- The Legend of Zelda: Four Swords Adventures
- The Legend of Zelda: Twilight Princess
- The Legend of Zelda: The Wind Waker
- Luigi's Mansion
- Mario Kart: Double Dash!!
- ''Pikmin
- Pikmin 2
- Pokémon Box: Ruby & Sapphire
- Super Mario Sunshine
Nintendo DS
- Animal Crossing: Wild World
- ''Big Brain Academy
- The Legend of Zelda: Phantom Hourglass
- The Legend of Zelda: Spirit Tracks
- Mario Kart DS
- New Super Mario Bros.
Wii
- Animal Crossing: City Folk
- Big Brain Academy: Wii Degree
- The Legend of Zelda: Skyward Sword
- The Legend of Zelda: Twilight Princess
- Link's Crossbow Training
- New Super Mario Bros. Wii
- Super Mario Galaxy
- Super Mario Galaxy 2
- Wii Fit
- Wii Fit Plus
- Wii Music
- Wii Sports
- Wii Sports Resort
Nintendo 3DS
- Animal Crossing: New Leaf
- Animal Crossing: Happy Home Designer
- The Legend of Zelda: A Link Between Worlds
- Mario Kart 7
- New Super Mario Bros. 2
- Nintendogs + Cats
- Star Fox 64 3D
- Steel Diver
- Super Mario 3D Land
Wii U
- The Legend of Zelda: The Wind Waker HD
- Mario Kart 8
- New Super Mario Bros. U
- Nintendo Land
- Splatoon
- Super Mario 3D World
- Super Mario Maker
- Wii Fit U
- Wii Sports Club
External links
- Nintendo Entertainment Analysis & Development on Wikipedia
- Nintendo Entertainment Analysis and Development on Super Mario Wiki
- Nintendo EAD on Zelda Wiki
- Nintendo EAD on Pikminpedia
References
- ↑ Nintendo Reveals Restructuring Plans. IGN (September 14, 2015). Retrieved September 14, 2015.